In our *old world*, browser buildbots were polling repo and were
trying to rebuild browsers every 5 minutes. They relied on the presence
of either build or build log on the CDN to avoid continiously
re-building.
In the new world, we trigger builds only when we change the
`BUILD_NUMBER` files, so there's no polling any more.
This patch removes the check for log presence so that those builds that
were failing due to misconfiguration (e.g. Visual Studio license
required updated) could be restarted just from the GitHub UI.
Github self-hosted runners currently run under rosetta:
https://github.com/actions/runner/issues/805
This patch is an attempt to build arm webkit from-inside rosetta
shell on arm hardware.
This patch:
- moves PrintDepsWindows folder to `//browser_patches/winldd`
- adds `build.sh`, `archive.sh`, `clean.sh` and `BUILD_NUMBER` to
power builds on buildbots
- starts building `winldd-win64` on windows buildbot
This patch moves FFMPEG building to buildbots:
- `ffmpeg-mac.zip` is built on Mac 10.14 machine
- `ffmpeg-win32.zip` and `ffmpeg-win64.zip` are cross-compiled on
Ubuntu 20.04 machine
All builds across the platforms share the same config:
- the same versions of `ffmpeg` and `libvpx`
- the same build configuration for both `ffmpeg` and `libvpx`
The config could be found in the `//browser_patches/ffmpeg/CONFIG.sh`.
The builds will be then copied manually and committed to the git
repository.
This establishes a single naming for all our blobs with browser
builds that we upload to CDN: `<browser-name>-<os-version>`
- `<browser-name>` is either `firefox` or `webkit`.
- `os-version` is the OS that was used to produce the build.
References #2745
Originally there was no way to build both webkit-gtk and webkit-wpe
in the same checkout. As a result, we were:
- building webkit-gtk & uploading it to CDN
- building webkit-wpe & uploading it to CDN
- downloading webkit-gtk & webkit-wpe from CDN and compiling a single
webkit-gtk-wpe folder that we uploaded to CDN
As of today, however, we can build WPE and GTK ports together. This
patch starts using this to drastically simplify build process:
- build webkit-gtk and webkit-wpe
- use `archive.sh` script that compiles a single folder with both ports
- upload archive to the cloud
This should also fix currently failing webkit build that fails to
assemble the `webkit-gtk-wpe` folder (I missed these codepaths while preparing
for Ubuntu-20.04 bot).
References #2745
This patch:
- specializes "linux" scripts into "Ubuntu 18.04" scripts
- renames all future linux blobs on CDN:
* `firefox-linux.zip => firefox-ubuntu-18.04.zip`
* `minibrowser-gtk.zip => minibrowser-gtk-ubuntu-18.04.zip`
* `minibrowser-wpe.zip => minibrowser-wpe-ubuntu-18.04.zip`
* `minibrowser-gtk-wpe.zip => minibrowser-gtk-wpe-ubuntu-18.04.zip`
- updates downloader to deal with the new names
References #2745
Currently, it might happen that two different patches clash for the
same build number for the browsers. In this case, authors might
not even know that they need to rebaseline.
This patch starts adding a second line to `BUILD_NUMBER` files - the
signature and date of the `BUILD_NUMBER` change. These are guaranteed
to clash, so it should not be possible to land patches without
re-baselining them.
This patch establishes the following convention:
- scripts `checkout_build_archive_upload.sh` and `upload.sh` now accept
build flavor instead of browser name. Build flavor fully defines the
build produced / uploaded.
- scripts under `//browser_patches/webkit` and
`//browser_patches/firefox` produce build that is specific to the host
system.
Both `checkout_build_archive_upload.sh` and `upload.sh` scripts now
accept a `firefox-win64` browser instead of an optional `--win64` flag.
This is a preparation before introducing `webkit-wpe` parameter in these
scripts.