mirror of
https://github.com/microsoft/playwright.git
synced 2024-12-14 13:45:36 +03:00
50 lines
2.0 KiB
JavaScript
50 lines
2.0 KiB
JavaScript
/**
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* Copyright (c) Microsoft Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import fs from 'fs';
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import url from 'url';
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import path from 'path';
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import https from 'https';
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const currentFilePath = url.fileURLToPath(import.meta.url);
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const buildFilePath = path.join(path.dirname(currentFilePath), 'build-playwright-driver.sh');
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const latestNodeJsLts = await getLatestNodeJsVersion();
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refreshBuildScriptVersionNumber(latestNodeJsLts, buildFilePath);
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console.log(`Updated build script ${path.relative(process.cwd(), buildFilePath)} to Node.js ${latestNodeJsLts}`);
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function getLatestNodeJsVersion() {
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return new Promise((resolve, reject) => {
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https.get('https://nodejs.org/dist/index.json', res => {
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let content = '';
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res.on('data', chunk => content += chunk);
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res.on('end', () => {
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if (res.statusCode !== 200)
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reject(new Error(`Failed to get nodejs version, status code: ${res.statusCode}`));
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const version = JSON.parse(content);
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const latestLts = version.find(release => release.lts);
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resolve(latestLts.version.slice(1));
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});
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});
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});
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}
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function refreshBuildScriptVersionNumber(newNodeJsVersion, buildScriptPath) {
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const replacementRegex = new RegExp(`(NODE_VERSION=")(.*)(" # autogenerated via \\.\/${path.basename(currentFilePath).replace('.', '\\.')})`);
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let buildFile = fs.readFileSync(buildFilePath, 'utf8');
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buildFile = buildFile.replace(replacementRegex, `$1${latestNodeJsLts}$3`);
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fs.writeFileSync(buildFilePath, buildFile);
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}
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