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mirror of https://github.com/mawww/kakoune.git synced 2024-12-01 16:32:54 +03:00
Commit Graph

9 Commits

Author SHA1 Message Date
Răzvan C. Rădulescu
1e597eb010 fix improper set/get = highlight for Godot v4.x GDScript 2023-03-25 07:14:34 +02:00
Răzvan C. Rădulescu
6ff293ad3a Add missing in to Godot v4.x GDScript keywrods 2023-03-24 09:16:53 +02:00
Răzvan C. Rădulescu
1882d76392 Add unique names (%NodeName) highlight for Godot v4.x GDScript 2023-03-22 06:24:23 +02:00
Răzvan C. Rădulescu
0e298ca62e Clean up Godot 4.x GDScript highlights & fix const highlight overtaking numbers 2023-03-20 12:52:23 +02:00
Răzvan C. Rădulescu
d6326f609c Highlight all uppercase words for constants & enums Godot v4.x GDScript 2023-03-20 07:31:08 +02:00
Răzvan C. Rădulescu
80f0cda8b5 Update GDScript highlighting for Godot v4.0 2023-03-19 18:55:27 +02:00
Maxime Coste
2d8456db10 Move user mappings to <space> and keep/remove selection to , 2022-07-05 08:43:40 +10:00
Maxime Coste
ef8a11b3db Make x just select the full lines
`x` is often criticized as hard to predict due to its slightly complex
behaviour of selecting next line if the current one is fully selected.

Change `x` to use the previous `<a-x>` behaviour, and change `<a-x>` to
trim to fully selected lines as `<a-X>` did.

Adapt existing indentation script to the new behaviour
2022-07-05 08:43:40 +10:00
Gadzhi Kharkharov
4f51130fc9 rc: add gdscript.kak 2021-06-06 14:08:13 +03:00