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Regex: remove the need to a processed inst vector
Identify each step with a counter, and check if the instruction was already processed this step. This makes the matching faster, by removing the need to maintain a vector of instructions executed this step.
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@ -55,8 +55,8 @@ struct CompiledRegex : RefCountable
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struct Instruction
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{
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Op op;
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mutable bool processed;
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mutable bool scheduled;
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mutable uint16_t last_step;
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uint32_t param;
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};
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static_assert(sizeof(Instruction) == 8, "");
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@ -242,7 +242,7 @@ private:
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{
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Vector<Thread> current_threads;
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Vector<Thread> next_threads;
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Vector<uint16_t> processed;
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uint16_t step = -1;
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};
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enum class StepResult { Consumed, Matched, Failed };
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@ -252,11 +252,10 @@ private:
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{
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while (true)
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{
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auto& inst = m_program.instructions[thread.inst];
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if (inst.processed)
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auto& inst = m_program.instructions[thread.inst++];
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if (inst.last_step == state.step)
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return StepResult::Failed;
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inst.processed = true;
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state.processed.push_back(thread.inst++);
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inst.last_step = state.step;
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switch (inst.op)
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{
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@ -368,6 +367,14 @@ private:
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bool found_match = false;
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while (true) // Iterate on all codepoints and once at the end
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{
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if (++state.step == 0)
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{
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// We wrapped, avoid potential collision on inst.last_step by resetting them
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for (auto& inst : m_program.instructions)
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inst.last_step = 0;
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state.step = 1; // step 0 is never valid
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}
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while (not state.current_threads.empty())
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{
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auto thread = state.current_threads.back();
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@ -403,9 +410,6 @@ private:
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}
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for (auto& thread : state.next_threads)
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m_program.instructions[thread.inst].scheduled = false;
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for (auto inst : state.processed)
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m_program.instructions[inst].processed = false;
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state.processed.clear();
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if (pos == m_end or state.next_threads.empty() or
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(found_match and (m_flags & RegexExecFlags::AnyMatch)))
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