diff --git a/packages/playwright-core/src/server/chromium/chromium.ts b/packages/playwright-core/src/server/chromium/chromium.ts index 6a369c918d..e745cca214 100644 --- a/packages/playwright-core/src/server/chromium/chromium.ts +++ b/packages/playwright-core/src/server/chromium/chromium.ts @@ -305,12 +305,9 @@ export class Chromium extends BrowserType { if (os.platform() === 'darwin') { // See https://github.com/microsoft/playwright/issues/7362 chromeArguments.push('--enable-use-zoom-for-dsf=false'); - } - if (options.headless) { // See https://bugs.chromium.org/p/chromium/issues/detail?id=1407025. - // See also https://github.com/microsoft/playwright/issues/30585 - // and chromium fix at https://issues.chromium.org/issues/338414704. - chromeArguments.push('--enable-gpu'); + if (options.headless) + chromeArguments.push('--use-angle'); } if (options.devtools) diff --git a/tests/library/capabilities.spec.ts b/tests/library/capabilities.spec.ts index 863a3bafca..47e022cd80 100644 --- a/tests/library/capabilities.spec.ts +++ b/tests/library/capabilities.spec.ts @@ -110,6 +110,7 @@ it('should play audio @smoke', async ({ page, server, browserName, platform }) = }); it('should support webgl @smoke', async ({ page, browserName, platform }) => { + it.fixme(browserName === 'chromium' && platform === 'darwin' && os.arch() === 'arm64', 'SwiftShader is not available on macOS-arm64 - https://github.com/microsoft/playwright/issues/28216'); const hasWebGL = await page.evaluate(() => { const canvas = document.createElement('canvas'); return !!canvas.getContext('webgl'); @@ -118,7 +119,10 @@ it('should support webgl @smoke', async ({ page, browserName, platform }) => { }); it('should support webgl 2 @smoke', async ({ page, browserName, headless, isWindows, platform }) => { + it.skip(browserName === 'webkit', 'WebKit doesn\'t have webgl2 enabled yet upstream.'); it.fixme(browserName === 'firefox' && isWindows); + it.fixme(browserName === 'chromium' && !headless, 'chromium doesn\'t like webgl2 when running under xvfb'); + it.fixme(browserName === 'chromium' && platform === 'darwin' && os.arch() === 'arm64', 'SwiftShader is not available on macOS-arm64 - https://github.com/microsoft/playwright/issues/28216'); const hasWebGL2 = await page.evaluate(() => { const canvas = document.createElement('canvas');