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kakoune/colors/lucius.kak
Maxime Coste ec16969609 Do not reparse %sh{...} strings
Automatic reparsing of %sh{...}, while convenient in many cases,
can be surprising as well, and can lead to security problems:

'echo %sh{ printf "foo\necho bar" }' runs 'echo foo', then 'echo bar'.
we make this danger explicit, and we fix the 'nop %sh{...}' pattern.

To reparse %sh{...} strings, they can be passed to evaluate-commands,
which has been fixed to work in every cases where %sh{...} reparsing
was used..
2018-07-05 07:54:28 +10:00

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# lucius theme
evaluate-commands %sh{
# first we define the lucius colors as named colors
lucius_darker_grey="rgb:303030"
lucius_dark_grey="rgb:444444"
lucius_grey="rgb:808080"
lucius_light_grey="rgb:b2b2b2"
lucius_lighter_grey="rgb:d7d7d7"
lucius_dark_red="rgb:870000"
lucius_light_red="rgb:ff8787"
lucius_orange="rgb:d78700"
lucius_purple="rgb:d7afd7"
lucius_dark_green="rgb:5f875f"
lucius_bright_green="rgb:87af00"
lucius_green="rgb:afd787"
lucius_light_green="rgb:d7d7af"
lucius_dark_blue="rgb:005f87"
lucius_blue="rgb:87afd7"
lucius_light_blue="rgb:87d7ff"
echo "
# then we map them to code
face global value ${lucius_light_green}
face global type ${lucius_blue}
face global variable ${lucius_green}
face global module ${lucius_green}
face global function ${lucius_light_blue}
face global string ${lucius_light_green}
face global keyword ${lucius_light_blue}
face global operator ${lucius_green}
face global attribute ${lucius_light_blue}
face global comment ${lucius_grey}
face global meta ${lucius_purple}
face global builtin default+b
# and markup
face global title ${lucius_light_blue}
face global header ${lucius_light_green}
face global bold ${lucius_blue}
face global italic ${lucius_green}
face global mono ${lucius_light_green}
face global block ${lucius_light_blue}
face global link ${lucius_light_green}
face global bullet ${lucius_green}
face global list ${lucius_blue}
# and built in faces
face global Default ${lucius_lighter_grey},${lucius_darker_grey}
face global PrimarySelection ${lucius_darker_grey},${lucius_orange}
face global SecondarySelection ${lucius_lighter_grey},${lucius_dark_blue}
face global PrimaryCursor ${lucius_darker_grey},${lucius_lighter_grey}
face global SecondaryCursor ${lucius_darker_grey},${lucius_lighter_grey}
face global PrimaryCursorEol ${lucius_darker_grey},${lucius_dark_green}
face global SecondaryCursorEol ${lucius_darker_grey},${lucius_dark_green}
face global LineNumbers ${lucius_grey},${lucius_dark_grey}
face global LineNumberCursor ${lucius_grey},${lucius_dark_grey}+b
face global MenuForeground ${lucius_blue},${lucius_dark_blue}
face global MenuBackground ${lucius_darker_grey},${lucius_light_grey}
face global MenuInfo ${lucius_grey}
face global Information ${lucius_lighter_grey},${lucius_dark_green}
face global Error ${lucius_light_red},${lucius_dark_red}
face global StatusLine ${lucius_lighter_grey},${lucius_dark_grey}
face global StatusLineMode ${lucius_lighter_grey},${lucius_dark_green}+b
face global StatusLineInfo ${lucius_dark_grey},${lucius_lighter_grey}
face global StatusLineValue ${lucius_lighter_grey}
face global StatusCursor default,${lucius_blue}
face global Prompt ${lucius_lighter_grey}
face global MatchingChar ${lucius_lighter_grey},${lucius_bright_green}
face global BufferPadding ${lucius_green},${lucius_darker_grey}
"
}