#ifndef window_hh_INCLUDED #define window_hh_INCLUDED #include #include "editor.hh" #include "display_buffer.hh" #include "completion.hh" #include "highlighter.hh" #include "highlighter_group.hh" #include "hook_manager.hh" #include "option_manager.hh" namespace Kakoune { class HighlighterGroup; // A Window is an editing view onto a Buffer // // The Window class is an interactive Editor adding display functionalities // to the editing ones already provided by the Editor class. // Display can be customized through the use of highlighters handled by // the window's HighlighterGroup class Window : public Editor { public: const BufferCoord& position() const { return m_position; } BufferIterator iterator_at(const DisplayCoord& window_pos) const; DisplayCoord line_and_column_at(const BufferIterator& iterator) const; void set_dimensions(const DisplayCoord& dimensions); const DisplayBuffer& display_buffer() const { return m_display_buffer; } void update_display_buffer(); std::string status_line() const; HighlighterGroup& highlighters() { return m_highlighters; } HookManager& hook_manager() { return m_hook_manager; } OptionManager& option_manager() { return m_option_manager; } private: friend class Buffer; Window(Buffer& buffer); Window(const Window&) = delete; void on_incremental_insertion_end(); void scroll_to_keep_cursor_visible_ifn(); BufferCoord m_position; DisplayCoord m_dimensions; DisplayBuffer m_display_buffer; HighlighterGroup m_highlighters; HookManager m_hook_manager; OptionManager m_option_manager; }; } #endif // window_hh_INCLUDED