Fix position of victory/defeat text at alternate UI scales

This commit is contained in:
Alexis King 2022-12-04 02:51:46 -06:00
parent 6e7eaf427d
commit 7099a1418b

View File

@ -2092,19 +2092,19 @@ public final class GameUI {
}
if (var8 != null) {
Menu.FONT.drawCentered(var8, 320, 240, var10, GameView.uiPulseCounter);
int var11 = Menu.SMALL_FONT.ascent + 245;
Menu.FONT.drawCentered(var8, ShatteredPlansClient.SCREEN_CENTER_X, ShatteredPlansClient.SCREEN_CENTER_Y, var10, GameView.uiPulseCounter);
int var11 = Menu.SMALL_FONT.ascent + ShatteredPlansClient.SCREEN_CENTER_Y + 5;
//noinspection StringEquality
if (var8 == StringConstants.TEXT_PEACE) {
final String s = this.gameSession.gameState.anyPlayersDefeated() ? StringConstants.TEXT_PEACE_3 : StringConstants.TEXT_PEACE_2;
Menu.SMALL_FONT.drawCentered(s, 320, var11, var10, GameView.uiPulseCounter);
Menu.SMALL_FONT.drawCentered(s, ShatteredPlansClient.SCREEN_CENTER_X, var11, var10, GameView.uiPulseCounter);
var11 += 3 + Menu.SMALL_FONT.ascent;
}
Menu.SMALL_FONT.drawCentered(StringConstants.TEXT_TOGGLE_STATS, 320, var11, var10, GameView.uiPulseCounter);
Menu.SMALL_FONT.drawCentered(StringConstants.TEXT_TOGGLE_STATS, ShatteredPlansClient.SCREEN_CENTER_X, var11, var10, GameView.uiPulseCounter);
if (var9) {
var11 += Menu.SMALL_FONT.ascent + 3;
Menu.SMALL_FONT.drawCentered(StringConstants.TEXT_TOGGLE_STATS_2, 320, var11, var10, GameView.uiPulseCounter);
Menu.SMALL_FONT.drawCentered(StringConstants.TEXT_TOGGLE_STATS_2, ShatteredPlansClient.SCREEN_CENTER_X, var11, var10, GameView.uiPulseCounter);
}
}