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kakoune/src/context.hh

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#ifndef context_hh_INCLUDED
#define context_hh_INCLUDED
#include "selection.hh"
#include "optional.hh"
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#include "utils.hh"
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namespace Kakoune
{
class Window;
class Buffer;
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class Client;
class Scope;
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class InputHandler;
class DisplayLine;
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class KeymapManager;
class AliasRegistry;
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struct JumpList
{
void push(SelectionList jump);
const SelectionList& forward(Context& context);
const SelectionList& backward(Context& context);
void forget_buffer(Buffer& buffer);
friend bool operator==(const JumpList& lhs, const JumpList& rhs)
{
return lhs.m_jumps == rhs.m_jumps and lhs.m_current == rhs.m_current;
}
friend bool operator!=(const JumpList& lhs, const JumpList& rhs) { return not (lhs == rhs); }
private:
using Contents = Vector<SelectionList, MemoryDomain::Selections>;
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Contents m_jumps;
size_t m_current = 0;
};
using LastSelectFunc = std::function<void (Context&)>;
// A Context is used to access non singleton objects for various services
// in commands.
//
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// The Context object links a Client, a Window, an InputHandler and a
// SelectionList. It may represent an interactive user window, a hook
// execution or a macro replay context.
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class Context
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{
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public:
enum class Flags
{
None = 0,
Transient = 1,
};
friend constexpr bool with_bit_ops(Meta::Type<Flags>) { return true; }
Context(InputHandler& input_handler, SelectionList selections,
Flags flags, String name = "");
struct EmptyContextFlag {};
explicit Context(EmptyContextFlag);
~Context();
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Context(const Context&) = delete;
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Context& operator=(const Context&) = delete;
Buffer& buffer() const;
bool has_buffer() const { return (bool)m_selections; }
Window& window() const;
bool has_window() const { return (bool)m_window; }
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Client& client() const;
bool has_client() const { return (bool)m_client; }
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InputHandler& input_handler() const;
bool has_input_handler() const { return (bool)m_input_handler; }
SelectionList& selections();
const SelectionList& selections() const;
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Vector<String> selections_content() const;
// Return potentially out of date selections
SelectionList& selections_write_only();
void change_buffer(Buffer& buffer);
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void set_client(Client& client);
void set_window(Window& window);
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Scope& scope() const;
OptionManager& options() const { return scope().options(); }
HookManager& hooks() const { return scope().hooks(); }
KeymapManager& keymaps() const { return scope().keymaps(); }
AliasRegistry& aliases() const { return scope().aliases(); }
void print_status(DisplayLine status, bool immediate = false) const;
StringView main_sel_register_value(StringView reg) const;
const String& name() const { return m_name; }
void set_name(String name) { m_name = std::move(name); }
bool is_editing() const { return m_edition_level!= 0; }
void disable_undo_handling() { m_edition_level = -1; }
NestedBool& hooks_disabled() { return m_hooks_disabled; }
const NestedBool& hooks_disabled() const { return m_hooks_disabled; }
NestedBool& keymaps_disabled() { return m_keymaps_disabled; }
const NestedBool& keymaps_disabled() const { return m_keymaps_disabled; }
NestedBool& history_disabled() { return m_history_disabled; }
const NestedBool& history_disabled() const { return m_history_disabled; }
Flags flags() const { return m_flags; }
JumpList& jump_list() { return m_jump_list; }
void push_jump() { m_jump_list.push(selections()); }
template<typename Func>
void set_last_select(Func&& last_select) { m_last_select = std::forward<Func>(last_select); }
void repeat_last_select() { if (m_last_select) m_last_select(*this); }
private:
void begin_edition();
void end_edition();
int m_edition_level = 0;
friend struct ScopedEdition;
Flags m_flags;
SafePtr<InputHandler> m_input_handler;
SafePtr<Window> m_window;
SafePtr<Client> m_client;
Optional<SelectionList> m_selections;
String m_name;
JumpList m_jump_list;
LastSelectFunc m_last_select;
NestedBool m_hooks_disabled;
NestedBool m_keymaps_disabled;
NestedBool m_history_disabled;
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};
struct ScopedEdition
{
ScopedEdition(Context& context)
: m_context(context), m_buffer(&context.buffer())
{ m_context.begin_edition(); }
~ScopedEdition() { m_context.end_edition(); }
Context& context() const { return m_context; }
private:
Context& m_context;
SafePtr<Buffer> m_buffer;
};
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}
#endif // context_hh_INCLUDED