A few details on locking registry to prohibit concurrent access:
- locking is done by creating a `__dirlock` directory in the top-level
of our registry.
- since `__dirlock` directory does not match any of browser
directories, old versions of the installer will ignore it
- in case of concurrent access, installation will wait for a lock to be
released for 10 minutes, periodically trying to grab the lock. If it
fails to do so in 10 minutes, the installation will fail.
Fixes#3912
The r1003 build includes png encoder, image2 muxer, webm demuxer
and decoder. These will be used to split webm videos
into frame sequences.
This increases Playwright package size from 6.7MB to 7.1MB
Each Ubuntu and Debian release has a code name. Ubuntu 18(bionic), Ubuntu 20(focal). This adds the Dockerfile for Ubuntu20.
Next steps and follow up changes:
- add it to the devops site, so we are sure all tests are passing, locally they did
- deploy it to the MCR, naming needs to be clarified, probably just as "focal".
This naming schema allows us in the future to add Debian support too. But we should wait until Headless WK is fixed.
Relates #3791
Relates #2758Closes#3338
- This leaves just `recordVideos` and `videoSize` options on the context.
- Videos are saved to `artifactsPath`. We also save their ids to trace.
- `context.close()` waits for the processed videos.
api(trace): introduce artifacts options
This introduces launch({ artifactsPath }) and newContext({ relativeArtifactsPath, recordTrace }) options.
- artifactsPath option controls the directory where all artifacts go. If not passed, artifacts are not collected.
- relativeArtifactsPath can be used to put context-specific artifacts into a subfolder. If not passed, shared artifactsPath is used.
- recordTrace controls trace recording.
We also expose trace types under playwright/types/trace.d.ts.
In the follow up:
- videos will be put into artifactsPath;
- downloads will be put into artifactsPath, or keep using existing downloadsPath when artifactsPath is not specified.
This patch:
- moves PrintDepsWindows folder to `//browser_patches/winldd`
- adds `build.sh`, `archive.sh`, `clean.sh` and `BUILD_NUMBER` to
power builds on buildbots
- starts building `winldd-win64` on windows buildbot
These methods are the only users of waitForNavigation and
waitForLoadState on the server side. This refactor lifts the
Progress wrapper to the top-most goBack/goForward/reload call
and leaves waitForNavigation/waitForLoadState as internal helpers.
This way we get a single Progress for the actual api call.
We now use 'launch' under the hood, which erroneously throws
when 'port' is present.
Instead, moved validation to the client side where it belongs,
added tests for validation errors.