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kakoune/src/window.hh

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#ifndef window_hh_INCLUDED
#define window_hh_INCLUDED
#include <functional>
#include "line_and_column.hh"
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#include "buffer.hh"
#include "display_buffer.hh"
namespace Kakoune
{
struct WindowCoord : LineAndColumn<WindowCoord>
{
WindowCoord(int line = 0, int column = 0)
: LineAndColumn(line, column) {}
};
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struct Selection
{
Selection(const BufferIterator& begin, const BufferIterator& end)
: m_begin(begin), m_end(end) {}
const BufferIterator& begin() const { return m_begin; }
const BufferIterator& end() const { return m_end; }
void canonicalize()
{
if (m_end < m_begin)
std::swap(m_begin, m_end);
}
void offset(int offset)
{
m_begin += offset;
m_end += offset;
}
private:
BufferIterator m_begin;
BufferIterator m_end;
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};
typedef std::vector<Selection> SelectionList;
class Window
{
public:
typedef BufferString String;
typedef std::function<Selection (const BufferIterator&)> Selector;
void erase();
void insert(const String& string);
void append(const String& string);
const BufferCoord& position() const { return m_position; }
const WindowCoord& cursor_position() const { return m_cursor; }
Buffer& buffer() const { return m_buffer; }
BufferCoord window_to_buffer(const WindowCoord& window_pos) const;
WindowCoord buffer_to_window(const BufferCoord& buffer_pos) const;
BufferIterator iterator_at(const WindowCoord& window_pos) const;
WindowCoord line_and_column_at(const BufferIterator& iterator) const;
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void move_cursor(const WindowCoord& offset);
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const SelectionList& selections() const { return m_selections; }
void empty_selections();
void select(bool append, const Selector& selector);
void set_dimensions(const WindowCoord& dimensions);
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const DisplayBuffer& display_buffer() const { return m_display_buffer; }
void update_display_buffer();
bool undo();
bool redo();
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private:
friend class Buffer;
Window(Buffer& buffer);
Window(const Window&) = delete;
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void scroll_to_keep_cursor_visible_ifn();
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Buffer& m_buffer;
BufferCoord m_position;
WindowCoord m_cursor;
WindowCoord m_dimensions;
SelectionList m_selections;
DisplayBuffer m_display_buffer;
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};
}
#endif // window_hh_INCLUDED