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chore: extract SigIntWatcher (#11749)
This is to reduce the size of the long `_run` method in the `runner.ts`. It also might come handy around the codebase.
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@ -577,3 +577,45 @@ export async function transformCommandsForRoot(commands: string[]): Promise<{ co
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return { command: 'sudo', args: ['--', 'sh', '-c', `${commands.join('&& ')}`], elevatedPermissions: true };
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return { command: 'su', args: ['root', '-c', `${commands.join('&& ')}`], elevatedPermissions: true };
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}
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export class SigIntWatcher {
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private _hadSignal: boolean = false;
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private _sigintPromise: Promise<void>;
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private _sigintHandler: () => void;
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constructor() {
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let sigintCallback: () => void;
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this._sigintPromise = new Promise<void>(f => sigintCallback = f);
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this._sigintHandler = () => {
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// We remove the handler so that second Ctrl+C immediately kills the runner
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// via the default sigint handler. This is handy in the case where our shutdown
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// takes a lot of time or is buggy.
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//
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// When running through NPM we might get multiple SIGINT signals
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// for a single Ctrl+C - this is an NPM bug present since at least NPM v6.
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// https://github.com/npm/cli/issues/1591
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// https://github.com/npm/cli/issues/2124
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//
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// Therefore, removing the handler too soon will just kill the process
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// with default handler without printing the results.
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// We work around this by giving NPM 1000ms to send us duplicate signals.
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// The side effect is that slow shutdown or bug in our runner will force
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// the user to hit Ctrl+C again after at least a second.
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setTimeout(() => process.off('SIGINT', this._sigintHandler), 1000);
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this._hadSignal = true;
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sigintCallback();
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};
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process.on('SIGINT', this._sigintHandler);
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}
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promise(): Promise<void> {
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return this._sigintPromise;
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}
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hadSignal(): boolean {
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return this._hadSignal;
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}
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disarm() {
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process.off('SIGINT', this._sigintHandler);
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}
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}
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@ -38,6 +38,7 @@ import { Minimatch } from 'minimatch';
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import { Config, FullConfig } from './types';
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import { WebServer } from './webServer';
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import { raceAgainstTimeout } from 'playwright-core/lib/utils/async';
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import { SigIntWatcher } from 'playwright-core/lib/utils/utils';
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const removeFolderAsync = promisify(rimraf);
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const readDirAsync = promisify(fs.readdir);
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@ -345,46 +346,24 @@ export class Runner {
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}
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(config as any).__testGroupsCount = testGroups.length;
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let sigint = false;
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let sigintCallback: () => void;
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const sigIntPromise = new Promise<void>(f => sigintCallback = f);
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const sigintHandler = () => {
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// We remove the handler so that second Ctrl+C immediately kills the runner
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// via the default sigint handler. This is handy in the case where our shutdown
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// takes a lot of time or is buggy.
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//
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// When running through NPM we might get multiple SIGINT signals
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// for a single Ctrl+C - this is an NPM bug present since at least NPM v6.
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// https://github.com/npm/cli/issues/1591
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// https://github.com/npm/cli/issues/2124
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//
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// Therefore, removing the handler too soon will just kill the process
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// with default handler without printing the results.
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// We work around this by giving NPM 1000ms to send us duplicate signals.
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// The side effect is that slow shutdown or bug in our runner will force
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// the user to hit Ctrl+C again after at least a second.
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setTimeout(() => process.off('SIGINT', sigintHandler), 1000);
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sigint = true;
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sigintCallback();
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};
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process.on('SIGINT', sigintHandler);
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const sigintWatcher = new SigIntWatcher();
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this._reporter.onBegin?.(config, rootSuite);
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this._didBegin = true;
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let hasWorkerErrors = false;
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if (!list) {
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const dispatcher = new Dispatcher(this._loader, testGroups, this._reporter);
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await Promise.race([dispatcher.run(), sigIntPromise]);
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if (!sigint) {
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await Promise.race([dispatcher.run(), sigintWatcher.promise()]);
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if (!sigintWatcher.hadSignal()) {
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// We know for sure there was no Ctrl+C, so we remove custom SIGINT handler
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// as soon as we can.
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process.off('SIGINT', sigintHandler);
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sigintWatcher.disarm();
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}
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await dispatcher.stop();
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hasWorkerErrors = dispatcher.hasWorkerErrors();
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}
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if (sigint) {
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if (sigintWatcher.hadSignal()) {
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const result: FullResult = { status: 'interrupted' };
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return result;
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}
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