It turns out that "non stalling evaluate" can stall in Chromium
in some weird conditions, like `document.open` after some weird
`iframe.src` value.
We now only hide highlight in those frames where we did install
highlight in the first place.
- Added docs to `selectors.md`.
- `[pressed]` and `[checked]` do not match `"mixed"` states.
- Disallow `[name]` shorthand without a value.
- Renamed `includeHidden` to `include-hidden`.
Previously, any unpaired quote in the text selector "escaped"
everything till the end of the selector string, and so any
subsequent chained selectors, including ">>" separator were ignored.
An example of misbehaving selector: `text=19" >> nth=1`.
Now, when text selector contains a non-leading quote, selector parser
does not assume it should escape ">>" separator and correctly
tokenizes all selectors from the chain.
Note that this behavior is a workaround for the fact that our
text selectors is somewhat poorly defined in this area. That said,
this workaround seems to be safe enough. It still does not work for
unpaired leading quotes like this: `text="19 >> nth=1`.
This has two values:
- `"hide"` to hide input caret for taking screenshot
- `"initial"` to keep caret behavior unchanged
Defaults to `"hide"`.
Fixes#12643
Previously, we always formed groups consisting of a single test.
Now, we group tests that share `beforeAll`/`afterAll` hooks into
`config.workers` equally-sized groups.
Closes#13131.
Per the visibility spec on https://playwright.dev/docs/next/actionability#visible:
> Element is considered visible when it has non-empty bounding box and does not have visibility:hidden computed style. Note that elements of zero size or with display:none are not considered visible.
✅ non-empty bounding box
✅ does not have visibility:hidden
Given the above conditions are satisfied, the locator is considered visible.
https://github.com/microsoft/playwright/issues/8740 proposes something like `isInViewport()` that would be better suited for checking if an element is offscreen.
This introduces `role=button[name="Click me"][pressed]` attribute-style
role selector. It is only available under `env.PLAYWRIGHT_EXPERIMENTAL_FEATURES`.
Supported attributes:
- `role` is required, for example `role=button`;
- `name` is accessible name, supports matching operators and regular expressions:
`role=button[name=/Click(me)?/]`;
- `checked` boolean/mixed, for example `role=checkbox[checked=false]`;
- `selected` boolean, for example `role=option[selected]`;
- `expanded` boolean, for example `role=button[expanded=true]`;
- `disabled` boolean, for example `role=button[disabled]`;
- `level` number, for example `role=heading[level=3]`;
- `pressed` boolean/mixed, for example `role=button[pressed="mixed"]`;
- `includeHidden` - by default, only non-hidden elements are considered.
Passing `role=button[includeHidden]` matches hidden elements as well.