#include "context.hh" #include "input_handler.hh" #include "user_interface.hh" #include "window.hh" namespace Kakoune { Context::Context() = default; Context::Context(Editor& editor) : m_editor(&editor) {} Context::Context(InputHandler& input_handler, Editor& editor) : m_input_handler(&input_handler), m_editor(&editor) {} Context::~Context() = default; Buffer& Context::buffer() const { if (not has_buffer()) throw runtime_error("no buffer in context"); return m_editor->buffer(); } Editor& Context::editor() const { if (not has_editor()) throw runtime_error("no editor in context"); return *m_editor.get(); } Window& Context::window() const { if (not has_window()) throw runtime_error("no window in context"); return *dynamic_cast(m_editor.get()); } bool Context::has_window() const { return (bool)m_editor and dynamic_cast(m_editor.get()); } InputHandler& Context::input_handler() const { if (not has_input_handler()) throw runtime_error("no input handler in context"); return *m_input_handler; } UserInterface& Context::ui() const { if (not has_ui()) throw runtime_error("no user interface in context"); return m_input_handler->ui(); } OptionManager& Context::options() const { if (has_window()) return window().options(); if (has_buffer()) return buffer().options(); return GlobalOptions::instance(); } HookManager& Context::hooks() const { if (has_window()) return window().hooks(); if (has_buffer()) return buffer().hooks(); return GlobalHooks::instance(); } void Context::print_status(const DisplayLine& status) const { if (has_ui()) ui().print_status(status); } void Context::push_jump() { const SelectionList& jump = editor().selections(); if (m_current_jump != m_jump_list.end()) { auto begin = m_current_jump; if (&editor().buffer() != &begin->buffer() or (const SelectionList&)(*begin) != jump) ++begin; m_jump_list.erase(begin, m_jump_list.end()); } m_jump_list.erase(std::remove(begin(m_jump_list), end(m_jump_list), jump), end(m_jump_list)); m_jump_list.push_back({editor().buffer(), jump}); m_current_jump = m_jump_list.end(); } const DynamicSelectionList& Context::jump_forward() { if (m_current_jump != m_jump_list.end() and m_current_jump + 1 != m_jump_list.end()) return *++m_current_jump; throw runtime_error("no next jump"); } const DynamicSelectionList& Context::jump_backward() { if (m_current_jump != m_jump_list.begin()) { if (m_current_jump == m_jump_list.end()) { push_jump(); --m_current_jump; } return *--m_current_jump; } throw runtime_error("no previous jump"); } void Context::forget_jumps_to_buffer(Buffer& buffer) { for (auto it = m_jump_list.begin(); it != m_jump_list.end();) { if (&it->buffer() == &buffer) { if (it < m_current_jump) --m_current_jump; else if (it == m_current_jump) m_current_jump = m_jump_list.end()-1; it = m_jump_list.erase(it); } else ++it; } } void Context::change_editor(Editor& editor) { m_editor.reset(&editor); if (has_window()) { if (has_ui()) window().set_dimensions(ui().dimensions()); window().hooks().run_hook("WinDisplay", buffer().name(), *this); } } }