docs: better differentiation between image_id and sprite_ids (#1491)

made sure that the differences between image and sprite ids is clearer

The rationale is that I got stuck here for a bit and got quite confused.
After reading the sourcecode, this was much clear.

I am a bit too explicite on purpose, feel free to (ask to)
revert/reduce/rewrite as you see fit. Docs are never written alone ^^
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Frank Elsinga 2024-08-30 04:55:55 +02:00 committed by GitHub
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@ -1,10 +1,11 @@
## Sprite Sources
Given a directory with SVG images, Martin will generate a sprite -- a JSON index and a PNG image, for both low and high
resolution displays. The SVG filenames without extension will be used as the sprite image IDs. The images are searched
recursively in the given directory, so subdirectory names will be used as prefixes for the image IDs,
e.g. `icons/bicycle.svg` will be available as `icons/bicycle` sprite image. The sprite generation is not yet cached, and
may require external reverse proxy or CDN for faster operation.
Given a directory with SVG images, Martin will generate a sprite -- a JSON index and a PNG image, for both low and highresolution displays. The SVG filenames without extension will be used as the sprites' image IDs (remember that one sprite and thus `sprite_id` contains multiple images).
The images are searched recursively in the given directory, so subdirectory names will be used as prefixes for the image IDs.
For example `icons/bicycle.svg` will be available as `icons/bicycle` sprite image.
The sprite generation is not yet cached, and may require external reverse proxy or CDN for faster operation.
If you would like to improve this, please drop us a pull request.
### API
@ -12,6 +13,8 @@ Martin uses [MapLibre sprites API](https://maplibre.org/maplibre-style-spec/spri
several endpoints. The sprite image and index are generated on the fly, so if the sprite directory is updated, the
changes will be reflected immediately.
You can use the `/catalog` api to see all the `<sprite_id>`s with their contained sprites.
##### Sprite PNG
![sprite](sources-sprites.png)
@ -39,14 +42,14 @@ the PNG, there is a high DPI version available at `/sprite/<sprite_id>@2x.json`.
#### Combining Multiple Sprites
Multiple sprite_id values can be combined into one sprite with the same pattern as for tile
Multiple `sprite_id` values can be combined into one sprite with the same pattern as for tile
joining: `/sprite/<sprite_id1>,<sprite_id2>,...,<sprite_idN>`. No ID renaming is done, so identical sprite names will
override one another.
### Configuring from CLI
A sprite directory can be configured from the CLI with the `--sprite` flag. The flag can be used multiple times to
configure multiple sprite directories. The name of the sprite will be the name of the directory -- in the example below,
configure multiple sprite directories. The `sprite_id` of the sprite will be the name of the directory -- in the example below,
the sprites will be available at `/sprite/sprite_a` and `/sprite/sprite_b`. Use `--save-config` to save the
configuration to the config file.
@ -63,9 +66,11 @@ how [MBTiles and PMTiles](config-file.md) are configured.
# Sprite configuration
sprites:
paths:
# all SVG files in this dir will be published as a "my_images" sprite source
# all SVG files in this directory will be published under the sprite_id "my_images"
- /path/to/my_images
sources:
# SVG images in this directory will be published as a "my_sprites" sprite source
# SVG images in this directory will be published under the sprite_id "my_sprites"
my_sprites: /path/to/some_dir
```
The sprites are now avaliable at `/sprite/my_images,some_dir.png`/ ...