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Add onkey command for executing commands after reading a key
This completes the various user interaction primitives, on_next_key was the last not to be available through a command.
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@ -1155,6 +1155,8 @@ Some helper commands can be used to define composite commands:
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* `:prompt <prompt> <register> <command>`: Prompt the user for a string, when
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the user validates, store the result in given <register> and run <commmand>.
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the -init <str> switch allows setting initial content.
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* `:onkey <register> <command>`: Wait for next key from user, writes it into given
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<register> and execute commands.
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* `:menu <label1> <commands1> <label2> <commands2>...`: display a menu using
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labels, the selected label's commands are executed.
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`menu` can take a -auto-single argument, to automatically run commands
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@ -1300,6 +1300,26 @@ const CommandDesc menu_cmd = {
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}
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};
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const CommandDesc onkey_cmd = {
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"onkey",
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nullptr,
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"onkey <register> <command>: wait for next user key, store it in <register> and execute <command>",
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ParameterDesc{ {}, ParameterDesc::Flags::None, 2, 2 },
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CommandFlags::None,
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CommandHelper{},
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CommandCompleter{},
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[](const ParametersParser& parser, Context& context)
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{
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String reg = parser[0];
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String command = parser[1];
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context.input_handler().on_next_key(KeymapMode::None,
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[=](Key key, Context& context) {
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RegisterManager::instance()[reg] = key_to_str(key);
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CommandManager::instance().execute(command, context);
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});
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}
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};
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const CommandDesc info_cmd = {
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"info",
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nullptr,
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@ -1517,6 +1537,7 @@ void register_commands()
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register_command(eval_string_cmd);
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register_command(prompt_cmd);
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register_command(menu_cmd);
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register_command(onkey_cmd);
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register_command(info_cmd);
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register_command(try_catch_cmd);
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register_command(face_cmd);
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