#ifndef display_buffer_hh_INCLUDED #define display_buffer_hh_INCLUDED #include #include #include "line_and_column.hh" #include "buffer.hh" namespace Kakoune { struct DisplayCoord : LineAndColumn { DisplayCoord(int line = 0, int column = 0) : LineAndColumn(line, column) {} template explicit DisplayCoord(const LineAndColumn& other) : LineAndColumn(other.line, other.column) {} }; typedef int Attribute; enum Attributes { Normal = 0, Underline = 1, Reverse = 2, Blink = 4, Bold = 8, Final = 16 }; enum class Color { Default, Black, Red, Green, Yellow, Blue, Magenta, Cyan, White }; // A DisplayAtom is a string of text with it's display style. // // The DisplayAtom class references the buffer string it represents // with it's begin/end iterators and may replace it with another // text stored in the replacement_string field. struct DisplayAtom { DisplayAtom(const DisplayCoord& coord, const BufferIterator& begin, const BufferIterator& end, Color fg_color = Color::Default, Color bg_color = Color::Default, Attribute attribute = Attributes::Normal) : m_coord(coord), m_begin(begin), m_end(end), m_fg_color(fg_color), m_bg_color(bg_color), m_attribute(attribute) {} const DisplayCoord& coord() const { return m_coord; } const BufferIterator& begin() const { return m_begin; } const BufferIterator& end() const { return m_end; } const Color& fg_color() const { return m_fg_color; } const Color& bg_color() const { return m_bg_color; } const Attribute& attribute() const { return m_attribute; } Color& fg_color() { return m_fg_color; } Color& bg_color() { return m_bg_color; } Attribute& attribute() { return m_attribute; } String content() const; DisplayCoord end_coord() const; BufferIterator iterator_at(const DisplayCoord& coord) const; DisplayCoord line_and_column_at(const BufferIterator& iterator) const; bool splitable() const { return m_replacement_text.empty(); } private: friend class DisplayBuffer; DisplayCoord m_coord; BufferIterator m_begin; BufferIterator m_end; Color m_fg_color; Color m_bg_color; Attribute m_attribute; String m_replacement_text; }; // A DisplayBuffer is the visual content of a Window as a DisplayAtom list // // The DisplayBuffer class provides means to mutate and iterator on it's // DisplayAtoms. class DisplayBuffer { public: typedef std::list AtomList; typedef AtomList::iterator iterator; typedef AtomList::const_iterator const_iterator; DisplayBuffer(); void clear() { m_atoms.clear(); } void append(const DisplayAtom& atom) { m_atoms.push_back(atom); } iterator insert(iterator where, const DisplayAtom& atom); iterator split(iterator atom, const BufferIterator& pos); void replace_atom_content(iterator atom, const String& replacement); iterator begin() { return m_atoms.begin(); } iterator end() { return m_atoms.end(); } const_iterator begin() const { return m_atoms.begin(); } const_iterator end() const { return m_atoms.end(); } iterator atom_containing(const BufferIterator& where); iterator atom_containing(const BufferIterator& where, iterator start); const DisplayAtom& front() const { return m_atoms.front(); } const DisplayAtom& back() const { return m_atoms.back(); } void check_invariant() const; private: AtomList m_atoms; }; } #endif // display_buffer_hh_INCLUDED