mirror of
https://github.com/maptiler/tileserver-gl.git
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* switch to esm module * Update package.json * change to maplibre package * fix tests * eslint * remove extra package updates * Delete package-lock.json * change 'fs' to 'node:fs' * put back node 10. without the package updates this still works * remove trailing commas * remove unassociated fix / formatting * remove unassociated fix * remove eslint from this PR * remove unassociated fix * lint * Merge remote-tracking branch 'upstream/master' into esm_update * fix mlgl * update maplibre-native to new version with arm64 * update minor version
55 lines
1.5 KiB
JavaScript
55 lines
1.5 KiB
JavaScript
#!/usr/bin/env node
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'use strict';
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/*
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* This script creates `tileserver-gl-light` version
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* (without native dependencies) and publishes
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* `tileserver-gl` and `tileserver-gl-light` to npm.
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*/
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/* CREATE tileserver-gl-light */
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// SYNC THE `light` FOLDER
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require('child_process').execSync('rsync -av --exclude="light" --exclude=".git" --exclude="node_modules" --delete . light', {
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stdio: 'inherit'
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});
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// PATCH `package.json`
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const fs = require('fs');
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const packageJson = require('./package');
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packageJson.name += '-light';
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packageJson.description = 'Map tile server for JSON GL styles - serving vector tiles';
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delete packageJson.dependencies['canvas'];
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delete packageJson.dependencies['@maplibre/maplibre-gl-native'];
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delete packageJson.dependencies['sharp'];
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delete packageJson.optionalDependencies;
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delete packageJson.devDependencies;
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packageJson.engines.node = '>= 10';
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const str = JSON.stringify(packageJson, undefined, 2);
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fs.writeFileSync('light/package.json', str);
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fs.renameSync('light/README_light.md', 'light/README.md');
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fs.renameSync('light/Dockerfile_light', 'light/Dockerfile');
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fs.renameSync('light/docker-entrypoint_light.sh', 'light/docker-entrypoint.sh');
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// for Build tileserver-gl-light docker image, don't publish
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if (process.argv.length > 2 && process.argv[2] == '--no-publish') {
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process.exit(0);
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}
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/* PUBLISH */
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// tileserver-gl
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require('child_process').execSync('npm publish .', {
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stdio: 'inherit'
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});
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// tileserver-gl-light
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require('child_process').execSync('npm publish light', {
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stdio: 'inherit'
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});
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