mirror of
https://github.com/microsoft/playwright.git
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92 lines
3.5 KiB
TypeScript
92 lines
3.5 KiB
TypeScript
/**
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* Copyright Microsoft Corporation. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import os from 'os';
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import url from 'url';
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import { contextTest as it, expect } from './config/browserTest';
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it('Web Assembly should work', async function({page, server, browserName, platform}) {
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it.fail(browserName === 'webkit' && platform === 'win32');
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await page.goto(server.PREFIX + '/wasm/table2.html');
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expect(await page.evaluate('loadTable()')).toBe('42, 83');
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});
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it('WebSocket should work', async ({page, server}) => {
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const value = await page.evaluate(port => {
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let cb;
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const result = new Promise(f => cb = f);
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const ws = new WebSocket('ws://localhost:' + port + '/ws');
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ws.addEventListener('message', data => { ws.close(); cb(data.data); });
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ws.addEventListener('error', error => cb('Error'));
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return result;
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}, server.PORT);
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expect(value).toBe('incoming');
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});
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it('should respect CSP', async ({page, server}) => {
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server.setRoute('/empty.html', async (req, res) => {
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res.setHeader('Content-Security-Policy', `script-src 'unsafe-inline';`);
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res.end(`
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<script>
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window.testStatus = 'SUCCESS';
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window.testStatus = eval("'FAILED'");
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</script>`);
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});
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await page.goto(server.EMPTY_PAGE);
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expect(await page.evaluate(() => window['testStatus'])).toBe('SUCCESS');
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});
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it('should play video', async ({page, asset, isWebKit, browserName, platform}) => {
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// TODO: the test passes on Windows locally but fails on GitHub Action bot,
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// apparently due to a Media Pack issue in the Windows Server.
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// Also the test is very flaky on Linux WebKit.
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it.fixme(browserName === 'webkit' && platform !== 'darwin');
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it.fixme(browserName === 'webkit' && platform === 'darwin' && parseInt(os.release(), 10) >= 20, 'Does not work on BigSur');
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// Safari only plays mp4 so we test WebKit with an .mp4 clip.
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const fileName = isWebKit ? 'video_mp4.html' : 'video.html';
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const absolutePath = asset(fileName);
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// Our test server doesn't support range requests required to play on Mac,
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// so we load the page using a file url.
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await page.goto(url.pathToFileURL(absolutePath).href);
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await page.$eval('video', v => v.play());
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await page.$eval('video', v => v.pause());
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});
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it('should support webgl', async ({page, browserName, headful}) => {
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it.fixme(browserName === 'firefox' && !headful);
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const hasWebGL = await page.evaluate(() => {
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const canvas = document.createElement('canvas');
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return !!canvas.getContext('webgl');
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});
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expect(hasWebGL).toBe(true);
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});
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it('should support webgl 2', async ({page, browserName, headful}) => {
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it.skip(browserName === 'webkit', 'WebKit doesn\'t have webgl2 enabled yet upstream.');
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it.fixme(browserName === 'firefox' && !headful);
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it.fixme(browserName === 'chromium' && headful, 'chromium doesn\'t like webgl2 when running under xvfb');
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const hasWebGL2 = await page.evaluate(() => {
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const canvas = document.createElement('canvas');
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return !!canvas.getContext('webgl2');
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});
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expect(hasWebGL2).toBe(true);
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});
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