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At connection, a remote client sends all its environement to the server, which then provides access to client env through kak_client_env_VAR_NAME variables in the shell.
19 lines
245 B
C++
19 lines
245 B
C++
#ifndef env_vars_hh_INCLUDED
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#define env_vars_hh_INCLUDED
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#include "string.hh"
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#include <unordered_map>
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namespace Kakoune
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{
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using EnvVarMap = std::unordered_map<String, String>;
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EnvVarMap get_env_vars();
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}
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#endif // env_vars_hh_INCLUDED
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