browser(firefox): properly initialize debugging pipe on windows
Firefox on Windows has 2 launch modes:
- default: a special "launcher process" is used to start browser as a
sub-process
- non-default: browser process starts right away
Firefox has a logic to detect how successful was the use of the
launcher process to do self-recovery when things go wrong. Namely:
- when attempting to use launcher process, firefox records a timestamp
of the attempt beginning
- once the launcher process successfully launches browser sub-process,
firefox records another timestamp of the completion
On a new launch, firefox checks what timestamps are present. If there's
a timestamp that signifies start of launcher process, but no successful
timestamp, it decides that last "launcher process" use was not
successful and falls back to launching browser right away.
When launching 2 firefox processes right away, the first process
uses attempts to use launcher process and records the first timestamp.
At the same time, the second instance sees the first timestamp and
doesn't see the second timestamp, and falls back to launching browser
right away. Our debugging pipe code, however, does not support
non-launcher-process code path.
This patch adds support for remote debugging pipe in case of
non-launcher-process startup.
Drive-by:
- disable crashreporter altogether
- remove stray dcheck that breaks firefox debug compilation
- disable compilation of firefox update agent
- do not use WIN32_DISTRIB flag unless doing full builds since
it kills incremental compilation
References #4660
goma searches for all `GOMA_*` env variables and fails if it doesn't
understand any.
To avoid this, rename our `GOMA_LOGIN_COOKIE` env variable into a
`PLAYWRIGHT_GOMA_LOGIN_COOKIE`.
In our *old world*, browser buildbots were polling repo and were
trying to rebuild browsers every 5 minutes. They relied on the presence
of either build or build log on the CDN to avoid continiously
re-building.
In the new world, we trigger builds only when we change the
`BUILD_NUMBER` files, so there's no polling any more.
This patch removes the check for log presence so that those builds that
were failing due to misconfiguration (e.g. Visual Studio license
required updated) could be restarted just from the GitHub UI.