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kakoune/src/remote.hh

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#ifndef remote_hh_INCLUDED
#define remote_hh_INCLUDED
#include "user_interface.hh"
#include "display_buffer.hh"
#include "event_manager.hh"
namespace Kakoune
{
struct peer_disconnected {};
void handle_remote(FDWatcher& event);
class RemoteClient
{
public:
RemoteClient(int socket, UserInterface* ui,
const String& init_command);
void process_next_message();
void write_next_key();
private:
std::unique_ptr<UserInterface> m_ui;
DisplayCoord m_dimensions;
FDWatcher m_socket_watcher;
};
}
#endif // remote_hh_INCLUDED