#!/bin/bash set -e if [[ -z "${ANDROID_HOME}" ]]; then SDKDIR=$PWD/.android-sdk export ANDROID_HOME=${SDKDIR} export ANDROID_SDK_ROOT=${SDKDIR} fi bash $PWD/utils/avd_stop.sh echo "Starting emulator" # On normal macOS GitHub Action runners, the host GPU is not available. So 'swiftshader_indirect' would have to be used. # Since we (Playwright) run our tests on a selfhosted mac, the host GPU is available, so we use it. nohup ${ANDROID_HOME}/emulator/emulator -avd android33 -no-audio -no-window -gpu host -no-boot-anim & ${ANDROID_HOME}/platform-tools/adb wait-for-device shell 'while [[ -z $(getprop sys.boot_completed | tr -d '\r') ]]; do sleep 1; done; input keyevent 82' ${ANDROID_HOME}/platform-tools/adb devices echo "Emulator started" echo "Installing Chromium WebView" CHROMIUM_ANDROID_REVISION="1030456" WEBVIEW_TMP_DIR="$(mktemp -d)" WEBVIEW_TMP_FILE="$WEBVIEW_TMP_DIR/chrome-android-zip" curl -s -o "${WEBVIEW_TMP_FILE}" "https://storage.googleapis.com/chromium-browser-snapshots/Android/${CHROMIUM_ANDROID_REVISION}/chrome-android.zip" unzip -q "${WEBVIEW_TMP_FILE}" -d "${WEBVIEW_TMP_DIR}" ${ANDROID_HOME}/platform-tools/adb install -r "${WEBVIEW_TMP_DIR}/chrome-android/apks/SystemWebViewShell.apk" rm -rf "${WEBVIEW_TMP_DIR}" echo "Chromium WebView installed"