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74 lines
2.0 KiB
Plaintext
74 lines
2.0 KiB
Plaintext
C++ Coding Style
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================
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Kakoune is written in C++11, here are the main coding style points:
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* Avoid external dependencies besides posix/stdc++/ncurses
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- That means avoid depending on boost, it is only allowed for the regex
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implementation. The reference for the current regex support is available under
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http://www.boost.org/doc/libs/1_59_0/libs/regex/doc/html/boost_regex/syntax/perl_syntax.html[Perl Regular Expression Syntax].
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* 4 spaces for indentation, no tabs
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* public interface before private methods/data when defining a class
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* use +override+ keyword for overriden virtual methods
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* opening brackets on their own lines by default, except when declaring
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an object where the opening bracket follows the equal sign.
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-----
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int func()
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{
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if (condition)
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{
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...
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}
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else
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statement;
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}
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int array[] = {
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...
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};
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-----
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* End lines with an operator when continuing on the next line
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----
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if (condition1 ||
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condition2)
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----
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* Try to keep under 80 columns, even though this is not a strict limit.
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* CamelCase for types, snake_case for variables/function names
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* prefix fields with m_, static ones with ms_ except for dumb structs
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(struct with every field public) where these prefixes can be dropped.
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* use const and constexpr liberally
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Kakrc coding style
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==================
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* kak scripts can depend on tools that can be reasonable expected for
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their use context:
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- mime.kak which handles file type detection uses the +file+ command
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which is deemed ubiquitous enough.
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- clang.kak provides c++ completion using clang,
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* It is better to keep kak scripts POSIX. Consider %sh{...} blocks
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as executed by a POSIX shell. Avoid non posix extensions to common
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tools.
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* Avoid too much comlexity/logic in kak scripts. They are not meant
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to implement generic tools, only to transform a general tool output
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to Kakoune commands.
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- Write generic, editor independent tools as a separate project,
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Add kakoune support as a kak script.
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