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Ensure the line is correctly clamped in scroll_window
Seems like the previous implementation was not always doing that correctly, so just use an obviously correct method. Fixes #951
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@ -1515,9 +1515,11 @@ void scroll_window(Context& context, LineCount offset)
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SelectionList& selections = context.selections();
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SelectionList& selections = context.selections();
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const BufferCoord cursor = selections.main().cursor();
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const BufferCoord cursor = selections.main().cursor();
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auto line = clamp(cursor.line, win_pos.line + scrolloff.line,
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win_pos.line + win_dim.line - 1 - scrolloff.line);
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line = clamp(line, 0_line, line_count-1);
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using std::min; using std::max;
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using std::min; using std::max;
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auto line = clamp(cursor.line, max(0_line, win_pos.line + scrolloff.line),
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min(line_count-1, win_pos.line + win_dim.line - 1 - scrolloff.line));
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// This is not exactly a clamp, and must be done in this order as
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// This is not exactly a clamp, and must be done in this order as
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// byte_count_to could return line length
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// byte_count_to could return line length
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auto col = min(max(cursor.column, buffer[line].byte_count_to(win_pos.column)),
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auto col = min(max(cursor.column, buffer[line].byte_count_to(win_pos.column)),
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