git.iko.soy/metal-metaballs
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Updated todo list.
2126ee6vinivendra
PixelImage/MetalMetaballRenderer.swift+1−1
@@ -1,5 +1,5 @@
1−// TODO: Use async dispatch to free up main queue
2// TODO: Refactor update into 2 calls: metalRendering() and textureToImage()
1// TODO: Refactor update into 2 calls: metalRendering() and textureToImage()
2+// TODO: Use async dispatch to free up main queue
3// TODO: Use two textures/images to alternate the 2 calls (like OpenGL double buffers)
3// TODO: Use two textures/images to alternate the 2 calls (like OpenGL double buffers)
4
4
5// TODO: Make graphics have edges only according to graph (instead of being a complete graph)
5// TODO: Make graphics have edges only according to graph (instead of being a complete graph)