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Fix window position computation that could get negative with big scroll offsets
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@ -132,8 +132,8 @@ static LineCount adapt_view_pos(LineCount line, LineCount offset,
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if (line - offset < view_pos)
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if (line - offset < view_pos)
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return std::max(0_line, line - offset);
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return std::max(0_line, line - offset);
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else if (line + offset >= view_pos + view_size)
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else if (line + offset >= view_pos + view_size)
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return std::min(buffer_size - view_size,
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return std::max(0_line, std::min(buffer_size - view_size,
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line + offset - (view_size - 1));
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line + offset - (view_size - 1)));
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return view_pos;
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return view_pos;
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}
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}
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