playwright/browser_patches/firefox/build.sh

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#!/bin/bash
set -e
set +x
RUST_VERSION="1.49.0"
CBINDGEN_VERSION="0.15.0"
# Certain minimal SDK Version is required by firefox
MACOS_SDK_VERSION="10.12"
# XCode version can be determined from https://en.wikipedia.org/wiki/Xcode
XCODE_VERSION_WITH_REQUIRED_SDK_VERSION="8.3.3"
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trap "cd $(pwd -P)" EXIT
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cd "$(dirname $0)"
SCRIPT_FOLDER="$(pwd -P)"
if [[ ! -z "${FF_CHECKOUT_PATH}" ]]; then
cd "${FF_CHECKOUT_PATH}"
echo "WARNING: checkout path from FF_CHECKOUT_PATH env: ${FF_CHECKOUT_PATH}"
else
cd "checkout"
fi
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if [[ "$(uname)" == "Darwin" ]]; then
if [[ $(uname -m) == "arm64" ]]; then
# Building on Apple Silicon requires XCode12.2 and does not require any extra SDKs.
if ! [[ -d "/Applications/Xcode12.2.app" ]]; then
echo "As of Jan 2021, building Firefox on Apple Silicon requires XCode 12.2"
echo "Make sure there's an /Applications/Xcode12.2.app"
echo "Download XCode from https://developer.apple.com/download/more/"
echo ""
exit 1
fi
export DEVELOPER_DIR=/Applications/Xcode12.2.app/Contents/Developer
else
# Firefox currently does not build on 10.15 out of the box - it requires SDK for 10.12.
# Make sure the SDK is out there.
if ! [[ -d $HOME/SDK-archive/MacOSX${MACOS_SDK_VERSION}.sdk ]]; then
echo "As of Dec 2020, Firefox does not build on Mac without ${MACOS_SDK_VERSION} SDK."
echo "Download XCode ${XCODE_VERSION_WITH_REQUIRED_SDK_VERSION} from https://developer.apple.com/download/more/ and"
echo "extract SDK to $HOME/SDK-archive/MacOSX${MACOS_SDK_VERSION}.sdk"
echo ""
echo "More info: https://firefox-source-docs.mozilla.org/setup/macos_build.html"
exit 1
else
echo "-- configuting .mozconfig with ${MACOS_SDK_VERSION} SDK path"
echo "ac_add_options --with-macos-sdk=$HOME/SDK-archive/MacOSX${MACOS_SDK_VERSION}.sdk/" > .mozconfig
fi
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fi
echo "-- building on Mac"
elif [[ "$(uname)" == "Linux" ]]; then
echo "-- building on Linux"
echo "ac_add_options --disable-av1" > .mozconfig
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elif [[ "$(uname)" == MINGW* ]]; then
DLL_FILE=""
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if [[ $1 == "--win64" ]]; then
echo "-- building win64 build on MINGW"
echo "ac_add_options --target=x86_64-pc-mingw32" > .mozconfig
echo "ac_add_options --host=x86_64-pc-mingw32" >> .mozconfig
DLL_FILE=$("C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -find '**\Redist\MSVC\*\x64\**\vcruntime140.dll')
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else
echo "-- building win32 build on MINGW"
DLL_FILE=$("C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -find '**\Redist\MSVC\*\x86\**\vcruntime140.dll')
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fi
WIN32_REDIST_DIR=$(dirname "$DLL_FILE")
if ! [[ -d $WIN32_REDIST_DIR ]]; then
echo "ERROR: cannot find MS VS C++ redistributable $WIN32_REDIST_DIR"
exit 1;
fi
echo "export WIN32_REDIST_DIR=\"$WIN32_REDIST_DIR\"" >> .mozconfig
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else
echo "ERROR: cannot upload on this platform!" 1>&2
exit 1;
fi
OBJ_FOLDER="obj-build-playwright"
echo "mk_add_options MOZ_OBJDIR=@TOPSRCDIR@/${OBJ_FOLDER}" >> .mozconfig
if ! [[ -f "$HOME/.mozbuild/_virtualenvs/mach/bin/python" ]]; then
./mach create-mach-environment
fi
if [[ $1 == "--juggler" ]]; then
./mach build faster
else
# TODO: rustup is not in the PATH on Windows
if command -v rustup >/dev/null; then
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# We manage Rust version ourselves.
echo "-- Using rust v${RUST_VERSION}"
rustup install "${RUST_VERSION}"
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rustup default "${RUST_VERSION}"
fi
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# TODO: cargo is not in the PATH on Windows
if command -v cargo >/dev/null; then
echo "-- Using cbindgen v${CBINDGEN_VERSION}"
cargo install cbindgen --version "${CBINDGEN_VERSION}"
fi
./mach build
fi
if [[ "$(uname)" == "Darwin" ]]; then
node "${SCRIPT_FOLDER}"/install-preferences.js $PWD/${OBJ_FOLDER}/dist
else
node "${SCRIPT_FOLDER}"/install-preferences.js $PWD/${OBJ_FOLDER}/dist/bin
fi