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Use bit-flags for storing regex regex options
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commit
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@ -153,6 +153,14 @@ private:
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Codepoint operator()(Codepoint cp) { throw regex_error{"Invalid utf8 in regex"}; }
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};
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enum class Flags
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{
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None = 0,
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IgnoreCase = 1 << 0,
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DotMatchesNewLine = 1 << 1,
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};
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friend constexpr bool with_bit_ops(Meta::Type<Flags>) { return true; }
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using Iterator = utf8::iterator<const char*, Codepoint, int, InvalidPolicy>;
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using NodeIndex = ParsedRegex::NodeIndex;
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@ -204,17 +212,17 @@ private:
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while (true)
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{
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auto m = *it++;
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if (m == 'i' or m == 'I')
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m_ignore_case = (m == 'i');
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else if (m == 's' or m == 'S')
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m_dot_maches_newline = (m == 's');
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else if (m == ')')
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switch (m)
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{
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m_pos = Iterator{it, m_regex};
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return true;
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case 'i': m_flags |= Flags::IgnoreCase; break;
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case 'I': m_flags &= ~Flags::IgnoreCase; break;
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case 's': m_flags |= Flags::DotMatchesNewLine; break;
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case 'S': m_flags &= ~Flags::DotMatchesNewLine; break;
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case ')':
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m_pos = Iterator{it, m_regex};
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return true;
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default: return false;
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}
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else
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return false;
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}
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}
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return false;
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@ -285,7 +293,7 @@ private:
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{
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case '.':
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++m_pos;
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if (m_dot_maches_newline)
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if (m_flags & Flags::DotMatchesNewLine)
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return new_node(ParsedRegex::AnyChar);
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else
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{
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@ -431,7 +439,7 @@ private:
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{
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CharacterClass character_class;
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character_class.ignore_case = m_ignore_case;
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character_class.ignore_case = (m_flags & Flags::IgnoreCase);
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character_class.negative = m_pos != m_regex.end() and *m_pos == '^';
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if (character_class.negative)
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++m_pos;
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@ -492,7 +500,7 @@ private:
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parse_error("unclosed character class");
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++m_pos;
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if (m_ignore_case)
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if (character_class.ignore_case)
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{
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for (auto& range : character_class.ranges)
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{
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@ -578,7 +586,7 @@ private:
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if (res == max_nodes)
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parse_error(format("regex parsed to more than {} ast nodes", max_nodes));
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const NodeIndex next = res+1;
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m_parsed_regex.nodes.push_back({op, m_ignore_case, next, value, quantifier});
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m_parsed_regex.nodes.push_back({op, m_flags & Flags::IgnoreCase, next, value, quantifier});
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return res;
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}
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@ -614,8 +622,8 @@ private:
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ParsedRegex m_parsed_regex;
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StringView m_regex;
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Iterator m_pos;
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bool m_ignore_case = false;
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bool m_dot_maches_newline = true;
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Flags m_flags = Flags::DotMatchesNewLine;
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static constexpr struct CharacterClassEscape {
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Codepoint cp;
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