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kakoune/colors/red-phoenix.kak
2018-09-23 16:17:23 +02:00

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2.6 KiB
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##
## Red Phoenix (dkeg) - adapted by boj
##
evaluate-commands %sh{
black="rgb:000000"
blue="rgb:81a2be"
orange1="rgb:F2361E"
orange2="rgb:ED4B19"
orange3="rgb:FA390F"
light_orange1="rgb:DF9767"
white1="rgb:EDEDED"
white2="rgb:E1E1E1"
gray1="rgb:6F6F6F"
gray2="rgb:D1D1D1"
gray3="rgb:2D2D2D"
gray4="rgb:909090"
tan1="rgb:D2C3AD"
tan2="rgb:AAA998"
tan3="rgb:DF9767"
yellow1="rgb:AAA998"
purple1="rgb:4C3A3D"
foreground=${white1}
background=${black}
selection=${purple1}
window=${gray3}
text=${white2}
text_light=${white1}
line=${tan1}
comment=${gray1}
## code
echo "
face global value ${orange2}
face global type ${gray2}
face global variable ${orange1}
face global module ${gray2}
face global function ${yellow1}
face global string ${tan2}
face global keyword ${light_orange1}
face global operator ${yellow1}
face global attribute ${tan1}
face global comment ${gray1}
face global meta ${gray2}
face global builtin ${tan1}
"
## markup
echo "
face global title blue
face global header ${orange1}
face global bold ${orange2}
face global italic ${orange3}
face global mono ${yellow1}
face global block ${tan1}
face global link blue
face global bullet ${gray1}
face global list ${gray1}
"
## builtin
echo "
face global Default ${text},${background}
face global PrimarySelection default,${selection}+fg
face global SecondarySelection default,${selection}+fg
face global PrimaryCursor black,${tan1}+fg
face global SecondaryCursor black,${tan2}+fg
face global PrimaryCursorEol black,${orange1}+fg
face global SecondaryCursorEol black,${orange2}+fg
face global LineNumbers ${text_light},${background}
face global LineNumberCursor ${text},${gray1}+b
face global MenuForeground ${text_light},blue
face global MenuBackground ${orange1},${window}
face global MenuInfo ${gray1}
face global Information white,${window}
face global Error white,${gray1}
face global StatusLine ${text},${window}
face global StatusLineMode ${yellow1}+b
face global StatusLineInfo ${orange2}
face global StatusLineValue ${orange2}
face global StatusCursor ${window},${orange2}
face global Prompt ${background},${orange2}
face global MatchingChar ${orange3},${background}+b
face global BufferPadding ${orange2},${background}
"
}