playwright/tests/capabilities.spec.ts
2021-04-29 11:11:32 -07:00

92 lines
3.5 KiB
TypeScript

/**
* Copyright Microsoft Corporation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import os from 'os';
import url from 'url';
import { contextTest as it, expect } from './config/browserTest';
it('Web Assembly should work', async function({page, server, browserName, platform}) {
it.fail(browserName === 'webkit' && platform === 'win32');
await page.goto(server.PREFIX + '/wasm/table2.html');
expect(await page.evaluate('loadTable()')).toBe('42, 83');
});
it('WebSocket should work', async ({page, server}) => {
const value = await page.evaluate(port => {
let cb;
const result = new Promise(f => cb = f);
const ws = new WebSocket('ws://localhost:' + port + '/ws');
ws.addEventListener('message', data => { ws.close(); cb(data.data); });
ws.addEventListener('error', error => cb('Error'));
return result;
}, server.PORT);
expect(value).toBe('incoming');
});
it('should respect CSP', async ({page, server}) => {
server.setRoute('/empty.html', async (req, res) => {
res.setHeader('Content-Security-Policy', `script-src 'unsafe-inline';`);
res.end(`
<script>
window.testStatus = 'SUCCESS';
window.testStatus = eval("'FAILED'");
</script>`);
});
await page.goto(server.EMPTY_PAGE);
expect(await page.evaluate(() => window['testStatus'])).toBe('SUCCESS');
});
it('should play video', async ({page, asset, isWebKit, browserName, platform}) => {
// TODO: the test passes on Windows locally but fails on GitHub Action bot,
// apparently due to a Media Pack issue in the Windows Server.
// Also the test is very flaky on Linux WebKit.
it.fixme(browserName === 'webkit' && platform !== 'darwin');
it.fixme(browserName === 'webkit' && platform === 'darwin' && parseInt(os.release(), 10) >= 20, 'Does not work on BigSur');
// Safari only plays mp4 so we test WebKit with an .mp4 clip.
const fileName = isWebKit ? 'video_mp4.html' : 'video.html';
const absolutePath = asset(fileName);
// Our test server doesn't support range requests required to play on Mac,
// so we load the page using a file url.
await page.goto(url.pathToFileURL(absolutePath).href);
await page.$eval('video', v => v.play());
await page.$eval('video', v => v.pause());
});
it('should support webgl', async ({page, browserName, headful}) => {
it.fixme(browserName === 'firefox' && !headful);
const hasWebGL = await page.evaluate(() => {
const canvas = document.createElement('canvas');
return !!canvas.getContext('webgl');
});
expect(hasWebGL).toBe(true);
});
it('should support webgl 2', async ({page, browserName, headful}) => {
it.skip(browserName === 'webkit', 'WebKit doesn\'t have webgl2 enabled yet upstream.');
it.fixme(browserName === 'firefox' && !headful);
it.fixme(browserName === 'chromium' && headful, 'chromium doesn\'t like webgl2 when running under xvfb');
const hasWebGL2 = await page.evaluate(() => {
const canvas = document.createElement('canvas');
return !!canvas.getContext('webgl2');
});
expect(hasWebGL2).toBe(true);
});