playwright/types/types.d.ts

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// This file is generated by /utils/generate_types/index.js
/**
* Copyright (c) Microsoft Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { Protocol } from './protocol';
import { ChildProcess } from 'child_process';
import { EventEmitter } from 'events';
import { Readable } from 'stream';
import { Serializable, EvaluationArgument, PageFunction, PageFunctionOn, SmartHandle, ElementHandleForTag, BindingSource } from './structs';
type PageWaitForSelectorOptionsNotHidden = PageWaitForSelectorOptions & {
state?: 'visible'|'attached';
};
type ElementHandleWaitForSelectorOptionsNotHidden = ElementHandleWaitForSelectorOptions & {
state?: 'visible'|'attached';
};
/**
* - extends: [EventEmitter]
*
* Page provides methods to interact with a single tab in a [Browser], or an
* [extension background page](https://developer.chrome.com/extensions/background_pages) in Chromium. One [Browser]
* instance might have multiple [Page] instances.
*
* This example creates a page, navigates it to a URL, and then saves a screenshot:
*
* ```js
* const { webkit } = require('playwright'); // Or 'chromium' or 'firefox'.
*
* (async () => {
* const browser = await webkit.launch();
* const context = await browser.newContext();
* const page = await context.newPage();
* await page.goto('https://example.com');
* await page.screenshot({path: 'screenshot.png'});
* await browser.close();
* })();
* ```
*
* The Page class emits various events (described below) which can be handled using any of Node's native
* [`EventEmitter`](https://nodejs.org/api/events.html#events_class_eventemitter) methods, such as `on`, `once` or
* `removeListener`.
*
* This example logs a message for a single page `load` event:
*
* ```js
* page.once('load', () => console.log('Page loaded!'));
* ```
*
* To unsubscribe from events use the `removeListener` method:
*
* ```js
* function logRequest(interceptedRequest) {
* console.log('A request was made:', interceptedRequest.url());
* }
* page.on('request', logRequest);
* // Sometime later...
* page.removeListener('request', logRequest);
* ```
*
*/
export interface Page {
/**
* Returns the value of the `pageFunction` invocation.
*
* If the function passed to the
* [page.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate) returns a [Promise], then
* [page.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate) would wait for the
* promise to resolve and return its value.
*
* If the function passed to the
* [page.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate) returns a
* non-[Serializable] value, then
* [page.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate) resolves to `undefined`.
* Playwright also supports transferring some additional values that are not serializable by `JSON`: `-0`, `NaN`,
* `Infinity`, `-Infinity`.
*
* Passing argument to `pageFunction`:
*
* ```js
* const result = await page.evaluate(([x, y]) => {
* return Promise.resolve(x * y);
* }, [7, 8]);
* console.log(result); // prints "56"
* ```
*
* A string can also be passed in instead of a function:
*
* ```js
* console.log(await page.evaluate('1 + 2')); // prints "3"
* const x = 10;
* console.log(await page.evaluate(`1 + ${x}`)); // prints "11"
* ```
*
* [ElementHandle] instances can be passed as an argument to the
* [page.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate):
*
* ```js
* const bodyHandle = await page.$('body');
* const html = await page.evaluate(([body, suffix]) => body.innerHTML + suffix, [bodyHandle, 'hello']);
* await bodyHandle.dispose();
* ```
*
* Shortcut for main frame's
* [frame.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate).
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluate<R, Arg>(pageFunction: PageFunction<Arg, R>, arg: Arg): Promise<R>;
evaluate<R>(pageFunction: PageFunction<void, R>, arg?: any): Promise<R>;
/**
* Returns the value of the `pageFunction` invocation as a [JSHandle].
*
* The only difference between
* [page.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate) and
* [page.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate-handle) is that
* [page.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate-handle) returns
* [JSHandle].
*
* If the function passed to the
* [page.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate-handle) returns a
* [Promise], then
* [page.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate-handle) would wait
* for the promise to resolve and return its value.
*
* ```js
* const aWindowHandle = await page.evaluateHandle(() => Promise.resolve(window));
* aWindowHandle; // Handle for the window object.
* ```
*
* A string can also be passed in instead of a function:
*
* ```js
* const aHandle = await page.evaluateHandle('document'); // Handle for the 'document'
* ```
*
* [JSHandle] instances can be passed as an argument to the
* [page.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate-handle):
*
* ```js
* const aHandle = await page.evaluateHandle(() => document.body);
* const resultHandle = await page.evaluateHandle(body => body.innerHTML, aHandle);
* console.log(await resultHandle.jsonValue());
* await resultHandle.dispose();
* ```
*
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluateHandle<R, Arg>(pageFunction: PageFunction<Arg, R>, arg: Arg): Promise<SmartHandle<R>>;
evaluateHandle<R>(pageFunction: PageFunction<void, R>, arg?: any): Promise<SmartHandle<R>>;
/**
* The method finds an element matching the specified selector within the page. If no elements match the selector, the
* return value resolves to `null`. To wait for an element on the page, use
* [page.waitForSelector(selector[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-selector).
*
* Shortcut for main frame's
* [frame.$(selector[, options])](https://playwright.dev/docs/api/class-frame#frame-query-selector).
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
$<K extends keyof HTMLElementTagNameMap>(selector: K, options?: { strict: boolean }): Promise<ElementHandleForTag<K> | null>;
$(selector: string, options?: { strict: boolean }): Promise<ElementHandle<SVGElement | HTMLElement> | null>;
/**
* The method finds all elements matching the specified selector within the page. If no elements match the selector, the
* return value resolves to `[]`.
*
* Shortcut for main frame's [frame.$$(selector)](https://playwright.dev/docs/api/class-frame#frame-query-selector-all).
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
*/
$$<K extends keyof HTMLElementTagNameMap>(selector: K): Promise<ElementHandleForTag<K>[]>;
$$(selector: string): Promise<ElementHandle<SVGElement | HTMLElement>[]>;
/**
* The method finds an element matching the specified selector within the page and passes it as a first argument to
* `pageFunction`. If no elements match the selector, the method throws an error. Returns the value of `pageFunction`.
*
* If `pageFunction` returns a [Promise], then
* [page.$eval(selector, pageFunction[, arg, options])](https://playwright.dev/docs/api/class-page#page-eval-on-selector)
* would wait for the promise to resolve and return its value.
*
* Examples:
*
* ```js
* const searchValue = await page.$eval('#search', el => el.value);
* const preloadHref = await page.$eval('link[rel=preload]', el => el.href);
* const html = await page.$eval('.main-container', (e, suffix) => e.outerHTML + suffix, 'hello');
* // In TypeScript, this example requires an explicit type annotation (HTMLLinkElement) on el:
* const preloadHrefTS = await page.$eval('link[rel=preload]', (el: HTMLLinkElement) => el.href);
* ```
*
* Shortcut for main frame's
* [frame.$eval(selector, pageFunction[, arg, options])](https://playwright.dev/docs/api/class-frame#frame-eval-on-selector).
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
* @param options
*/
$eval<K extends keyof HTMLElementTagNameMap, R, Arg>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K], Arg, R>, arg: Arg): Promise<R>;
$eval<R, Arg, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E, Arg, R>, arg: Arg): Promise<R>;
$eval<K extends keyof HTMLElementTagNameMap, R>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K], void, R>, arg?: any): Promise<R>;
$eval<R, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E, void, R>, arg?: any): Promise<R>;
/**
* The method finds all elements matching the specified selector within the page and passes an array of matched elements as
* a first argument to `pageFunction`. Returns the result of `pageFunction` invocation.
*
* If `pageFunction` returns a [Promise], then
* [page.$$eval(selector, pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-eval-on-selector-all) would
* wait for the promise to resolve and return its value.
*
* Examples:
*
* ```js
* const divCounts = await page.$$eval('div', (divs, min) => divs.length >= min, 10);
* ```
*
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
$$eval<K extends keyof HTMLElementTagNameMap, R, Arg>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K][], Arg, R>, arg: Arg): Promise<R>;
$$eval<R, Arg, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E[], Arg, R>, arg: Arg): Promise<R>;
$$eval<K extends keyof HTMLElementTagNameMap, R>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K][], void, R>, arg?: any): Promise<R>;
$$eval<R, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E[], void, R>, arg?: any): Promise<R>;
/**
* Returns when the `pageFunction` returns a truthy value. It resolves to a JSHandle of the truthy value.
*
* The
* [page.waitForFunction(pageFunction[, arg, options])](https://playwright.dev/docs/api/class-page#page-wait-for-function)
* can be used to observe viewport size change:
*
* ```js
* const { webkit } = require('playwright'); // Or 'chromium' or 'firefox'.
*
* (async () => {
* const browser = await webkit.launch();
* const page = await browser.newPage();
* const watchDog = page.waitForFunction(() => window.innerWidth < 100);
* await page.setViewportSize({width: 50, height: 50});
* await watchDog;
* await browser.close();
* })();
* ```
*
* To pass an argument to the predicate of
* [page.waitForFunction(pageFunction[, arg, options])](https://playwright.dev/docs/api/class-page#page-wait-for-function)
* function:
*
* ```js
* const selector = '.foo';
* await page.waitForFunction(selector => !!document.querySelector(selector), selector);
* ```
*
* Shortcut for main frame's
* [frame.waitForFunction(pageFunction[, arg, options])](https://playwright.dev/docs/api/class-frame#frame-wait-for-function).
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
* @param options
*/
waitForFunction<R, Arg>(pageFunction: PageFunction<Arg, R>, arg: Arg, options?: PageWaitForFunctionOptions): Promise<SmartHandle<R>>;
waitForFunction<R>(pageFunction: PageFunction<void, R>, arg?: any, options?: PageWaitForFunctionOptions): Promise<SmartHandle<R>>;
/**
* Returns when element specified by selector satisfies `state` option. Returns `null` if waiting for `hidden` or
* `detached`.
*
* Wait for the `selector` to satisfy `state` option (either appear/disappear from dom, or become visible/hidden). If at
* the moment of calling the method `selector` already satisfies the condition, the method will return immediately. If the
* selector doesn't satisfy the condition for the `timeout` milliseconds, the function will throw.
*
* This method works across navigations:
*
* ```js
* const { chromium } = require('playwright'); // Or 'firefox' or 'webkit'.
*
* (async () => {
* const browser = await chromium.launch();
* const page = await browser.newPage();
* for (let currentURL of ['https://google.com', 'https://bbc.com']) {
* await page.goto(currentURL);
* const element = await page.waitForSelector('img');
* console.log('Loaded image: ' + await element.getAttribute('src'));
* }
* await browser.close();
* })();
* ```
*
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
waitForSelector<K extends keyof HTMLElementTagNameMap>(selector: K, options?: PageWaitForSelectorOptionsNotHidden): Promise<ElementHandleForTag<K>>;
waitForSelector(selector: string, options?: PageWaitForSelectorOptionsNotHidden): Promise<ElementHandle<SVGElement | HTMLElement>>;
waitForSelector<K extends keyof HTMLElementTagNameMap>(selector: K, options: PageWaitForSelectorOptions): Promise<ElementHandleForTag<K> | null>;
waitForSelector(selector: string, options: PageWaitForSelectorOptions): Promise<null|ElementHandle<SVGElement | HTMLElement>>;
/**
* The method adds a function called `name` on the `window` object of every frame in this page. When called, the function
* executes `callback` and returns a [Promise] which resolves to the return value of `callback`. If the `callback` returns
* a [Promise], it will be awaited.
*
* The first argument of the `callback` function contains information about the caller: `{ browserContext: BrowserContext,
* page: Page, frame: Frame }`.
*
* See
* [browserContext.exposeBinding(name, callback[, options])](https://playwright.dev/docs/api/class-browsercontext#browser-context-expose-binding)
* for the context-wide version.
*
* > NOTE: Functions installed via
* [page.exposeBinding(name, callback[, options])](https://playwright.dev/docs/api/class-page#page-expose-binding) survive
* navigations.
*
* An example of exposing page URL to all frames in a page:
*
* ```js
* const { webkit } = require('playwright'); // Or 'chromium' or 'firefox'.
*
* (async () => {
* const browser = await webkit.launch({ headless: false });
* const context = await browser.newContext();
* const page = await context.newPage();
* await page.exposeBinding('pageURL', ({ page }) => page.url());
* await page.setContent(`
* <script>
* async function onClick() {
* document.querySelector('div').textContent = await window.pageURL();
* }
* </script>
* <button onclick="onClick()">Click me</button>
* <div></div>
* `);
* await page.click('button');
* })();
* ```
*
* An example of passing an element handle:
*
* ```js
* await page.exposeBinding('clicked', async (source, element) => {
* console.log(await element.textContent());
* }, { handle: true });
* await page.setContent(`
* <script>
* document.addEventListener('click', event => window.clicked(event.target));
* </script>
* <div>Click me</div>
* <div>Or click me</div>
* `);
* ```
*
* @param name Name of the function on the window object.
* @param callback Callback function that will be called in the Playwright's context.
* @param options
*/
exposeBinding(name: string, playwrightBinding: (source: BindingSource, arg: JSHandle) => any, options: { handle: true }): Promise<void>;
exposeBinding(name: string, playwrightBinding: (source: BindingSource, ...args: any[]) => any, options?: { handle?: boolean }): Promise<void>;
/**
* Emitted when the page closes.
*/
on(event: 'close', listener: (page: Page) => void): this;
/**
* Emitted when JavaScript within the page calls one of console API methods, e.g. `console.log` or `console.dir`. Also
* emitted if the page throws an error or a warning.
*
* The arguments passed into `console.log` appear as arguments on the event handler.
*
* An example of handling `console` event:
*
* ```js
* page.on('console', async msg => {
* for (let i = 0; i < msg.args().length; ++i)
* console.log(`${i}: ${await msg.args()[i].jsonValue()}`);
* });
* await page.evaluate(() => console.log('hello', 5, {foo: 'bar'}));
* ```
*
*/
on(event: 'console', listener: (consoleMessage: ConsoleMessage) => void): this;
/**
* Emitted when the page crashes. Browser pages might crash if they try to allocate too much memory. When the page crashes,
* ongoing and subsequent operations will throw.
*
* The most common way to deal with crashes is to catch an exception:
*
* ```js
* try {
* // Crash might happen during a click.
* await page.click('button');
* // Or while waiting for an event.
* await page.waitForEvent('popup');
* } catch (e) {
* // When the page crashes, exception message contains 'crash'.
* }
* ```
*
*/
on(event: 'crash', listener: (page: Page) => void): this;
/**
* Emitted when a JavaScript dialog appears, such as `alert`, `prompt`, `confirm` or `beforeunload`. Listener **must**
* either [dialog.accept([promptText])](https://playwright.dev/docs/api/class-dialog#dialog-accept) or
* [dialog.dismiss()](https://playwright.dev/docs/api/class-dialog#dialog-dismiss) the dialog - otherwise the page will
* [freeze](https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking) waiting for the dialog, and
* actions like click will never finish.
*
* > NOTE: When no [page.on('dialog')](https://playwright.dev/docs/api/class-page#page-event-dialog) listeners are present,
* all dialogs are automatically dismissed.
*/
on(event: 'dialog', listener: (dialog: Dialog) => void): this;
/**
* Emitted when the JavaScript [`DOMContentLoaded`](https://developer.mozilla.org/en-US/docs/Web/Events/DOMContentLoaded)
* event is dispatched.
*/
on(event: 'domcontentloaded', listener: (page: Page) => void): this;
/**
* Emitted when attachment download started. User can access basic file operations on downloaded content via the passed
* [Download] instance.
*
* > NOTE: Browser context **must** be created with the `acceptDownloads` set to `true` when user needs access to the
* downloaded content. If `acceptDownloads` is not set, download events are emitted, but the actual download is not
* performed and user has no access to the downloaded files.
*/
on(event: 'download', listener: (download: Download) => void): this;
/**
* Emitted when a file chooser is supposed to appear, such as after clicking the `<input type=file>`. Playwright can
* respond to it via setting the input files using
* [fileChooser.setFiles(files[, options])](https://playwright.dev/docs/api/class-filechooser#file-chooser-set-files) that
* can be uploaded after that.
*
* ```js
* page.on('filechooser', async (fileChooser) => {
* await fileChooser.setFiles('/tmp/myfile.pdf');
* });
* ```
*
*/
on(event: 'filechooser', listener: (fileChooser: FileChooser) => void): this;
/**
* Emitted when a frame is attached.
*/
on(event: 'frameattached', listener: (frame: Frame) => void): this;
/**
* Emitted when a frame is detached.
*/
on(event: 'framedetached', listener: (frame: Frame) => void): this;
/**
* Emitted when a frame is navigated to a new url.
*/
on(event: 'framenavigated', listener: (frame: Frame) => void): this;
/**
* Emitted when the JavaScript [`load`](https://developer.mozilla.org/en-US/docs/Web/Events/load) event is dispatched.
*/
on(event: 'load', listener: (page: Page) => void): this;
/**
* Emitted when an uncaught exception happens within the page.
*/
on(event: 'pageerror', listener: (error: Error) => void): this;
/**
* Emitted when the page opens a new tab or window. This event is emitted in addition to the
* [browserContext.on('page')](https://playwright.dev/docs/api/class-browsercontext#browser-context-event-page), but only
* for popups relevant to this page.
*
* The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a
* popup with `window.open('http://example.com')`, this event will fire when the network request to "http://example.com" is
* done and its response has started loading in the popup.
*
* ```js
* const [popup] = await Promise.all([
* page.waitForEvent('popup'),
* page.evaluate(() => window.open('https://example.com')),
* ]);
* console.log(await popup.evaluate('location.href'));
* ```
*
* > NOTE: Use
* [page.waitForLoadState([state, options])](https://playwright.dev/docs/api/class-page#page-wait-for-load-state) to wait
* until the page gets to a particular state (you should not need it in most cases).
*/
on(event: 'popup', listener: (page: Page) => void): this;
/**
* Emitted when a page issues a request. The [request] object is read-only. In order to intercept and mutate requests, see
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route) or
* [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route).
*/
on(event: 'request', listener: (request: Request) => void): this;
/**
* Emitted when a request fails, for example by timing out.
*
* > NOTE: HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request will
* complete with [page.on('requestfinished')](https://playwright.dev/docs/api/class-page#page-event-request-finished) event
* and not with [page.on('requestfailed')](https://playwright.dev/docs/api/class-page#page-event-request-failed). A request
* will only be considered failed when the client cannot get an HTTP response from the server, e.g. due to network error
* net::ERR_FAILED.
*/
on(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Emitted when a request finishes successfully after downloading the response body. For a successful response, the
* sequence of events is `request`, `response` and `requestfinished`.
*/
on(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Emitted when [response] status and headers are received for a request. For a successful response, the sequence of events
* is `request`, `response` and `requestfinished`.
*/
on(event: 'response', listener: (response: Response) => void): this;
/**
* Emitted when [WebSocket] request is sent.
*/
on(event: 'websocket', listener: (webSocket: WebSocket) => void): this;
/**
* Emitted when a dedicated [WebWorker](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API) is spawned by the
* page.
*/
on(event: 'worker', listener: (worker: Worker) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'close', listener: (page: Page) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'console', listener: (consoleMessage: ConsoleMessage) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'crash', listener: (page: Page) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'dialog', listener: (dialog: Dialog) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'domcontentloaded', listener: (page: Page) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'download', listener: (download: Download) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'filechooser', listener: (fileChooser: FileChooser) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'frameattached', listener: (frame: Frame) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'framedetached', listener: (frame: Frame) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'framenavigated', listener: (frame: Frame) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'load', listener: (page: Page) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'pageerror', listener: (error: Error) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'popup', listener: (page: Page) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'request', listener: (request: Request) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'response', listener: (response: Response) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'websocket', listener: (webSocket: WebSocket) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'worker', listener: (worker: Worker) => void): this;
/**
* Emitted when the page closes.
*/
addListener(event: 'close', listener: (page: Page) => void): this;
/**
* Emitted when JavaScript within the page calls one of console API methods, e.g. `console.log` or `console.dir`. Also
* emitted if the page throws an error or a warning.
*
* The arguments passed into `console.log` appear as arguments on the event handler.
*
* An example of handling `console` event:
*
* ```js
* page.on('console', async msg => {
* for (let i = 0; i < msg.args().length; ++i)
* console.log(`${i}: ${await msg.args()[i].jsonValue()}`);
* });
* await page.evaluate(() => console.log('hello', 5, {foo: 'bar'}));
* ```
*
*/
addListener(event: 'console', listener: (consoleMessage: ConsoleMessage) => void): this;
/**
* Emitted when the page crashes. Browser pages might crash if they try to allocate too much memory. When the page crashes,
* ongoing and subsequent operations will throw.
*
* The most common way to deal with crashes is to catch an exception:
*
* ```js
* try {
* // Crash might happen during a click.
* await page.click('button');
* // Or while waiting for an event.
* await page.waitForEvent('popup');
* } catch (e) {
* // When the page crashes, exception message contains 'crash'.
* }
* ```
*
*/
addListener(event: 'crash', listener: (page: Page) => void): this;
/**
* Emitted when a JavaScript dialog appears, such as `alert`, `prompt`, `confirm` or `beforeunload`. Listener **must**
* either [dialog.accept([promptText])](https://playwright.dev/docs/api/class-dialog#dialog-accept) or
* [dialog.dismiss()](https://playwright.dev/docs/api/class-dialog#dialog-dismiss) the dialog - otherwise the page will
* [freeze](https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking) waiting for the dialog, and
* actions like click will never finish.
*
* > NOTE: When no [page.on('dialog')](https://playwright.dev/docs/api/class-page#page-event-dialog) listeners are present,
* all dialogs are automatically dismissed.
*/
addListener(event: 'dialog', listener: (dialog: Dialog) => void): this;
/**
* Emitted when the JavaScript [`DOMContentLoaded`](https://developer.mozilla.org/en-US/docs/Web/Events/DOMContentLoaded)
* event is dispatched.
*/
addListener(event: 'domcontentloaded', listener: (page: Page) => void): this;
/**
* Emitted when attachment download started. User can access basic file operations on downloaded content via the passed
* [Download] instance.
*
* > NOTE: Browser context **must** be created with the `acceptDownloads` set to `true` when user needs access to the
* downloaded content. If `acceptDownloads` is not set, download events are emitted, but the actual download is not
* performed and user has no access to the downloaded files.
*/
addListener(event: 'download', listener: (download: Download) => void): this;
/**
* Emitted when a file chooser is supposed to appear, such as after clicking the `<input type=file>`. Playwright can
* respond to it via setting the input files using
* [fileChooser.setFiles(files[, options])](https://playwright.dev/docs/api/class-filechooser#file-chooser-set-files) that
* can be uploaded after that.
*
* ```js
* page.on('filechooser', async (fileChooser) => {
* await fileChooser.setFiles('/tmp/myfile.pdf');
* });
* ```
*
*/
addListener(event: 'filechooser', listener: (fileChooser: FileChooser) => void): this;
/**
* Emitted when a frame is attached.
*/
addListener(event: 'frameattached', listener: (frame: Frame) => void): this;
/**
* Emitted when a frame is detached.
*/
addListener(event: 'framedetached', listener: (frame: Frame) => void): this;
/**
* Emitted when a frame is navigated to a new url.
*/
addListener(event: 'framenavigated', listener: (frame: Frame) => void): this;
/**
* Emitted when the JavaScript [`load`](https://developer.mozilla.org/en-US/docs/Web/Events/load) event is dispatched.
*/
addListener(event: 'load', listener: (page: Page) => void): this;
/**
* Emitted when an uncaught exception happens within the page.
*/
addListener(event: 'pageerror', listener: (error: Error) => void): this;
/**
* Emitted when the page opens a new tab or window. This event is emitted in addition to the
* [browserContext.on('page')](https://playwright.dev/docs/api/class-browsercontext#browser-context-event-page), but only
* for popups relevant to this page.
*
* The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a
* popup with `window.open('http://example.com')`, this event will fire when the network request to "http://example.com" is
* done and its response has started loading in the popup.
*
* ```js
* const [popup] = await Promise.all([
* page.waitForEvent('popup'),
* page.evaluate(() => window.open('https://example.com')),
* ]);
* console.log(await popup.evaluate('location.href'));
* ```
*
* > NOTE: Use
* [page.waitForLoadState([state, options])](https://playwright.dev/docs/api/class-page#page-wait-for-load-state) to wait
* until the page gets to a particular state (you should not need it in most cases).
*/
addListener(event: 'popup', listener: (page: Page) => void): this;
/**
* Emitted when a page issues a request. The [request] object is read-only. In order to intercept and mutate requests, see
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route) or
* [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route).
*/
addListener(event: 'request', listener: (request: Request) => void): this;
/**
* Emitted when a request fails, for example by timing out.
*
* > NOTE: HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request will
* complete with [page.on('requestfinished')](https://playwright.dev/docs/api/class-page#page-event-request-finished) event
* and not with [page.on('requestfailed')](https://playwright.dev/docs/api/class-page#page-event-request-failed). A request
* will only be considered failed when the client cannot get an HTTP response from the server, e.g. due to network error
* net::ERR_FAILED.
*/
addListener(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Emitted when a request finishes successfully after downloading the response body. For a successful response, the
* sequence of events is `request`, `response` and `requestfinished`.
*/
addListener(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Emitted when [response] status and headers are received for a request. For a successful response, the sequence of events
* is `request`, `response` and `requestfinished`.
*/
addListener(event: 'response', listener: (response: Response) => void): this;
/**
* Emitted when [WebSocket] request is sent.
*/
addListener(event: 'websocket', listener: (webSocket: WebSocket) => void): this;
/**
* Emitted when a dedicated [WebWorker](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API) is spawned by the
* page.
*/
addListener(event: 'worker', listener: (worker: Worker) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'close', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'console', listener: (consoleMessage: ConsoleMessage) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'crash', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'dialog', listener: (dialog: Dialog) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'domcontentloaded', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'download', listener: (download: Download) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'filechooser', listener: (fileChooser: FileChooser) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'frameattached', listener: (frame: Frame) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'framedetached', listener: (frame: Frame) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'framenavigated', listener: (frame: Frame) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'load', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'pageerror', listener: (error: Error) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'popup', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'request', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'response', listener: (response: Response) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'websocket', listener: (webSocket: WebSocket) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'worker', listener: (worker: Worker) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'close', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'console', listener: (consoleMessage: ConsoleMessage) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'crash', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'dialog', listener: (dialog: Dialog) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'domcontentloaded', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'download', listener: (download: Download) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'filechooser', listener: (fileChooser: FileChooser) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'frameattached', listener: (frame: Frame) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'framedetached', listener: (frame: Frame) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'framenavigated', listener: (frame: Frame) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'load', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'pageerror', listener: (error: Error) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'popup', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'request', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'response', listener: (response: Response) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'websocket', listener: (webSocket: WebSocket) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'worker', listener: (worker: Worker) => void): this;
accessibility: Accessibility;
/**
* Adds a script which would be evaluated in one of the following scenarios:
* - Whenever the page is navigated.
* - Whenever the child frame is attached or navigated. In this case, the script is evaluated in the context of the newly
* attached frame.
*
* The script is evaluated after the document was created but before any of its scripts were run. This is useful to amend
* the JavaScript environment, e.g. to seed `Math.random`.
*
* An example of overriding `Math.random` before the page loads:
*
* ```js browser
* // preload.js
* Math.random = () => 42;
* ```
*
* ```js
* // In your playwright script, assuming the preload.js file is in same directory
* await page.addInitScript({ path: './preload.js' });
* ```
*
* > NOTE: The order of evaluation of multiple scripts installed via
* [browserContext.addInitScript(script[, arg])](https://playwright.dev/docs/api/class-browsercontext#browser-context-add-init-script)
* and [page.addInitScript(script[, arg])](https://playwright.dev/docs/api/class-page#page-add-init-script) is not defined.
* @param script Script to be evaluated in the page.
* @param arg Optional argument to pass to `script` (only supported when passing a function).
*/
addInitScript(script: Function|string|{
/**
* Path to the JavaScript file. If `path` is a relative path, then it is resolved relative to the current working
* directory. Optional.
*/
path?: string;
/**
* Raw script content. Optional.
*/
content?: string;
}, arg?: Serializable): Promise<void>;
/**
* Adds a `<script>` tag into the page with the desired url or content. Returns the added tag when the script's onload
* fires or when the script content was injected into frame.
*
* Shortcut for main frame's
* [frame.addScriptTag([options])](https://playwright.dev/docs/api/class-frame#frame-add-script-tag).
* @param options
*/
addScriptTag(options?: {
/**
* Raw JavaScript content to be injected into frame.
*/
content?: string;
/**
* Path to the JavaScript file to be injected into frame. If `path` is a relative path, then it is resolved relative to the
* current working directory.
*/
path?: string;
/**
* Script type. Use 'module' in order to load a Javascript ES6 module. See
* [script](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/script) for more details.
*/
type?: string;
/**
* URL of a script to be added.
*/
url?: string;
}): Promise<ElementHandle>;
/**
* Adds a `<link rel="stylesheet">` tag into the page with the desired url or a `<style type="text/css">` tag with the
* content. Returns the added tag when the stylesheet's onload fires or when the CSS content was injected into frame.
*
* Shortcut for main frame's
* [frame.addStyleTag([options])](https://playwright.dev/docs/api/class-frame#frame-add-style-tag).
* @param options
*/
addStyleTag(options?: {
/**
* Raw CSS content to be injected into frame.
*/
content?: string;
/**
* Path to the CSS file to be injected into frame. If `path` is a relative path, then it is resolved relative to the
* current working directory.
*/
path?: string;
/**
* URL of the `<link>` tag.
*/
url?: string;
}): Promise<ElementHandle>;
/**
* Brings page to front (activates tab).
*/
bringToFront(): Promise<void>;
/**
* This method checks an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is already
* checked, this method returns immediately.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
* 1. Ensure that the element is now checked. If not, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* Shortcut for main frame's [frame.check(selector[, options])](https://playwright.dev/docs/api/class-frame#frame-check).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
check(selector: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* This method clicks an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element, or
* the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* Shortcut for main frame's [frame.click(selector[, options])](https://playwright.dev/docs/api/class-frame#frame-click).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
click(selector: string, options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* defaults to 1. See [UIEvent.detail].
*/
clickCount?: number;
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* If `runBeforeUnload` is `false`, does not run any unload handlers and waits for the page to be closed. If
* `runBeforeUnload` is `true` the method will run unload handlers, but will **not** wait for the page to close.
*
* By default, `page.close()` **does not** run `beforeunload` handlers.
*
* > NOTE: if `runBeforeUnload` is passed as true, a `beforeunload` dialog might be summoned and should be handled manually
* via [page.on('dialog')](https://playwright.dev/docs/api/class-page#page-event-dialog) event.
* @param options
*/
close(options?: {
/**
* Defaults to `false`. Whether to run the
* [before unload](https://developer.mozilla.org/en-US/docs/Web/Events/beforeunload) page handlers.
*/
runBeforeUnload?: boolean;
}): Promise<void>;
/**
* Gets the full HTML contents of the page, including the doctype.
*/
content(): Promise<string>;
/**
* Get the browser context that the page belongs to.
*/
context(): BrowserContext;
/**
* > NOTE: Only available for Chromium atm.
*
* Browser-specific Coverage implementation. See [Coverage](#class-coverage) for more details.
*/
coverage: Coverage;
/**
* This method double clicks an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to double click in the center of the
* element, or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set. Note that if the
* first click of the `dblclick()` triggers a navigation event, this method will throw.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* > NOTE: `page.dblclick()` dispatches two `click` events and a single `dblclick` event.
*
* Shortcut for main frame's
* [frame.dblclick(selector[, options])](https://playwright.dev/docs/api/class-frame#frame-dblclick).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
dblclick(selector: string, options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element,
* `click` is dispatched. This is equivalent to calling
* [element.click()](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click).
*
* ```js
* await page.dispatchEvent('button#submit', 'click');
* ```
*
* Under the hood, it creates an instance of an event based on the given `type`, initializes it with `eventInit` properties
* and dispatches it on the element. Events are `composed`, `cancelable` and bubble by default.
*
* Since `eventInit` is event-specific, please refer to the events documentation for the lists of initial properties:
* - [DragEvent](https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent)
* - [FocusEvent](https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent)
* - [KeyboardEvent](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent)
* - [MouseEvent](https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent)
* - [PointerEvent](https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent)
* - [TouchEvent](https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent)
* - [Event](https://developer.mozilla.org/en-US/docs/Web/API/Event/Event)
*
* You can also specify `JSHandle` as the property value if you want live objects to be passed into the event:
*
* ```js
* // Note you can only create DataTransfer in Chromium and Firefox
* const dataTransfer = await page.evaluateHandle(() => new DataTransfer());
* await page.dispatchEvent('#source', 'dragstart', { dataTransfer });
* ```
*
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param type DOM event type: `"click"`, `"dragstart"`, etc.
* @param eventInit Optional event-specific initialization properties.
* @param options
*/
dispatchEvent(selector: string, type: string, eventInit?: EvaluationArgument, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* @param source
* @param target
* @param options
*/
dragAndDrop(source: string, target: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Clicks on the source element at this point relative to the top-left corner of the element's padding box. If not
* specified, some visible point of the element is used.
*/
sourcePosition?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Drops on the target element at this point relative to the top-left corner of the element's padding box. If not
* specified, some visible point of the element is used.
*/
targetPosition?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* This method changes the `CSS media type` through the `media` argument, and/or the `'prefers-colors-scheme'` media
* feature, using the `colorScheme` argument.
*
* ```js
* await page.evaluate(() => matchMedia('screen').matches);
* // → true
* await page.evaluate(() => matchMedia('print').matches);
* // → false
*
* await page.emulateMedia({ media: 'print' });
* await page.evaluate(() => matchMedia('screen').matches);
* // → false
* await page.evaluate(() => matchMedia('print').matches);
* // → true
*
* await page.emulateMedia({});
* await page.evaluate(() => matchMedia('screen').matches);
* // → true
* await page.evaluate(() => matchMedia('print').matches);
* // → false
* ```
*
* ```js
* await page.emulateMedia({ colorScheme: 'dark' });
* await page.evaluate(() => matchMedia('(prefers-color-scheme: dark)').matches);
* // → true
* await page.evaluate(() => matchMedia('(prefers-color-scheme: light)').matches);
* // → false
* await page.evaluate(() => matchMedia('(prefers-color-scheme: no-preference)').matches);
* // → false
* ```
*
* @param options
*/
emulateMedia(options?: {
/**
* Emulates `'prefers-colors-scheme'` media feature, supported values are `'light'`, `'dark'`, `'no-preference'`. Passing
* `null` disables color scheme emulation.
*/
colorScheme?: null|"light"|"dark"|"no-preference";
/**
* Changes the CSS media type of the page. The only allowed values are `'screen'`, `'print'` and `null`. Passing `null`
* disables CSS media emulation.
*/
media?: null|"screen"|"print";
/**
* Emulates `'prefers-reduced-motion'` media feature, supported values are `'reduce'`, `'no-preference'`. Passing `null`
* disables reduced motion emulation.
*/
reducedMotion?: null|"reduce"|"no-preference";
}): Promise<void>;
/**
* The method adds a function called `name` on the `window` object of every frame in the page. When called, the function
* executes `callback` and returns a [Promise] which resolves to the return value of `callback`.
*
* If the `callback` returns a [Promise], it will be awaited.
*
* See
* [browserContext.exposeFunction(name, callback)](https://playwright.dev/docs/api/class-browsercontext#browser-context-expose-function)
* for context-wide exposed function.
*
* > NOTE: Functions installed via
* [page.exposeFunction(name, callback)](https://playwright.dev/docs/api/class-page#page-expose-function) survive
* navigations.
*
* An example of adding a `sha256` function to the page:
*
* ```js
* const { webkit } = require('playwright'); // Or 'chromium' or 'firefox'.
* const crypto = require('crypto');
*
* (async () => {
* const browser = await webkit.launch({ headless: false });
* const page = await browser.newPage();
* await page.exposeFunction('sha256', text => crypto.createHash('sha256').update(text).digest('hex'));
* await page.setContent(`
* <script>
* async function onClick() {
* document.querySelector('div').textContent = await window.sha256('PLAYWRIGHT');
* }
* </script>
* <button onclick="onClick()">Click me</button>
* <div></div>
* `);
* await page.click('button');
* })();
* ```
*
* @param name Name of the function on the window object
* @param callback Callback function which will be called in Playwright's context.
*/
exposeFunction(name: string, callback: Function): Promise<void>;
/**
* This method waits for an element matching `selector`, waits for [actionability](https://playwright.dev/docs/actionability) checks, focuses the
* element, fills it and triggers an `input` event after filling. Note that you can pass an empty string to clear the input
* field.
*
* If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an error.
* However, if the element is inside the `<label>` element that has an associated
* [control](https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be filled
* instead.
*
* To send fine-grained keyboard events, use
* [page.type(selector, text[, options])](https://playwright.dev/docs/api/class-page#page-type).
*
* Shortcut for main frame's
* [frame.fill(selector, value[, options])](https://playwright.dev/docs/api/class-frame#frame-fill).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param value Value to fill for the `<input>`, `<textarea>` or `[contenteditable]` element.
* @param options
*/
fill(selector: string, value: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method fetches an element with `selector` and focuses it. If there's no element matching `selector`, the method
* waits until a matching element appears in the DOM.
*
* Shortcut for main frame's [frame.focus(selector[, options])](https://playwright.dev/docs/api/class-frame#frame-focus).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
focus(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Returns frame matching the specified criteria. Either `name` or `url` must be specified.
*
* ```js
* const frame = page.frame('frame-name');
* ```
*
* ```js
* const frame = page.frame({ url: /.*domain.*\/ });
* ```
*
* @param frameSelector Frame name or other frame lookup options.
*/
frame(frameSelector: string|{
/**
* Frame name specified in the `iframe`'s `name` attribute. Optional.
*/
name?: string;
/**
* A glob pattern, regex pattern or predicate receiving frame's `url` as a [URL] object. Optional.
*/
url?: string|RegExp|((url: URL) => boolean);
}): null|Frame;
/**
* An array of all frames attached to the page.
*/
frames(): Array<Frame>;
/**
* Returns element attribute value.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param name Attribute name to get the value for.
* @param options
*/
getAttribute(selector: string, name: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<null|string>;
/**
* Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of the
* last redirect. If can not go back, returns `null`.
*
* Navigate to the previous page in history.
* @param options
*/
goBack(options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<null|Response>;
/**
* Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of the
* last redirect. If can not go forward, returns `null`.
*
* Navigate to the next page in history.
* @param options
*/
goForward(options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<null|Response>;
/**
* Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of the
* last redirect.
*
* The method will throw an error if:
* - there's an SSL error (e.g. in case of self-signed certificates).
* - target URL is invalid.
* - the `timeout` is exceeded during navigation.
* - the remote server does not respond or is unreachable.
* - the main resource failed to load.
*
* The method will not throw an error when any valid HTTP status code is returned by the remote server, including 404 "Not
* Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling
* [response.status()](https://playwright.dev/docs/api/class-response#response-status).
*
* > NOTE: The method either throws an error or returns a main resource response. The only exceptions are navigation to
* `about:blank` or navigation to the same URL with a different hash, which would succeed and return `null`.
* > NOTE: Headless mode doesn't support navigation to a PDF document. See the
* [upstream issue](https://bugs.chromium.org/p/chromium/issues/detail?id=761295).
*
* Shortcut for main frame's [frame.goto(url[, options])](https://playwright.dev/docs/api/class-frame#frame-goto)
* @param url URL to navigate page to. The url should include scheme, e.g. `https://`. When a `baseURL` via the context options was provided and the passed URL is a path, it gets merged via the
* [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor.
* @param options
*/
goto(url: string, options?: {
/**
* Referer header value. If provided it will take preference over the referer header value set by
* [page.setExtraHTTPHeaders(headers)](https://playwright.dev/docs/api/class-page#page-set-extra-http-headers).
*/
referer?: string;
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<null|Response>;
/**
* This method hovers over an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to hover over the center of the element,
* or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* Shortcut for main frame's [frame.hover(selector[, options])](https://playwright.dev/docs/api/class-frame#frame-hover).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
hover(selector: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns `element.innerHTML`.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
innerHTML(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns `element.innerText`.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
innerText(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns `input.value` for the selected `<input>` or `<textarea>` or `<select>` element. Throws for non-input elements.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
inputValue(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isChecked(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Indicates that the page has been closed.
*/
isClosed(): boolean;
/**
* Returns whether the element is disabled, the opposite of [enabled](https://playwright.dev/docs/actionability#enabled).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isDisabled(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is [editable](https://playwright.dev/docs/actionability#editable).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isEditable(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is [enabled](https://playwright.dev/docs/actionability#enabled).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isEnabled(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is hidden, the opposite of [visible](https://playwright.dev/docs/actionability#visible). `selector` that does not
* match any elements is considered hidden.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isHidden(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is [visible](https://playwright.dev/docs/actionability#visible). `selector` that does not match any elements is
* considered not visible.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isVisible(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
keyboard: Keyboard;
/**
* The method returns an element locator that can be used to perform actions on the page. Locator is resolved to the
* element immediately before performing an action, so a series of actions on the same locator can in fact be performed on
* different DOM elements. That would happen if the DOM structure between those actions has changed.
*
* Shortcut for main frame's [frame.locator(selector)](https://playwright.dev/docs/api/class-frame#frame-locator).
* @param selector A selector to use when resolving DOM element. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
*/
locator(selector: string): Locator;
/**
* The page's main frame. Page is guaranteed to have a main frame which persists during navigations.
*/
mainFrame(): Frame;
mouse: Mouse;
/**
* Returns the opener for popup pages and `null` for others. If the opener has been closed already the returns `null`.
*/
opener(): Promise<null|Page>;
/**
* Pauses script execution. Playwright will stop executing the script and wait for the user to either press 'Resume' button
* in the page overlay or to call `playwright.resume()` in the DevTools console.
*
* User can inspect selectors or perform manual steps while paused. Resume will continue running the original script from
* the place it was paused.
*
* > NOTE: This method requires Playwright to be started in a headed mode, with a falsy `headless` value in the
* [browserType.launch([options])](https://playwright.dev/docs/api/class-browsertype#browser-type-launch).
*/
pause(): Promise<void>;
/**
* Returns the PDF buffer.
*
* > NOTE: Generating a pdf is currently only supported in Chromium headless.
*
* `page.pdf()` generates a pdf of the page with `print` css media. To generate a pdf with `screen` media, call
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) before calling
* `page.pdf()`:
*
* > NOTE: By default, `page.pdf()` generates a pdf with modified colors for printing. Use the
* [`-webkit-print-color-adjust`](https://developer.mozilla.org/en-US/docs/Web/CSS/-webkit-print-color-adjust) property to
* force rendering of exact colors.
*
* ```js
* // Generates a PDF with 'screen' media type.
* await page.emulateMedia({media: 'screen'});
* await page.pdf({path: 'page.pdf'});
* ```
*
* The `width`, `height`, and `margin` options accept values labeled with units. Unlabeled values are treated as pixels.
*
* A few examples:
* - `page.pdf({width: 100})` - prints with width set to 100 pixels
* - `page.pdf({width: '100px'})` - prints with width set to 100 pixels
* - `page.pdf({width: '10cm'})` - prints with width set to 10 centimeters.
*
* All possible units are:
* - `px` - pixel
* - `in` - inch
* - `cm` - centimeter
* - `mm` - millimeter
*
* The `format` options are:
* - `Letter`: 8.5in x 11in
* - `Legal`: 8.5in x 14in
* - `Tabloid`: 11in x 17in
* - `Ledger`: 17in x 11in
* - `A0`: 33.1in x 46.8in
* - `A1`: 23.4in x 33.1in
* - `A2`: 16.54in x 23.4in
* - `A3`: 11.7in x 16.54in
* - `A4`: 8.27in x 11.7in
* - `A5`: 5.83in x 8.27in
* - `A6`: 4.13in x 5.83in
*
* > NOTE: `headerTemplate` and `footerTemplate` markup have the following limitations: > 1. Script tags inside templates
* are not evaluated. > 2. Page styles are not visible inside templates.
* @param options
*/
pdf(options?: {
/**
* Display header and footer. Defaults to `false`.
*/
displayHeaderFooter?: boolean;
/**
* HTML template for the print footer. Should use the same format as the `headerTemplate`.
*/
footerTemplate?: string;
/**
* Paper format. If set, takes priority over `width` or `height` options. Defaults to 'Letter'.
*/
format?: string;
/**
* HTML template for the print header. Should be valid HTML markup with following classes used to inject printing values
* into them:
* - `'date'` formatted print date
* - `'title'` document title
* - `'url'` document location
* - `'pageNumber'` current page number
* - `'totalPages'` total pages in the document
*/
headerTemplate?: string;
/**
* Paper height, accepts values labeled with units.
*/
height?: string|number;
/**
* Paper orientation. Defaults to `false`.
*/
landscape?: boolean;
/**
* Paper margins, defaults to none.
*/
margin?: {
/**
* Top margin, accepts values labeled with units. Defaults to `0`.
*/
top?: string|number;
/**
* Right margin, accepts values labeled with units. Defaults to `0`.
*/
right?: string|number;
/**
* Bottom margin, accepts values labeled with units. Defaults to `0`.
*/
bottom?: string|number;
/**
* Left margin, accepts values labeled with units. Defaults to `0`.
*/
left?: string|number;
};
/**
* Paper ranges to print, e.g., '1-5, 8, 11-13'. Defaults to the empty string, which means print all pages.
*/
pageRanges?: string;
/**
* The file path to save the PDF to. If `path` is a relative path, then it is resolved relative to the current working
* directory. If no path is provided, the PDF won't be saved to the disk.
*/
path?: string;
/**
* Give any CSS `@page` size declared in the page priority over what is declared in `width` and `height` or `format`
* options. Defaults to `false`, which will scale the content to fit the paper size.
*/
preferCSSPageSize?: boolean;
/**
* Print background graphics. Defaults to `false`.
*/
printBackground?: boolean;
/**
* Scale of the webpage rendering. Defaults to `1`. Scale amount must be between 0.1 and 2.
*/
scale?: number;
/**
* Paper width, accepts values labeled with units.
*/
width?: string|number;
}): Promise<Buffer>;
/**
* Focuses the element, and then uses [keyboard.down(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-down)
* and [keyboard.up(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-up).
*
* `key` can specify the intended [keyboardEvent.key](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key)
* value or a single character to generate the text for. A superset of the `key` values can be found
* [here](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:
*
* `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
* `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.
*
* Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.
*
* Holding down `Shift` will type the text that corresponds to the `key` in the upper case.
*
* If `key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective
* texts.
*
* Shortcuts such as `key: "Control+o"` or `key: "Control+Shift+T"` are supported as well. When specified with the
* modifier, modifier is pressed and being held while the subsequent key is being pressed.
*
* ```js
* const page = await browser.newPage();
* await page.goto('https://keycode.info');
* await page.press('body', 'A');
* await page.screenshot({ path: 'A.png' });
* await page.press('body', 'ArrowLeft');
* await page.screenshot({ path: 'ArrowLeft.png' });
* await page.press('body', 'Shift+O');
* await page.screenshot({ path: 'O.png' });
* await browser.close();
* ```
*
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param key Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
* @param options
*/
press(selector: string, key: string, options?: {
/**
* Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of the
* last redirect.
* @param options
*/
reload(options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<null|Response>;
/**
* Routing provides the capability to modify network requests that are made by a page.
*
* Once routing is enabled, every request matching the url pattern will stall unless it's continued, fulfilled or aborted.
*
* > NOTE: The handler will only be called for the first url if the response is a redirect.
*
* An example of a naive handler that aborts all image requests:
*
* ```js
* const page = await browser.newPage();
* await page.route('**\/*.{png,jpg,jpeg}', route => route.abort());
* await page.goto('https://example.com');
* await browser.close();
* ```
*
* or the same snippet using a regex pattern instead:
*
* ```js
* const page = await browser.newPage();
* await page.route(/(\.png$)|(\.jpg$)/, route => route.abort());
* await page.goto('https://example.com');
* await browser.close();
* ```
*
* It is possible to examine the request to decide the route action. For example, mocking all requests that contain some
* post data, and leaving all other requests as is:
*
* ```js
* await page.route('/api/**', route => {
* if (route.request().postData().includes('my-string'))
* route.fulfill({ body: 'mocked-data' });
* else
* route.continue();
* });
* ```
*
* Page routes take precedence over browser context routes (set up with
* [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route)) when
* request matches both handlers.
*
* To remove a route with its handler you can use
* [page.unroute(url[, handler])](https://playwright.dev/docs/api/class-page#page-unroute).
*
* > NOTE: Enabling routing disables http cache.
* @param url A glob pattern, regex pattern or predicate receiving [URL] to match while routing. When a `baseURL` via the context options was provided and the passed URL is a path, it gets merged via the
* [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor.
* @param handler handler function to route the request.
*/
route(url: string|RegExp|((url: URL) => boolean), handler: ((route: Route, request: Request) => void)): Promise<void>;
/**
* Returns the buffer with the captured screenshot.
* @param options
*/
screenshot(options?: PageScreenshotOptions): Promise<Buffer>;
/**
* This method waits for an element matching `selector`, waits for [actionability](https://playwright.dev/docs/actionability) checks, waits until
* all specified options are present in the `<select>` element and selects these options.
*
* If the target element is not a `<select>` element, this method throws an error. However, if the element is inside the
* `<label>` element that has an associated
* [control](https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be used instead.
*
* Returns the array of option values that have been successfully selected.
*
* Triggers a `change` and `input` event once all the provided options have been selected.
*
* ```js
* // single selection matching the value
* page.selectOption('select#colors', 'blue');
*
* // single selection matching the label
* page.selectOption('select#colors', { label: 'Blue' });
*
* // multiple selection
* page.selectOption('select#colors', ['red', 'green', 'blue']);
*
* ```
*
* Shortcut for main frame's
* [frame.selectOption(selector, values[, options])](https://playwright.dev/docs/api/class-frame#frame-select-option).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param values Options to select. If the `<select>` has the `multiple` attribute, all matching options are selected, otherwise only the first option matching one of the passed options is selected. String values are equivalent to `{value:'string'}`. Option
* is considered matching if all specified properties match.
* @param options
*/
selectOption(selector: string, values: null|string|ElementHandle|Array<string>|{
/**
* Matches by `option.value`. Optional.
*/
value?: string;
/**
* Matches by `option.label`. Optional.
*/
label?: string;
/**
* Matches by the index. Optional.
*/
index?: number;
}|Array<ElementHandle>|Array<{
/**
* Matches by `option.value`. Optional.
*/
value?: string;
/**
* Matches by `option.label`. Optional.
*/
label?: string;
/**
* Matches by the index. Optional.
*/
index?: number;
}>, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<Array<string>>;
/**
* @param html HTML markup to assign to the page.
* @param options
*/
setContent(html: string, options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<void>;
/**
* This setting will change the default maximum navigation time for the following methods and related shortcuts:
* - [page.goBack([options])](https://playwright.dev/docs/api/class-page#page-go-back)
* - [page.goForward([options])](https://playwright.dev/docs/api/class-page#page-go-forward)
* - [page.goto(url[, options])](https://playwright.dev/docs/api/class-page#page-goto)
* - [page.reload([options])](https://playwright.dev/docs/api/class-page#page-reload)
* - [page.setContent(html[, options])](https://playwright.dev/docs/api/class-page#page-set-content)
* - [page.waitForNavigation([options])](https://playwright.dev/docs/api/class-page#page-wait-for-navigation)
* - [page.waitForURL(url[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-url)
*
* > NOTE:
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* takes priority over
* [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* and
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout).
* @param timeout Maximum navigation time in milliseconds
*/
setDefaultNavigationTimeout(timeout: number): void;
/**
* This setting will change the default maximum time for all the methods accepting `timeout` option.
*
* > NOTE:
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* takes priority over
* [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout).
* @param timeout Maximum time in milliseconds
*/
setDefaultTimeout(timeout: number): void;
/**
* The extra HTTP headers will be sent with every request the page initiates.
*
* > NOTE: [page.setExtraHTTPHeaders(headers)](https://playwright.dev/docs/api/class-page#page-set-extra-http-headers) does
* not guarantee the order of headers in the outgoing requests.
* @param headers An object containing additional HTTP headers to be sent with every request. All header values must be strings.
*/
setExtraHTTPHeaders(headers: { [key: string]: string; }): Promise<void>;
/**
* This method expects `selector` to point to an
* [input element](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input).
*
* Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then they
* are resolved relative to the the current working directory. For empty array, clears the selected files.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param files
* @param options
*/
setInputFiles(selector: string, files: string|Array<string>|{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}|Array<{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}>, options?: {
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* In the case of multiple pages in a single browser, each page can have its own viewport size. However,
* [browser.newContext([options])](https://playwright.dev/docs/api/class-browser#browser-new-context) allows to set
* viewport size (and more) for all pages in the context at once.
*
* `page.setViewportSize` will resize the page. A lot of websites don't expect phones to change size, so you should set the
* viewport size before navigating to the page.
*
* ```js
* const page = await browser.newPage();
* await page.setViewportSize({
* width: 640,
* height: 480,
* });
* await page.goto('https://example.com');
* ```
*
* @param viewportSize
*/
setViewportSize(viewportSize: {
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
}): Promise<void>;
/**
* This method taps an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.touchscreen](https://playwright.dev/docs/api/class-page#page-touchscreen) to tap the center of the
* element, or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* > NOTE: [page.tap(selector[, options])](https://playwright.dev/docs/api/class-page#page-tap) requires that the
* `hasTouch` option of the browser context be set to true.
*
* Shortcut for main frame's [frame.tap(selector[, options])](https://playwright.dev/docs/api/class-frame#frame-tap).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
tap(selector: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns `element.textContent`.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
textContent(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<null|string>;
/**
* Returns the page's title. Shortcut for main frame's
* [frame.title()](https://playwright.dev/docs/api/class-frame#frame-title).
*/
title(): Promise<string>;
touchscreen: Touchscreen;
/**
* Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text. `page.type` can be used to send
* fine-grained keyboard events. To fill values in form fields, use
* [page.fill(selector, value[, options])](https://playwright.dev/docs/api/class-page#page-fill).
*
* To press a special key, like `Control` or `ArrowDown`, use
* [keyboard.press(key[, options])](https://playwright.dev/docs/api/class-keyboard#keyboard-press).
*
* ```js
* await page.type('#mytextarea', 'Hello'); // Types instantly
* await page.type('#mytextarea', 'World', {delay: 100}); // Types slower, like a user
* ```
*
* Shortcut for main frame's
* [frame.type(selector, text[, options])](https://playwright.dev/docs/api/class-frame#frame-type).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param text A text to type into a focused element.
* @param options
*/
type(selector: string, text: string, options?: {
/**
* Time to wait between key presses in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method unchecks an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is already
* unchecked, this method returns immediately.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
* 1. Ensure that the element is now unchecked. If not, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* Shortcut for main frame's
* [frame.uncheck(selector[, options])](https://playwright.dev/docs/api/class-frame#frame-uncheck).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
uncheck(selector: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Removes a route created with [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route). When
* `handler` is not specified, removes all routes for the `url`.
* @param url A glob pattern, regex pattern or predicate receiving [URL] to match while routing.
* @param handler Optional handler function to route the request.
*/
unroute(url: string|RegExp|((url: URL) => boolean), handler?: ((route: Route, request: Request) => void)): Promise<void>;
/**
* Shortcut for main frame's [frame.url()](https://playwright.dev/docs/api/class-frame#frame-url).
*/
url(): string;
/**
* Video object associated with this page.
*/
video(): null|Video;
viewportSize(): null|{
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
};
/**
* Emitted when the page closes.
*/
waitForEvent(event: 'close', optionsOrPredicate?: { predicate?: (page: Page) => boolean | Promise<boolean>, timeout?: number } | ((page: Page) => boolean | Promise<boolean>)): Promise<Page>;
/**
* Emitted when JavaScript within the page calls one of console API methods, e.g. `console.log` or `console.dir`. Also
* emitted if the page throws an error or a warning.
*
* The arguments passed into `console.log` appear as arguments on the event handler.
*
* An example of handling `console` event:
*
* ```js
* page.on('console', async msg => {
* for (let i = 0; i < msg.args().length; ++i)
* console.log(`${i}: ${await msg.args()[i].jsonValue()}`);
* });
* await page.evaluate(() => console.log('hello', 5, {foo: 'bar'}));
* ```
*
*/
waitForEvent(event: 'console', optionsOrPredicate?: { predicate?: (consoleMessage: ConsoleMessage) => boolean | Promise<boolean>, timeout?: number } | ((consoleMessage: ConsoleMessage) => boolean | Promise<boolean>)): Promise<ConsoleMessage>;
/**
* Emitted when the page crashes. Browser pages might crash if they try to allocate too much memory. When the page crashes,
* ongoing and subsequent operations will throw.
*
* The most common way to deal with crashes is to catch an exception:
*
* ```js
* try {
* // Crash might happen during a click.
* await page.click('button');
* // Or while waiting for an event.
* await page.waitForEvent('popup');
* } catch (e) {
* // When the page crashes, exception message contains 'crash'.
* }
* ```
*
*/
waitForEvent(event: 'crash', optionsOrPredicate?: { predicate?: (page: Page) => boolean | Promise<boolean>, timeout?: number } | ((page: Page) => boolean | Promise<boolean>)): Promise<Page>;
/**
* Emitted when a JavaScript dialog appears, such as `alert`, `prompt`, `confirm` or `beforeunload`. Listener **must**
* either [dialog.accept([promptText])](https://playwright.dev/docs/api/class-dialog#dialog-accept) or
* [dialog.dismiss()](https://playwright.dev/docs/api/class-dialog#dialog-dismiss) the dialog - otherwise the page will
* [freeze](https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking) waiting for the dialog, and
* actions like click will never finish.
*
* > NOTE: When no [page.on('dialog')](https://playwright.dev/docs/api/class-page#page-event-dialog) listeners are present,
* all dialogs are automatically dismissed.
*/
waitForEvent(event: 'dialog', optionsOrPredicate?: { predicate?: (dialog: Dialog) => boolean | Promise<boolean>, timeout?: number } | ((dialog: Dialog) => boolean | Promise<boolean>)): Promise<Dialog>;
/**
* Emitted when the JavaScript [`DOMContentLoaded`](https://developer.mozilla.org/en-US/docs/Web/Events/DOMContentLoaded)
* event is dispatched.
*/
waitForEvent(event: 'domcontentloaded', optionsOrPredicate?: { predicate?: (page: Page) => boolean | Promise<boolean>, timeout?: number } | ((page: Page) => boolean | Promise<boolean>)): Promise<Page>;
/**
* Emitted when attachment download started. User can access basic file operations on downloaded content via the passed
* [Download] instance.
*
* > NOTE: Browser context **must** be created with the `acceptDownloads` set to `true` when user needs access to the
* downloaded content. If `acceptDownloads` is not set, download events are emitted, but the actual download is not
* performed and user has no access to the downloaded files.
*/
waitForEvent(event: 'download', optionsOrPredicate?: { predicate?: (download: Download) => boolean | Promise<boolean>, timeout?: number } | ((download: Download) => boolean | Promise<boolean>)): Promise<Download>;
/**
* Emitted when a file chooser is supposed to appear, such as after clicking the `<input type=file>`. Playwright can
* respond to it via setting the input files using
* [fileChooser.setFiles(files[, options])](https://playwright.dev/docs/api/class-filechooser#file-chooser-set-files) that
* can be uploaded after that.
*
* ```js
* page.on('filechooser', async (fileChooser) => {
* await fileChooser.setFiles('/tmp/myfile.pdf');
* });
* ```
*
*/
waitForEvent(event: 'filechooser', optionsOrPredicate?: { predicate?: (fileChooser: FileChooser) => boolean | Promise<boolean>, timeout?: number } | ((fileChooser: FileChooser) => boolean | Promise<boolean>)): Promise<FileChooser>;
/**
* Emitted when a frame is attached.
*/
waitForEvent(event: 'frameattached', optionsOrPredicate?: { predicate?: (frame: Frame) => boolean | Promise<boolean>, timeout?: number } | ((frame: Frame) => boolean | Promise<boolean>)): Promise<Frame>;
/**
* Emitted when a frame is detached.
*/
waitForEvent(event: 'framedetached', optionsOrPredicate?: { predicate?: (frame: Frame) => boolean | Promise<boolean>, timeout?: number } | ((frame: Frame) => boolean | Promise<boolean>)): Promise<Frame>;
/**
* Emitted when a frame is navigated to a new url.
*/
waitForEvent(event: 'framenavigated', optionsOrPredicate?: { predicate?: (frame: Frame) => boolean | Promise<boolean>, timeout?: number } | ((frame: Frame) => boolean | Promise<boolean>)): Promise<Frame>;
/**
* Emitted when the JavaScript [`load`](https://developer.mozilla.org/en-US/docs/Web/Events/load) event is dispatched.
*/
waitForEvent(event: 'load', optionsOrPredicate?: { predicate?: (page: Page) => boolean | Promise<boolean>, timeout?: number } | ((page: Page) => boolean | Promise<boolean>)): Promise<Page>;
/**
* Emitted when an uncaught exception happens within the page.
*/
waitForEvent(event: 'pageerror', optionsOrPredicate?: { predicate?: (error: Error) => boolean | Promise<boolean>, timeout?: number } | ((error: Error) => boolean | Promise<boolean>)): Promise<Error>;
/**
* Emitted when the page opens a new tab or window. This event is emitted in addition to the
* [browserContext.on('page')](https://playwright.dev/docs/api/class-browsercontext#browser-context-event-page), but only
* for popups relevant to this page.
*
* The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a
* popup with `window.open('http://example.com')`, this event will fire when the network request to "http://example.com" is
* done and its response has started loading in the popup.
*
* ```js
* const [popup] = await Promise.all([
* page.waitForEvent('popup'),
* page.evaluate(() => window.open('https://example.com')),
* ]);
* console.log(await popup.evaluate('location.href'));
* ```
*
* > NOTE: Use
* [page.waitForLoadState([state, options])](https://playwright.dev/docs/api/class-page#page-wait-for-load-state) to wait
* until the page gets to a particular state (you should not need it in most cases).
*/
waitForEvent(event: 'popup', optionsOrPredicate?: { predicate?: (page: Page) => boolean | Promise<boolean>, timeout?: number } | ((page: Page) => boolean | Promise<boolean>)): Promise<Page>;
/**
* Emitted when a page issues a request. The [request] object is read-only. In order to intercept and mutate requests, see
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route) or
* [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route).
*/
waitForEvent(event: 'request', optionsOrPredicate?: { predicate?: (request: Request) => boolean | Promise<boolean>, timeout?: number } | ((request: Request) => boolean | Promise<boolean>)): Promise<Request>;
/**
* Emitted when a request fails, for example by timing out.
*
* > NOTE: HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request will
* complete with [page.on('requestfinished')](https://playwright.dev/docs/api/class-page#page-event-request-finished) event
* and not with [page.on('requestfailed')](https://playwright.dev/docs/api/class-page#page-event-request-failed). A request
* will only be considered failed when the client cannot get an HTTP response from the server, e.g. due to network error
* net::ERR_FAILED.
*/
waitForEvent(event: 'requestfailed', optionsOrPredicate?: { predicate?: (request: Request) => boolean | Promise<boolean>, timeout?: number } | ((request: Request) => boolean | Promise<boolean>)): Promise<Request>;
/**
* Emitted when a request finishes successfully after downloading the response body. For a successful response, the
* sequence of events is `request`, `response` and `requestfinished`.
*/
waitForEvent(event: 'requestfinished', optionsOrPredicate?: { predicate?: (request: Request) => boolean | Promise<boolean>, timeout?: number } | ((request: Request) => boolean | Promise<boolean>)): Promise<Request>;
/**
* Emitted when [response] status and headers are received for a request. For a successful response, the sequence of events
* is `request`, `response` and `requestfinished`.
*/
waitForEvent(event: 'response', optionsOrPredicate?: { predicate?: (response: Response) => boolean | Promise<boolean>, timeout?: number } | ((response: Response) => boolean | Promise<boolean>)): Promise<Response>;
/**
* Emitted when [WebSocket] request is sent.
*/
waitForEvent(event: 'websocket', optionsOrPredicate?: { predicate?: (webSocket: WebSocket) => boolean | Promise<boolean>, timeout?: number } | ((webSocket: WebSocket) => boolean | Promise<boolean>)): Promise<WebSocket>;
/**
* Emitted when a dedicated [WebWorker](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API) is spawned by the
* page.
*/
waitForEvent(event: 'worker', optionsOrPredicate?: { predicate?: (worker: Worker) => boolean | Promise<boolean>, timeout?: number } | ((worker: Worker) => boolean | Promise<boolean>)): Promise<Worker>;
/**
* Returns when the required load state has been reached.
*
* This resolves when the page reaches a required load state, `load` by default. The navigation must have been committed
* when this method is called. If current document has already reached the required state, resolves immediately.
*
* ```js
* await page.click('button'); // Click triggers navigation.
* await page.waitForLoadState(); // The promise resolves after 'load' event.
* ```
*
* ```js
* const [popup] = await Promise.all([
* page.waitForEvent('popup'),
* page.click('button'), // Click triggers a popup.
* ])
* await popup.waitForLoadState('domcontentloaded'); // The promise resolves after 'domcontentloaded' event.
* console.log(await popup.title()); // Popup is ready to use.
* ```
*
* Shortcut for main frame's
* [frame.waitForLoadState([state, options])](https://playwright.dev/docs/api/class-frame#frame-wait-for-load-state).
* @param state Optional load state to wait for, defaults to `load`. If the state has been already reached while loading current document, the method resolves immediately. Can be one of:
* - `'load'` - wait for the `load` event to be fired.
* - `'domcontentloaded'` - wait for the `DOMContentLoaded` event to be fired.
* - `'networkidle'` - wait until there are no network connections for at least `500` ms.
* @param options
*/
waitForLoadState(state?: "load"|"domcontentloaded"|"networkidle", options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Waits for the main frame navigation and returns the main resource response. In case of multiple redirects, the
* navigation will resolve with the response of the last redirect. In case of navigation to a different anchor or
* navigation due to History API usage, the navigation will resolve with `null`.
*
* This resolves when the page navigates to a new URL or reloads. It is useful for when you run code which will indirectly
* cause the page to navigate. e.g. The click target has an `onclick` handler that triggers navigation from a `setTimeout`.
* Consider this example:
*
* ```js
* const [response] = await Promise.all([
* page.waitForNavigation(), // The promise resolves after navigation has finished
* page.click('a.delayed-navigation'), // Clicking the link will indirectly cause a navigation
* ]);
* ```
*
* > NOTE: Usage of the [History API](https://developer.mozilla.org/en-US/docs/Web/API/History_API) to change the URL is
* considered a navigation.
*
* Shortcut for main frame's
* [frame.waitForNavigation([options])](https://playwright.dev/docs/api/class-frame#frame-wait-for-navigation).
* @param options
*/
waitForNavigation(options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* A glob pattern, regex pattern or predicate receiving [URL] to match while waiting for the navigation.
*/
url?: string|RegExp|((url: URL) => boolean);
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<null|Response>;
/**
* Waits for the matching request and returns it. See [waiting for event](https://playwright.dev/docs/events#waiting-for-event) for more details
* about events.
*
* ```js
* // Note that Promise.all prevents a race condition
* // between clicking and waiting for the request.
* const [request] = await Promise.all([
* // Waits for the next request with the specified url
* page.waitForRequest('https://example.com/resource'),
* // Triggers the request
* page.click('button.triggers-request'),
* ]);
*
* // Alternative way with a predicate.
* const [request] = await Promise.all([
* // Waits for the next request matching some conditions
* page.waitForRequest(request => request.url() === 'https://example.com' && request.method() === 'GET'),
* // Triggers the request
* page.click('button.triggers-request'),
* ]);
* ```
*
* @param urlOrPredicate Request URL string, regex or predicate receiving [Request] object.
* @param options
*/
waitForRequest(urlOrPredicate: string|RegExp|((request: Request) => boolean|Promise<boolean>), options?: {
/**
* Maximum wait time in milliseconds, defaults to 30 seconds, pass `0` to disable the timeout. The default value can be
* changed by using the
* [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) method.
*/
timeout?: number;
}): Promise<Request>;
/**
* Returns the matched response. See [waiting for event](https://playwright.dev/docs/events#waiting-for-event) for more details about events.
*
* ```js
* // Note that Promise.all prevents a race condition
* // between clicking and waiting for the response.
* const [response] = await Promise.all([
* // Waits for the next response with the specified url
* page.waitForResponse('https://example.com/resource'),
* // Triggers the response
* page.click('button.triggers-response'),
* ]);
*
* // Alternative way with a predicate.
* const [response] = await Promise.all([
* // Waits for the next response matching some conditions
* page.waitForResponse(response => response.url() === 'https://example.com' && response.status() === 200),
* // Triggers the response
* page.click('button.triggers-response'),
* ]);
* ```
*
* @param urlOrPredicate Request URL string, regex or predicate receiving [Response] object. When a `baseURL` via the context options was provided and the passed URL is a path, it gets merged via the
* [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor.
* @param options
*/
waitForResponse(urlOrPredicate: string|RegExp|((response: Response) => boolean|Promise<boolean>), options?: {
/**
* Maximum wait time in milliseconds, defaults to 30 seconds, pass `0` to disable the timeout. The default value can be
* changed by using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<Response>;
/**
* Waits for the given `timeout` in milliseconds.
*
* Note that `page.waitForTimeout()` should only be used for debugging. Tests using the timer in production are going to be
* flaky. Use signals such as network events, selectors becoming visible and others instead.
*
* ```js
* // wait for 1 second
* await page.waitForTimeout(1000);
* ```
*
* Shortcut for main frame's
* [frame.waitForTimeout(timeout)](https://playwright.dev/docs/api/class-frame#frame-wait-for-timeout).
* @param timeout A timeout to wait for
*/
waitForTimeout(timeout: number): Promise<void>;
/**
* Waits for the main frame to navigate to the given URL.
*
* ```js
* await page.click('a.delayed-navigation'); // Clicking the link will indirectly cause a navigation
* await page.waitForURL('**\/target.html');
* ```
*
* Shortcut for main frame's
* [frame.waitForURL(url[, options])](https://playwright.dev/docs/api/class-frame#frame-wait-for-url).
* @param url A glob pattern, regex pattern or predicate receiving [URL] to match while waiting for the navigation.
* @param options
*/
waitForURL(url: string|RegExp|((url: URL) => boolean), options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<void>;
/**
* This method returns all of the dedicated [WebWorkers](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API)
* associated with the page.
*
* > NOTE: This does not contain ServiceWorkers
*/
workers(): Array<Worker>;}
/**
* At every point of time, page exposes its current frame tree via the
* [page.mainFrame()](https://playwright.dev/docs/api/class-page#page-main-frame) and
* [frame.childFrames()](https://playwright.dev/docs/api/class-frame#frame-child-frames) methods.
*
* [Frame] object's lifecycle is controlled by three events, dispatched on the page object:
* - [page.on('frameattached')](https://playwright.dev/docs/api/class-page#page-event-frame-attached) - fired when the
* frame gets attached to the page. A Frame can be attached to the page only once.
* - [page.on('framenavigated')](https://playwright.dev/docs/api/class-page#page-event-frame-navigated) - fired when the
* frame commits navigation to a different URL.
* - [page.on('framedetached')](https://playwright.dev/docs/api/class-page#page-event-frame-detached) - fired when the
* frame gets detached from the page. A Frame can be detached from the page only once.
*
* An example of dumping frame tree:
*
* ```js
* const { firefox } = require('playwright'); // Or 'chromium' or 'webkit'.
*
* (async () => {
* const browser = await firefox.launch();
* const page = await browser.newPage();
* await page.goto('https://www.google.com/chrome/browser/canary.html');
* dumpFrameTree(page.mainFrame(), '');
* await browser.close();
*
* function dumpFrameTree(frame, indent) {
* console.log(indent + frame.url());
* for (const child of frame.childFrames()) {
* dumpFrameTree(child, indent + ' ');
* }
* }
* })();
* ```
*
*/
export interface Frame {
/**
* Returns the return value of `pageFunction`.
*
* If the function passed to the
* [frame.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate) returns a [Promise],
* then [frame.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate) would wait for
* the promise to resolve and return its value.
*
* If the function passed to the
* [frame.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate) returns a
* non-[Serializable] value, then
* [frame.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate) returns `undefined`.
* Playwright also supports transferring some additional values that are not serializable by `JSON`: `-0`, `NaN`,
* `Infinity`, `-Infinity`.
*
* ```js
* const result = await frame.evaluate(([x, y]) => {
* return Promise.resolve(x * y);
* }, [7, 8]);
* console.log(result); // prints "56"
* ```
*
* A string can also be passed in instead of a function.
*
* ```js
* console.log(await frame.evaluate('1 + 2')); // prints "3"
* ```
*
* [ElementHandle] instances can be passed as an argument to the
* [frame.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate):
*
* ```js
* const bodyHandle = await frame.$('body');
* const html = await frame.evaluate(([body, suffix]) => body.innerHTML + suffix, [bodyHandle, 'hello']);
* await bodyHandle.dispose();
* ```
*
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluate<R, Arg>(pageFunction: PageFunction<Arg, R>, arg: Arg): Promise<R>;
evaluate<R>(pageFunction: PageFunction<void, R>, arg?: any): Promise<R>;
/**
* Returns the return value of `pageFunction` as a [JSHandle].
*
* The only difference between
* [frame.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate) and
* [frame.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate-handle) is that
* [frame.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate-handle) returns
* [JSHandle].
*
* If the function, passed to the
* [frame.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate-handle), returns
* a [Promise], then
* [frame.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate-handle) would
* wait for the promise to resolve and return its value.
*
* ```js
* const aWindowHandle = await frame.evaluateHandle(() => Promise.resolve(window));
* aWindowHandle; // Handle for the window object.
* ```
*
* A string can also be passed in instead of a function.
*
* ```js
* const aHandle = await frame.evaluateHandle('document'); // Handle for the 'document'.
* ```
*
* [JSHandle] instances can be passed as an argument to the
* [frame.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-evaluate-handle):
*
* ```js
* const aHandle = await frame.evaluateHandle(() => document.body);
* const resultHandle = await frame.evaluateHandle(([body, suffix]) => body.innerHTML + suffix, [aHandle, 'hello']);
* console.log(await resultHandle.jsonValue());
* await resultHandle.dispose();
* ```
*
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluateHandle<R, Arg>(pageFunction: PageFunction<Arg, R>, arg: Arg): Promise<SmartHandle<R>>;
evaluateHandle<R>(pageFunction: PageFunction<void, R>, arg?: any): Promise<SmartHandle<R>>;
/**
* Returns the ElementHandle pointing to the frame element.
*
* The method finds an element matching the specified selector within the frame. See
* [Working with selectors](https://playwright.dev/docs/selectors) for more details. If no elements match the selector, returns `null`.
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
$<K extends keyof HTMLElementTagNameMap>(selector: K, options?: { strict: boolean }): Promise<ElementHandleForTag<K> | null>;
$(selector: string, options?: { strict: boolean }): Promise<ElementHandle<SVGElement | HTMLElement> | null>;
/**
* Returns the ElementHandles pointing to the frame elements.
*
* The method finds all elements matching the specified selector within the frame. See
* [Working with selectors](https://playwright.dev/docs/selectors) for more details. If no elements match the selector, returns empty array.
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
*/
$$<K extends keyof HTMLElementTagNameMap>(selector: K): Promise<ElementHandleForTag<K>[]>;
$$(selector: string): Promise<ElementHandle<SVGElement | HTMLElement>[]>;
/**
* Returns the return value of `pageFunction`.
*
* The method finds an element matching the specified selector within the frame and passes it as a first argument to
* `pageFunction`. See [Working with selectors](https://playwright.dev/docs/selectors) for more details. If no elements match the selector, the
* method throws an error.
*
* If `pageFunction` returns a [Promise], then
* [frame.$eval(selector, pageFunction[, arg, options])](https://playwright.dev/docs/api/class-frame#frame-eval-on-selector)
* would wait for the promise to resolve and return its value.
*
* Examples:
*
* ```js
* const searchValue = await frame.$eval('#search', el => el.value);
* const preloadHref = await frame.$eval('link[rel=preload]', el => el.href);
* const html = await frame.$eval('.main-container', (e, suffix) => e.outerHTML + suffix, 'hello');
* ```
*
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
* @param options
*/
$eval<K extends keyof HTMLElementTagNameMap, R, Arg>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K], Arg, R>, arg: Arg): Promise<R>;
$eval<R, Arg, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E, Arg, R>, arg: Arg): Promise<R>;
$eval<K extends keyof HTMLElementTagNameMap, R>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K], void, R>, arg?: any): Promise<R>;
$eval<R, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E, void, R>, arg?: any): Promise<R>;
/**
* Returns the return value of `pageFunction`.
*
* The method finds all elements matching the specified selector within the frame and passes an array of matched elements
* as a first argument to `pageFunction`. See [Working with selectors](https://playwright.dev/docs/selectors) for more details.
*
* If `pageFunction` returns a [Promise], then
* [frame.$$eval(selector, pageFunction[, arg])](https://playwright.dev/docs/api/class-frame#frame-eval-on-selector-all)
* would wait for the promise to resolve and return its value.
*
* Examples:
*
* ```js
* const divsCounts = await frame.$$eval('div', (divs, min) => divs.length >= min, 10);
* ```
*
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
$$eval<K extends keyof HTMLElementTagNameMap, R, Arg>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K][], Arg, R>, arg: Arg): Promise<R>;
$$eval<R, Arg, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E[], Arg, R>, arg: Arg): Promise<R>;
$$eval<K extends keyof HTMLElementTagNameMap, R>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K][], void, R>, arg?: any): Promise<R>;
$$eval<R, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E[], void, R>, arg?: any): Promise<R>;
/**
* Returns when the `pageFunction` returns a truthy value, returns that value.
*
* The
* [frame.waitForFunction(pageFunction[, arg, options])](https://playwright.dev/docs/api/class-frame#frame-wait-for-function)
* can be used to observe viewport size change:
*
* ```js
* const { firefox } = require('playwright'); // Or 'chromium' or 'webkit'.
*
* (async () => {
* const browser = await firefox.launch();
* const page = await browser.newPage();
* const watchDog = page.mainFrame().waitForFunction('window.innerWidth < 100');
* page.setViewportSize({width: 50, height: 50});
* await watchDog;
* await browser.close();
* })();
* ```
*
* To pass an argument to the predicate of `frame.waitForFunction` function:
*
* ```js
* const selector = '.foo';
* await frame.waitForFunction(selector => !!document.querySelector(selector), selector);
* ```
*
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
* @param options
*/
waitForFunction<R, Arg>(pageFunction: PageFunction<Arg, R>, arg: Arg, options?: PageWaitForFunctionOptions): Promise<SmartHandle<R>>;
waitForFunction<R>(pageFunction: PageFunction<void, R>, arg?: any, options?: PageWaitForFunctionOptions): Promise<SmartHandle<R>>;
/**
* Returns when element specified by selector satisfies `state` option. Returns `null` if waiting for `hidden` or
* `detached`.
*
* Wait for the `selector` to satisfy `state` option (either appear/disappear from dom, or become visible/hidden). If at
* the moment of calling the method `selector` already satisfies the condition, the method will return immediately. If the
* selector doesn't satisfy the condition for the `timeout` milliseconds, the function will throw.
*
* This method works across navigations:
*
* ```js
* const { chromium } = require('playwright'); // Or 'firefox' or 'webkit'.
*
* (async () => {
* const browser = await chromium.launch();
* const page = await browser.newPage();
* for (let currentURL of ['https://google.com', 'https://bbc.com']) {
* await page.goto(currentURL);
* const element = await page.mainFrame().waitForSelector('img');
* console.log('Loaded image: ' + await element.getAttribute('src'));
* }
* await browser.close();
* })();
* ```
*
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
waitForSelector<K extends keyof HTMLElementTagNameMap>(selector: K, options?: PageWaitForSelectorOptionsNotHidden): Promise<ElementHandleForTag<K>>;
waitForSelector(selector: string, options?: PageWaitForSelectorOptionsNotHidden): Promise<ElementHandle<SVGElement | HTMLElement>>;
waitForSelector<K extends keyof HTMLElementTagNameMap>(selector: K, options: PageWaitForSelectorOptions): Promise<ElementHandleForTag<K> | null>;
waitForSelector(selector: string, options: PageWaitForSelectorOptions): Promise<null|ElementHandle<SVGElement | HTMLElement>>;
/**
* Returns the added tag when the script's onload fires or when the script content was injected into frame.
*
* Adds a `<script>` tag into the page with the desired url or content.
* @param options
*/
addScriptTag(options?: {
/**
* Raw JavaScript content to be injected into frame.
*/
content?: string;
/**
* Path to the JavaScript file to be injected into frame. If `path` is a relative path, then it is resolved relative to the
* current working directory.
*/
path?: string;
/**
* Script type. Use 'module' in order to load a Javascript ES6 module. See
* [script](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/script) for more details.
*/
type?: string;
/**
* URL of a script to be added.
*/
url?: string;
}): Promise<ElementHandle>;
/**
* Returns the added tag when the stylesheet's onload fires or when the CSS content was injected into frame.
*
* Adds a `<link rel="stylesheet">` tag into the page with the desired url or a `<style type="text/css">` tag with the
* content.
* @param options
*/
addStyleTag(options?: {
/**
* Raw CSS content to be injected into frame.
*/
content?: string;
/**
* Path to the CSS file to be injected into frame. If `path` is a relative path, then it is resolved relative to the
* current working directory.
*/
path?: string;
/**
* URL of the `<link>` tag.
*/
url?: string;
}): Promise<ElementHandle>;
/**
* This method checks an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is already
* checked, this method returns immediately.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
* 1. Ensure that the element is now checked. If not, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
check(selector: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
childFrames(): Array<Frame>;
/**
* This method clicks an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element, or
* the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
click(selector: string, options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* defaults to 1. See [UIEvent.detail].
*/
clickCount?: number;
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Gets the full HTML contents of the frame, including the doctype.
*/
content(): Promise<string>;
/**
* This method double clicks an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to double click in the center of the
* element, or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set. Note that if the
* first click of the `dblclick()` triggers a navigation event, this method will throw.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* > NOTE: `frame.dblclick()` dispatches two `click` events and a single `dblclick` event.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
dblclick(selector: string, options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element,
* `click` is dispatched. This is equivalent to calling
* [element.click()](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click).
*
* ```js
* await frame.dispatchEvent('button#submit', 'click');
* ```
*
* Under the hood, it creates an instance of an event based on the given `type`, initializes it with `eventInit` properties
* and dispatches it on the element. Events are `composed`, `cancelable` and bubble by default.
*
* Since `eventInit` is event-specific, please refer to the events documentation for the lists of initial properties:
* - [DragEvent](https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent)
* - [FocusEvent](https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent)
* - [KeyboardEvent](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent)
* - [MouseEvent](https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent)
* - [PointerEvent](https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent)
* - [TouchEvent](https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent)
* - [Event](https://developer.mozilla.org/en-US/docs/Web/API/Event/Event)
*
* You can also specify `JSHandle` as the property value if you want live objects to be passed into the event:
*
* ```js
* // Note you can only create DataTransfer in Chromium and Firefox
* const dataTransfer = await frame.evaluateHandle(() => new DataTransfer());
* await frame.dispatchEvent('#source', 'dragstart', { dataTransfer });
* ```
*
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param type DOM event type: `"click"`, `"dragstart"`, etc.
* @param eventInit Optional event-specific initialization properties.
* @param options
*/
dispatchEvent(selector: string, type: string, eventInit?: EvaluationArgument, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* @param source
* @param target
* @param options
*/
dragAndDrop(source: string, target: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Clicks on the source element at this point relative to the top-left corner of the element's padding box. If not
* specified, some visible point of the element is used.
*/
sourcePosition?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Drops on the target element at this point relative to the top-left corner of the element's padding box. If not
* specified, some visible point of the element is used.
*/
targetPosition?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* This method waits for an element matching `selector`, waits for [actionability](https://playwright.dev/docs/actionability) checks, focuses the
* element, fills it and triggers an `input` event after filling. Note that you can pass an empty string to clear the input
* field.
*
* If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an error.
* However, if the element is inside the `<label>` element that has an associated
* [control](https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be filled
* instead.
*
* To send fine-grained keyboard events, use
* [frame.type(selector, text[, options])](https://playwright.dev/docs/api/class-frame#frame-type).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param value Value to fill for the `<input>`, `<textarea>` or `[contenteditable]` element.
* @param options
*/
fill(selector: string, value: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method fetches an element with `selector` and focuses it. If there's no element matching `selector`, the method
* waits until a matching element appears in the DOM.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
focus(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Returns the `frame` or `iframe` element handle which corresponds to this frame.
*
* This is an inverse of
* [elementHandle.contentFrame()](https://playwright.dev/docs/api/class-elementhandle#element-handle-content-frame). Note
* that returned handle actually belongs to the parent frame.
*
* This method throws an error if the frame has been detached before `frameElement()` returns.
*
* ```js
* const frameElement = await frame.frameElement();
* const contentFrame = await frameElement.contentFrame();
* console.log(frame === contentFrame); // -> true
* ```
*
*/
frameElement(): Promise<ElementHandle>;
/**
* Returns element attribute value.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param name Attribute name to get the value for.
* @param options
*/
getAttribute(selector: string, name: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<null|string>;
/**
* Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of the
* last redirect.
*
* The method will throw an error if:
* - there's an SSL error (e.g. in case of self-signed certificates).
* - target URL is invalid.
* - the `timeout` is exceeded during navigation.
* - the remote server does not respond or is unreachable.
* - the main resource failed to load.
*
* The method will not throw an error when any valid HTTP status code is returned by the remote server, including 404 "Not
* Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling
* [response.status()](https://playwright.dev/docs/api/class-response#response-status).
*
* > NOTE: The method either throws an error or returns a main resource response. The only exceptions are navigation to
* `about:blank` or navigation to the same URL with a different hash, which would succeed and return `null`.
* > NOTE: Headless mode doesn't support navigation to a PDF document. See the
* [upstream issue](https://bugs.chromium.org/p/chromium/issues/detail?id=761295).
* @param url URL to navigate frame to. The url should include scheme, e.g. `https://`.
* @param options
*/
goto(url: string, options?: {
/**
* Referer header value. If provided it will take preference over the referer header value set by
* [page.setExtraHTTPHeaders(headers)](https://playwright.dev/docs/api/class-page#page-set-extra-http-headers).
*/
referer?: string;
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<null|Response>;
/**
* This method hovers over an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to hover over the center of the element,
* or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
hover(selector: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns `element.innerHTML`.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
innerHTML(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns `element.innerText`.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
innerText(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns `input.value` for the selected `<input>` or `<textarea>` or `<select>` element. Throws for non-input elements.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
inputValue(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isChecked(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns `true` if the frame has been detached, or `false` otherwise.
*/
isDetached(): boolean;
/**
* Returns whether the element is disabled, the opposite of [enabled](https://playwright.dev/docs/actionability#enabled).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isDisabled(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is [editable](https://playwright.dev/docs/actionability#editable).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isEditable(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is [enabled](https://playwright.dev/docs/actionability#enabled).
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isEnabled(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is hidden, the opposite of [visible](https://playwright.dev/docs/actionability#visible). `selector` that does not
* match any elements is considered hidden.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isHidden(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is [visible](https://playwright.dev/docs/actionability#visible). `selector` that does not match any elements is
* considered not visible.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
isVisible(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* The method returns an element locator that can be used to perform actions in the frame. Locator is resolved to the
* element immediately before performing an action, so a series of actions on the same locator can in fact be performed on
* different DOM elements. That would happen if the DOM structure between those actions has changed.
* @param selector A selector to use when resolving DOM element. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
*/
locator(selector: string): Locator;
/**
* Returns frame's name attribute as specified in the tag.
*
* If the name is empty, returns the id attribute instead.
*
* > NOTE: This value is calculated once when the frame is created, and will not update if the attribute is changed later.
*/
name(): string;
/**
* Returns the page containing this frame.
*/
page(): Page;
/**
* Parent frame, if any. Detached frames and main frames return `null`.
*/
parentFrame(): null|Frame;
/**
* `key` can specify the intended [keyboardEvent.key](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key)
* value or a single character to generate the text for. A superset of the `key` values can be found
* [here](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:
*
* `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
* `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.
*
* Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.
*
* Holding down `Shift` will type the text that corresponds to the `key` in the upper case.
*
* If `key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective
* texts.
*
* Shortcuts such as `key: "Control+o"` or `key: "Control+Shift+T"` are supported as well. When specified with the
* modifier, modifier is pressed and being held while the subsequent key is being pressed.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param key Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
* @param options
*/
press(selector: string, key: string, options?: {
/**
* Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method waits for an element matching `selector`, waits for [actionability](https://playwright.dev/docs/actionability) checks, waits until
* all specified options are present in the `<select>` element and selects these options.
*
* If the target element is not a `<select>` element, this method throws an error. However, if the element is inside the
* `<label>` element that has an associated
* [control](https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be used instead.
*
* Returns the array of option values that have been successfully selected.
*
* Triggers a `change` and `input` event once all the provided options have been selected.
*
* ```js
* // single selection matching the value
* frame.selectOption('select#colors', 'blue');
*
* // single selection matching both the value and the label
* frame.selectOption('select#colors', { label: 'Blue' });
*
* // multiple selection
* frame.selectOption('select#colors', 'red', 'green', 'blue');
* ```
*
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param values Options to select. If the `<select>` has the `multiple` attribute, all matching options are selected, otherwise only the first option matching one of the passed options is selected. String values are equivalent to `{value:'string'}`. Option
* is considered matching if all specified properties match.
* @param options
*/
selectOption(selector: string, values: null|string|ElementHandle|Array<string>|{
/**
* Matches by `option.value`. Optional.
*/
value?: string;
/**
* Matches by `option.label`. Optional.
*/
label?: string;
/**
* Matches by the index. Optional.
*/
index?: number;
}|Array<ElementHandle>|Array<{
/**
* Matches by `option.value`. Optional.
*/
value?: string;
/**
* Matches by `option.label`. Optional.
*/
label?: string;
/**
* Matches by the index. Optional.
*/
index?: number;
}>, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<Array<string>>;
/**
* @param html HTML markup to assign to the page.
* @param options
*/
setContent(html: string, options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<void>;
/**
* This method expects `selector` to point to an
* [input element](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input).
*
* Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then they
* are resolved relative to the the current working directory. For empty array, clears the selected files.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param files
* @param options
*/
setInputFiles(selector: string, files: string|Array<string>|{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}|Array<{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}>, options?: {
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method taps an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.touchscreen](https://playwright.dev/docs/api/class-page#page-touchscreen) to tap the center of the
* element, or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* > NOTE: `frame.tap()` requires that the `hasTouch` option of the browser context be set to true.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
tap(selector: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns `element.textContent`.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
textContent(selector: string, options?: {
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<null|string>;
/**
* Returns the page title.
*/
title(): Promise<string>;
/**
* Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text. `frame.type` can be used to
* send fine-grained keyboard events. To fill values in form fields, use
* [frame.fill(selector, value[, options])](https://playwright.dev/docs/api/class-frame#frame-fill).
*
* To press a special key, like `Control` or `ArrowDown`, use
* [keyboard.press(key[, options])](https://playwright.dev/docs/api/class-keyboard#keyboard-press).
*
* ```js
* await frame.type('#mytextarea', 'Hello'); // Types instantly
* await frame.type('#mytextarea', 'World', {delay: 100}); // Types slower, like a user
* ```
*
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param text A text to type into a focused element.
* @param options
*/
type(selector: string, text: string, options?: {
/**
* Time to wait between key presses in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method checks an element matching `selector` by performing the following steps:
* 1. Find an element matching `selector`. If there is none, wait until a matching element is attached to the DOM.
* 1. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is already
* unchecked, this method returns immediately.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the matched element, unless `force` option is set. If the
* element is detached during the checks, the whole action is retried.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
* 1. Ensure that the element is now unchecked. If not, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param selector A selector to search for an element. If there are multiple elements satisfying the selector, the first will be used. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
uncheck(selector: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns frame's url.
*/
url(): string;
/**
* Waits for the required load state to be reached.
*
* This returns when the frame reaches a required load state, `load` by default. The navigation must have been committed
* when this method is called. If current document has already reached the required state, resolves immediately.
*
* ```js
* await frame.click('button'); // Click triggers navigation.
* await frame.waitForLoadState(); // Waits for 'load' state by default.
* ```
*
* @param state Optional load state to wait for, defaults to `load`. If the state has been already reached while loading current document, the method resolves immediately. Can be one of:
* - `'load'` - wait for the `load` event to be fired.
* - `'domcontentloaded'` - wait for the `DOMContentLoaded` event to be fired.
* - `'networkidle'` - wait until there are no network connections for at least `500` ms.
* @param options
*/
waitForLoadState(state?: "load"|"domcontentloaded"|"networkidle", options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Waits for the frame navigation and returns the main resource response. In case of multiple redirects, the navigation
* will resolve with the response of the last redirect. In case of navigation to a different anchor or navigation due to
* History API usage, the navigation will resolve with `null`.
*
* This method waits for the frame to navigate to a new URL. It is useful for when you run code which will indirectly cause
* the frame to navigate. Consider this example:
*
* ```js
* const [response] = await Promise.all([
* frame.waitForNavigation(), // The promise resolves after navigation has finished
* frame.click('a.delayed-navigation'), // Clicking the link will indirectly cause a navigation
* ]);
* ```
*
* > NOTE: Usage of the [History API](https://developer.mozilla.org/en-US/docs/Web/API/History_API) to change the URL is
* considered a navigation.
* @param options
*/
waitForNavigation(options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* A glob pattern, regex pattern or predicate receiving [URL] to match while waiting for the navigation.
*/
url?: string|RegExp|((url: URL) => boolean);
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<null|Response>;
/**
* Waits for the given `timeout` in milliseconds.
*
* Note that `frame.waitForTimeout()` should only be used for debugging. Tests using the timer in production are going to
* be flaky. Use signals such as network events, selectors becoming visible and others instead.
* @param timeout A timeout to wait for
*/
waitForTimeout(timeout: number): Promise<void>;
/**
* Waits for the frame to navigate to the given URL.
*
* ```js
* await frame.click('a.delayed-navigation'); // Clicking the link will indirectly cause a navigation
* await frame.waitForURL('**\/target.html');
* ```
*
* @param url A glob pattern, regex pattern or predicate receiving [URL] to match while waiting for the navigation.
* @param options
*/
waitForURL(url: string|RegExp|((url: URL) => boolean), options?: {
/**
* Maximum operation time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be
* changed by using the
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout),
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout),
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When to consider operation succeeded, defaults to `load`. Events can be either:
* - `'domcontentloaded'` - consider operation to be finished when the `DOMContentLoaded` event is fired.
* - `'load'` - consider operation to be finished when the `load` event is fired.
* - `'networkidle'` - consider operation to be finished when there are no network connections for at least `500` ms.
*/
waitUntil?: "load"|"domcontentloaded"|"networkidle";
}): Promise<void>;}
/**
* - extends: [EventEmitter]
*
* BrowserContexts provide a way to operate multiple independent browser sessions.
*
* If a page opens another page, e.g. with a `window.open` call, the popup will belong to the parent page's browser
* context.
*
* Playwright allows creation of "incognito" browser contexts with `browser.newContext()` method. "Incognito" browser
* contexts don't write any browsing data to disk.
*
* ```js
* // Create a new incognito browser context
* const context = await browser.newContext();
* // Create a new page inside context.
* const page = await context.newPage();
* await page.goto('https://example.com');
* // Dispose context once it's no longer needed.
* await context.close();
* ```
*
*/
export interface BrowserContext {
/**
* The method adds a function called `name` on the `window` object of every frame in every page in the context. When
* called, the function executes `callback` and returns a [Promise] which resolves to the return value of `callback`. If
* the `callback` returns a [Promise], it will be awaited.
*
* The first argument of the `callback` function contains information about the caller: `{ browserContext: BrowserContext,
* page: Page, frame: Frame }`.
*
* See [page.exposeBinding(name, callback[, options])](https://playwright.dev/docs/api/class-page#page-expose-binding) for
* page-only version.
*
* An example of exposing page URL to all frames in all pages in the context:
*
* ```js
* const { webkit } = require('playwright'); // Or 'chromium' or 'firefox'.
*
* (async () => {
* const browser = await webkit.launch({ headless: false });
* const context = await browser.newContext();
* await context.exposeBinding('pageURL', ({ page }) => page.url());
* const page = await context.newPage();
* await page.setContent(`
* <script>
* async function onClick() {
* document.querySelector('div').textContent = await window.pageURL();
* }
* </script>
* <button onclick="onClick()">Click me</button>
* <div></div>
* `);
* await page.click('button');
* })();
* ```
*
* An example of passing an element handle:
*
* ```js
* await context.exposeBinding('clicked', async (source, element) => {
* console.log(await element.textContent());
* }, { handle: true });
* await page.setContent(`
* <script>
* document.addEventListener('click', event => window.clicked(event.target));
* </script>
* <div>Click me</div>
* <div>Or click me</div>
* `);
* ```
*
* @param name Name of the function on the window object.
* @param callback Callback function that will be called in the Playwright's context.
* @param options
*/
exposeBinding(name: string, playwrightBinding: (source: BindingSource, arg: JSHandle) => any, options: { handle: true }): Promise<void>;
exposeBinding(name: string, playwrightBinding: (source: BindingSource, ...args: any[]) => any, options?: { handle?: boolean }): Promise<void>;
/**
* > NOTE: Only works with Chromium browser's persistent context.
*
* Emitted when new background page is created in the context.
*
* ```js
* const backgroundPage = await context.waitForEvent('backgroundpage');
* ```
*
*/
on(event: 'backgroundpage', listener: (page: Page) => void): this;
/**
* Emitted when Browser context gets closed. This might happen because of one of the following:
* - Browser context is closed.
* - Browser application is closed or crashed.
* - The [browser.close()](https://playwright.dev/docs/api/class-browser#browser-close) method was called.
*/
on(event: 'close', listener: (browserContext: BrowserContext) => void): this;
/**
* The event is emitted when a new Page is created in the BrowserContext. The page may still be loading. The event will
* also fire for popup pages. See also [page.on('popup')](https://playwright.dev/docs/api/class-page#page-event-popup) to
* receive events about popups relevant to a specific page.
*
* The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a
* popup with `window.open('http://example.com')`, this event will fire when the network request to "http://example.com" is
* done and its response has started loading in the popup.
*
* ```js
* const [newPage] = await Promise.all([
* context.waitForEvent('page'),
* page.click('a[target=_blank]'),
* ]);
* console.log(await newPage.evaluate('location.href'));
* ```
*
* > NOTE: Use
* [page.waitForLoadState([state, options])](https://playwright.dev/docs/api/class-page#page-wait-for-load-state) to wait
* until the page gets to a particular state (you should not need it in most cases).
*/
on(event: 'page', listener: (page: Page) => void): this;
/**
* Emitted when a request is issued from any pages created through this context. The [request] object is read-only. To only
* listen for requests from a particular page, use
* [page.on('request')](https://playwright.dev/docs/api/class-page#page-event-request).
*
* In order to intercept and mutate requests, see
* [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route) or
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route).
*/
on(event: 'request', listener: (request: Request) => void): this;
/**
* Emitted when a request fails, for example by timing out. To only listen for failed requests from a particular page, use
* [page.on('requestfailed')](https://playwright.dev/docs/api/class-page#page-event-request-failed).
*
* > NOTE: HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request will
* complete with
* [browserContext.on('requestfinished')](https://playwright.dev/docs/api/class-browsercontext#browser-context-event-request-finished)
* event and not with
* [browserContext.on('requestfailed')](https://playwright.dev/docs/api/class-browsercontext#browser-context-event-request-failed).
*/
on(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Emitted when a request finishes successfully after downloading the response body. For a successful response, the
* sequence of events is `request`, `response` and `requestfinished`. To listen for successful requests from a particular
* page, use [page.on('requestfinished')](https://playwright.dev/docs/api/class-page#page-event-request-finished).
*/
on(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Emitted when [response] status and headers are received for a request. For a successful response, the sequence of events
* is `request`, `response` and `requestfinished`. To listen for response events from a particular page, use
* [page.on('response')](https://playwright.dev/docs/api/class-page#page-event-response).
*/
on(event: 'response', listener: (response: Response) => void): this;
/**
* > NOTE: Service workers are only supported on Chromium-based browsers.
*
* Emitted when new service worker is created in the context.
*/
on(event: 'serviceworker', listener: (worker: Worker) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'backgroundpage', listener: (page: Page) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'close', listener: (browserContext: BrowserContext) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'page', listener: (page: Page) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'request', listener: (request: Request) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'response', listener: (response: Response) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'serviceworker', listener: (worker: Worker) => void): this;
/**
* > NOTE: Only works with Chromium browser's persistent context.
*
* Emitted when new background page is created in the context.
*
* ```js
* const backgroundPage = await context.waitForEvent('backgroundpage');
* ```
*
*/
addListener(event: 'backgroundpage', listener: (page: Page) => void): this;
/**
* Emitted when Browser context gets closed. This might happen because of one of the following:
* - Browser context is closed.
* - Browser application is closed or crashed.
* - The [browser.close()](https://playwright.dev/docs/api/class-browser#browser-close) method was called.
*/
addListener(event: 'close', listener: (browserContext: BrowserContext) => void): this;
/**
* The event is emitted when a new Page is created in the BrowserContext. The page may still be loading. The event will
* also fire for popup pages. See also [page.on('popup')](https://playwright.dev/docs/api/class-page#page-event-popup) to
* receive events about popups relevant to a specific page.
*
* The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a
* popup with `window.open('http://example.com')`, this event will fire when the network request to "http://example.com" is
* done and its response has started loading in the popup.
*
* ```js
* const [newPage] = await Promise.all([
* context.waitForEvent('page'),
* page.click('a[target=_blank]'),
* ]);
* console.log(await newPage.evaluate('location.href'));
* ```
*
* > NOTE: Use
* [page.waitForLoadState([state, options])](https://playwright.dev/docs/api/class-page#page-wait-for-load-state) to wait
* until the page gets to a particular state (you should not need it in most cases).
*/
addListener(event: 'page', listener: (page: Page) => void): this;
/**
* Emitted when a request is issued from any pages created through this context. The [request] object is read-only. To only
* listen for requests from a particular page, use
* [page.on('request')](https://playwright.dev/docs/api/class-page#page-event-request).
*
* In order to intercept and mutate requests, see
* [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route) or
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route).
*/
addListener(event: 'request', listener: (request: Request) => void): this;
/**
* Emitted when a request fails, for example by timing out. To only listen for failed requests from a particular page, use
* [page.on('requestfailed')](https://playwright.dev/docs/api/class-page#page-event-request-failed).
*
* > NOTE: HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request will
* complete with
* [browserContext.on('requestfinished')](https://playwright.dev/docs/api/class-browsercontext#browser-context-event-request-finished)
* event and not with
* [browserContext.on('requestfailed')](https://playwright.dev/docs/api/class-browsercontext#browser-context-event-request-failed).
*/
addListener(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Emitted when a request finishes successfully after downloading the response body. For a successful response, the
* sequence of events is `request`, `response` and `requestfinished`. To listen for successful requests from a particular
* page, use [page.on('requestfinished')](https://playwright.dev/docs/api/class-page#page-event-request-finished).
*/
addListener(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Emitted when [response] status and headers are received for a request. For a successful response, the sequence of events
* is `request`, `response` and `requestfinished`. To listen for response events from a particular page, use
* [page.on('response')](https://playwright.dev/docs/api/class-page#page-event-response).
*/
addListener(event: 'response', listener: (response: Response) => void): this;
/**
* > NOTE: Service workers are only supported on Chromium-based browsers.
*
* Emitted when new service worker is created in the context.
*/
addListener(event: 'serviceworker', listener: (worker: Worker) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'backgroundpage', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'close', listener: (browserContext: BrowserContext) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'page', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'request', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'response', listener: (response: Response) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'serviceworker', listener: (worker: Worker) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'backgroundpage', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'close', listener: (browserContext: BrowserContext) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'page', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'request', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'requestfailed', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'requestfinished', listener: (request: Request) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'response', listener: (response: Response) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'serviceworker', listener: (worker: Worker) => void): this;
/**
* Adds cookies into this browser context. All pages within this context will have these cookies installed. Cookies can be
* obtained via
* [browserContext.cookies([urls])](https://playwright.dev/docs/api/class-browsercontext#browser-context-cookies).
*
* ```js
* await browserContext.addCookies([cookieObject1, cookieObject2]);
* ```
*
* @param cookies
*/
addCookies(cookies: Array<{
name: string;
value: string;
/**
* either url or domain / path are required. Optional.
*/
url?: string;
/**
* either url or domain / path are required Optional.
*/
domain?: string;
/**
* either url or domain / path are required Optional.
*/
path?: string;
/**
* Unix time in seconds. Optional.
*/
expires?: number;
/**
* Optional.
*/
httpOnly?: boolean;
/**
* Optional.
*/
secure?: boolean;
/**
* Optional.
*/
sameSite?: "Strict"|"Lax"|"None";
}>): Promise<void>;
/**
* Adds a script which would be evaluated in one of the following scenarios:
* - Whenever a page is created in the browser context or is navigated.
* - Whenever a child frame is attached or navigated in any page in the browser context. In this case, the script is
* evaluated in the context of the newly attached frame.
*
* The script is evaluated after the document was created but before any of its scripts were run. This is useful to amend
* the JavaScript environment, e.g. to seed `Math.random`.
*
* An example of overriding `Math.random` before the page loads:
*
* ```js browser
* // preload.js
* Math.random = () => 42;
* ```
*
* ```js
* // In your playwright script, assuming the preload.js file is in same directory.
* await browserContext.addInitScript({
* path: 'preload.js'
* });
* ```
*
* > NOTE: The order of evaluation of multiple scripts installed via
* [browserContext.addInitScript(script[, arg])](https://playwright.dev/docs/api/class-browsercontext#browser-context-add-init-script)
* and [page.addInitScript(script[, arg])](https://playwright.dev/docs/api/class-page#page-add-init-script) is not defined.
* @param script Script to be evaluated in all pages in the browser context.
* @param arg Optional argument to pass to `script` (only supported when passing a function).
*/
addInitScript(script: Function|string|{
/**
* Path to the JavaScript file. If `path` is a relative path, then it is resolved relative to the current working
* directory. Optional.
*/
path?: string;
/**
* Raw script content. Optional.
*/
content?: string;
}, arg?: Serializable): Promise<void>;
/**
* > NOTE: Background pages are only supported on Chromium-based browsers.
*
* All existing background pages in the context.
*/
backgroundPages(): Array<Page>;
/**
* Returns the browser instance of the context. If it was launched as a persistent context null gets returned.
*/
browser(): null|Browser;
/**
* Clears context cookies.
*/
clearCookies(): Promise<void>;
/**
* Clears all permission overrides for the browser context.
*
* ```js
* const context = await browser.newContext();
* await context.grantPermissions(['clipboard-read']);
* // do stuff ..
* context.clearPermissions();
* ```
*
*/
clearPermissions(): Promise<void>;
/**
* Closes the browser context. All the pages that belong to the browser context will be closed.
*
* > NOTE: The default browser context cannot be closed.
*/
close(): Promise<void>;
/**
* If no URLs are specified, this method returns all cookies. If URLs are specified, only cookies that affect those URLs
* are returned.
* @param urls Optional list of URLs.
*/
cookies(urls?: string|Array<string>): Promise<Array<Cookie>>;
/**
* The method adds a function called `name` on the `window` object of every frame in every page in the context. When
* called, the function executes `callback` and returns a [Promise] which resolves to the return value of `callback`.
*
* If the `callback` returns a [Promise], it will be awaited.
*
* See [page.exposeFunction(name, callback)](https://playwright.dev/docs/api/class-page#page-expose-function) for page-only
* version.
*
* An example of adding a `sha256` function to all pages in the context:
*
* ```js
* const { webkit } = require('playwright'); // Or 'chromium' or 'firefox'.
* const crypto = require('crypto');
*
* (async () => {
* const browser = await webkit.launch({ headless: false });
* const context = await browser.newContext();
* await context.exposeFunction('sha256', text => crypto.createHash('sha256').update(text).digest('hex'));
* const page = await context.newPage();
* await page.setContent(`
* <script>
* async function onClick() {
* document.querySelector('div').textContent = await window.sha256('PLAYWRIGHT');
* }
* </script>
* <button onclick="onClick()">Click me</button>
* <div></div>
* `);
* await page.click('button');
* })();
* ```
*
* @param name Name of the function on the window object.
* @param callback Callback function that will be called in the Playwright's context.
*/
exposeFunction(name: string, callback: Function): Promise<void>;
/**
* Grants specified permissions to the browser context. Only grants corresponding permissions to the given origin if
* specified.
* @param permissions A permission or an array of permissions to grant. Permissions can be one of the following values: - `'geolocation'`
* - `'midi'`
* - `'midi-sysex'` (system-exclusive midi)
* - `'notifications'`
* - `'push'`
* - `'camera'`
* - `'microphone'`
* - `'background-sync'`
* - `'ambient-light-sensor'`
* - `'accelerometer'`
* - `'gyroscope'`
* - `'magnetometer'`
* - `'accessibility-events'`
* - `'clipboard-read'`
* - `'clipboard-write'`
* - `'payment-handler'`
* @param options
*/
grantPermissions(permissions: Array<string>, options?: {
/**
* The [origin] to grant permissions to, e.g. "https://example.com".
*/
origin?: string;
}): Promise<void>;
/**
* > NOTE: CDP sessions are only supported on Chromium-based browsers.
*
* Returns the newly created session.
* @param page Target to create new session for. For backwards-compatability, this parameter is named `page`, but it can be a `Page` or `Frame` type.
*/
newCDPSession(page: Page|Frame): Promise<CDPSession>;
/**
* Creates a new page in the browser context.
*/
newPage(): Promise<Page>;
/**
* Returns all open pages in the context.
*/
pages(): Array<Page>;
/**
* Routing provides the capability to modify network requests that are made by any page in the browser context. Once route
* is enabled, every request matching the url pattern will stall unless it's continued, fulfilled or aborted.
*
* An example of a naive handler that aborts all image requests:
*
* ```js
* const context = await browser.newContext();
* await context.route('**\/*.{png,jpg,jpeg}', route => route.abort());
* const page = await context.newPage();
* await page.goto('https://example.com');
* await browser.close();
* ```
*
* or the same snippet using a regex pattern instead:
*
* ```js
* const context = await browser.newContext();
* await context.route(/(\.png$)|(\.jpg$)/, route => route.abort());
* const page = await context.newPage();
* await page.goto('https://example.com');
* await browser.close();
* ```
*
* It is possible to examine the request to decide the route action. For example, mocking all requests that contain some
* post data, and leaving all other requests as is:
*
* ```js
* await context.route('/api/**', route => {
* if (route.request().postData().includes('my-string'))
* route.fulfill({ body: 'mocked-data' });
* else
* route.continue();
* });
* ```
*
* Page routes (set up with [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route)) take
* precedence over browser context routes when request matches both handlers.
*
* To remove a route with its handler you can use
* [browserContext.unroute(url[, handler])](https://playwright.dev/docs/api/class-browsercontext#browser-context-unroute).
*
* > NOTE: Enabling routing disables http cache.
* @param url A glob pattern, regex pattern or predicate receiving [URL] to match while routing. When a `baseURL` via the context options was provided and the passed URL is a path, it gets merged via the
* [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor.
* @param handler handler function to route the request.
*/
route(url: string|RegExp|((url: URL) => boolean), handler: ((route: Route, request: Request) => void)): Promise<void>;
/**
* > NOTE: Service workers are only supported on Chromium-based browsers.
*
* All existing service workers in the context.
*/
serviceWorkers(): Array<Worker>;
/**
* This setting will change the default maximum navigation time for the following methods and related shortcuts:
* - [page.goBack([options])](https://playwright.dev/docs/api/class-page#page-go-back)
* - [page.goForward([options])](https://playwright.dev/docs/api/class-page#page-go-forward)
* - [page.goto(url[, options])](https://playwright.dev/docs/api/class-page#page-goto)
* - [page.reload([options])](https://playwright.dev/docs/api/class-page#page-reload)
* - [page.setContent(html[, options])](https://playwright.dev/docs/api/class-page#page-set-content)
* - [page.waitForNavigation([options])](https://playwright.dev/docs/api/class-page#page-wait-for-navigation)
*
* > NOTE:
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout)
* and [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) take priority
* over
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout).
* @param timeout Maximum navigation time in milliseconds
*/
setDefaultNavigationTimeout(timeout: number): void;
/**
* This setting will change the default maximum time for all the methods accepting `timeout` option.
*
* > NOTE:
* [page.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-navigation-timeout),
* [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) and
* [browserContext.setDefaultNavigationTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-navigation-timeout)
* take priority over
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout).
* @param timeout Maximum time in milliseconds
*/
setDefaultTimeout(timeout: number): void;
/**
* The extra HTTP headers will be sent with every request initiated by any page in the context. These headers are merged
* with page-specific extra HTTP headers set with
* [page.setExtraHTTPHeaders(headers)](https://playwright.dev/docs/api/class-page#page-set-extra-http-headers). If page
* overrides a particular header, page-specific header value will be used instead of the browser context header value.
*
* > NOTE:
* [browserContext.setExtraHTTPHeaders(headers)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-extra-http-headers)
* does not guarantee the order of headers in the outgoing requests.
* @param headers An object containing additional HTTP headers to be sent with every request. All header values must be strings.
*/
setExtraHTTPHeaders(headers: { [key: string]: string; }): Promise<void>;
/**
* Sets the context's geolocation. Passing `null` or `undefined` emulates position unavailable.
*
* ```js
* await browserContext.setGeolocation({latitude: 59.95, longitude: 30.31667});
* ```
*
* > NOTE: Consider using
* [browserContext.grantPermissions(permissions[, options])](https://playwright.dev/docs/api/class-browsercontext#browser-context-grant-permissions)
* to grant permissions for the browser context pages to read its geolocation.
* @param geolocation
*/
setGeolocation(geolocation: null|{
/**
* Latitude between -90 and 90.
*/
latitude: number;
/**
* Longitude between -180 and 180.
*/
longitude: number;
/**
* Non-negative accuracy value. Defaults to `0`.
*/
accuracy?: number;
}): Promise<void>;
/**
* **DEPRECATED** Browsers may cache credentials after successful authentication. Create a new browser context instead.
* @deprecated
* @param httpCredentials
*/
setHTTPCredentials(httpCredentials: null|{
username: string;
password: string;
}): Promise<void>;
/**
* @param offline Whether to emulate network being offline for the browser context.
*/
setOffline(offline: boolean): Promise<void>;
/**
* Returns storage state for this browser context, contains current cookies and local storage snapshot.
* @param options
*/
storageState(options?: {
/**
* The file path to save the storage state to. If `path` is a relative path, then it is resolved relative to current
* working directory. If no path is provided, storage state is still returned, but won't be saved to the disk.
*/
path?: string;
}): Promise<{
cookies: Array<{
name: string;
value: string;
domain: string;
path: string;
/**
* Unix time in seconds.
*/
expires: number;
httpOnly: boolean;
secure: boolean;
sameSite: "Strict"|"Lax"|"None";
}>;
origins: Array<{
origin: string;
localStorage: Array<{
name: string;
value: string;
}>;
}>;
}>;
tracing: Tracing;
/**
* Removes a route created with
* [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route). When
* `handler` is not specified, removes all routes for the `url`.
* @param url A glob pattern, regex pattern or predicate receiving [URL] used to register a routing with [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route).
* @param handler Optional handler function used to register a routing with [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route).
*/
unroute(url: string|RegExp|((url: URL) => boolean), handler?: ((route: Route, request: Request) => void)): Promise<void>;
/**
* > NOTE: Only works with Chromium browser's persistent context.
*
* Emitted when new background page is created in the context.
*
* ```js
* const backgroundPage = await context.waitForEvent('backgroundpage');
* ```
*
*/
waitForEvent(event: 'backgroundpage', optionsOrPredicate?: { predicate?: (page: Page) => boolean | Promise<boolean>, timeout?: number } | ((page: Page) => boolean | Promise<boolean>)): Promise<Page>;
/**
* Emitted when Browser context gets closed. This might happen because of one of the following:
* - Browser context is closed.
* - Browser application is closed or crashed.
* - The [browser.close()](https://playwright.dev/docs/api/class-browser#browser-close) method was called.
*/
waitForEvent(event: 'close', optionsOrPredicate?: { predicate?: (browserContext: BrowserContext) => boolean | Promise<boolean>, timeout?: number } | ((browserContext: BrowserContext) => boolean | Promise<boolean>)): Promise<BrowserContext>;
/**
* The event is emitted when a new Page is created in the BrowserContext. The page may still be loading. The event will
* also fire for popup pages. See also [page.on('popup')](https://playwright.dev/docs/api/class-page#page-event-popup) to
* receive events about popups relevant to a specific page.
*
* The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a
* popup with `window.open('http://example.com')`, this event will fire when the network request to "http://example.com" is
* done and its response has started loading in the popup.
*
* ```js
* const [newPage] = await Promise.all([
* context.waitForEvent('page'),
* page.click('a[target=_blank]'),
* ]);
* console.log(await newPage.evaluate('location.href'));
* ```
*
* > NOTE: Use
* [page.waitForLoadState([state, options])](https://playwright.dev/docs/api/class-page#page-wait-for-load-state) to wait
* until the page gets to a particular state (you should not need it in most cases).
*/
waitForEvent(event: 'page', optionsOrPredicate?: { predicate?: (page: Page) => boolean | Promise<boolean>, timeout?: number } | ((page: Page) => boolean | Promise<boolean>)): Promise<Page>;
/**
* Emitted when a request is issued from any pages created through this context. The [request] object is read-only. To only
* listen for requests from a particular page, use
* [page.on('request')](https://playwright.dev/docs/api/class-page#page-event-request).
*
* In order to intercept and mutate requests, see
* [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route) or
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route).
*/
waitForEvent(event: 'request', optionsOrPredicate?: { predicate?: (request: Request) => boolean | Promise<boolean>, timeout?: number } | ((request: Request) => boolean | Promise<boolean>)): Promise<Request>;
/**
* Emitted when a request fails, for example by timing out. To only listen for failed requests from a particular page, use
* [page.on('requestfailed')](https://playwright.dev/docs/api/class-page#page-event-request-failed).
*
* > NOTE: HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request will
* complete with
* [browserContext.on('requestfinished')](https://playwright.dev/docs/api/class-browsercontext#browser-context-event-request-finished)
* event and not with
* [browserContext.on('requestfailed')](https://playwright.dev/docs/api/class-browsercontext#browser-context-event-request-failed).
*/
waitForEvent(event: 'requestfailed', optionsOrPredicate?: { predicate?: (request: Request) => boolean | Promise<boolean>, timeout?: number } | ((request: Request) => boolean | Promise<boolean>)): Promise<Request>;
/**
* Emitted when a request finishes successfully after downloading the response body. For a successful response, the
* sequence of events is `request`, `response` and `requestfinished`. To listen for successful requests from a particular
* page, use [page.on('requestfinished')](https://playwright.dev/docs/api/class-page#page-event-request-finished).
*/
waitForEvent(event: 'requestfinished', optionsOrPredicate?: { predicate?: (request: Request) => boolean | Promise<boolean>, timeout?: number } | ((request: Request) => boolean | Promise<boolean>)): Promise<Request>;
/**
* Emitted when [response] status and headers are received for a request. For a successful response, the sequence of events
* is `request`, `response` and `requestfinished`. To listen for response events from a particular page, use
* [page.on('response')](https://playwright.dev/docs/api/class-page#page-event-response).
*/
waitForEvent(event: 'response', optionsOrPredicate?: { predicate?: (response: Response) => boolean | Promise<boolean>, timeout?: number } | ((response: Response) => boolean | Promise<boolean>)): Promise<Response>;
/**
* > NOTE: Service workers are only supported on Chromium-based browsers.
*
* Emitted when new service worker is created in the context.
*/
waitForEvent(event: 'serviceworker', optionsOrPredicate?: { predicate?: (worker: Worker) => boolean | Promise<boolean>, timeout?: number } | ((worker: Worker) => boolean | Promise<boolean>)): Promise<Worker>;
}
/**
* The Worker class represents a [WebWorker](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API). `worker`
* event is emitted on the page object to signal a worker creation. `close` event is emitted on the worker object when the
* worker is gone.
*
* ```js
* page.on('worker', worker => {
* console.log('Worker created: ' + worker.url());
* worker.on('close', worker => console.log('Worker destroyed: ' + worker.url()));
* });
*
* console.log('Current workers:');
* for (const worker of page.workers())
* console.log(' ' + worker.url());
* ```
*
*/
export interface Worker {
/**
* Returns the return value of `pageFunction`.
*
* If the function passed to the
* [worker.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-worker#worker-evaluate) returns a
* [Promise], then [worker.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-worker#worker-evaluate)
* would wait for the promise to resolve and return its value.
*
* If the function passed to the
* [worker.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-worker#worker-evaluate) returns a
* non-[Serializable] value, then
* [worker.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-worker#worker-evaluate) returns
* `undefined`. Playwright also supports transferring some additional values that are not serializable by `JSON`: `-0`,
* `NaN`, `Infinity`, `-Infinity`.
* @param pageFunction Function to be evaluated in the worker context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluate<R, Arg>(pageFunction: PageFunction<Arg, R>, arg: Arg): Promise<R>;
evaluate<R>(pageFunction: PageFunction<void, R>, arg?: any): Promise<R>;
/**
* Returns the return value of `pageFunction` as a [JSHandle].
*
* The only difference between
* [worker.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-worker#worker-evaluate) and
* [worker.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-worker#worker-evaluate-handle) is
* that [worker.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-worker#worker-evaluate-handle)
* returns [JSHandle].
*
* If the function passed to the
* [worker.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-worker#worker-evaluate-handle)
* returns a [Promise], then
* [worker.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-worker#worker-evaluate-handle) would
* wait for the promise to resolve and return its value.
* @param pageFunction Function to be evaluated in the worker context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluateHandle<R, Arg>(pageFunction: PageFunction<Arg, R>, arg: Arg): Promise<SmartHandle<R>>;
evaluateHandle<R>(pageFunction: PageFunction<void, R>, arg?: any): Promise<SmartHandle<R>>;
/**
* Emitted when this dedicated [WebWorker](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API) is terminated.
*/
on(event: 'close', listener: (worker: Worker) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'close', listener: (worker: Worker) => void): this;
/**
* Emitted when this dedicated [WebWorker](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API) is terminated.
*/
addListener(event: 'close', listener: (worker: Worker) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'close', listener: (worker: Worker) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'close', listener: (worker: Worker) => void): this;
url(): string;}
/**
* JSHandle represents an in-page JavaScript object. JSHandles can be created with the
* [page.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate-handle) method.
*
* ```js
* const windowHandle = await page.evaluateHandle(() => window);
* // ...
* ```
*
* JSHandle prevents the referenced JavaScript object being garbage collected unless the handle is exposed with
* [jsHandle.dispose()](https://playwright.dev/docs/api/class-jshandle#js-handle-dispose). JSHandles are auto-disposed when
* their origin frame gets navigated or the parent context gets destroyed.
*
* JSHandle instances can be used as an argument in
* [page.$eval(selector, pageFunction[, arg, options])](https://playwright.dev/docs/api/class-page#page-eval-on-selector),
* [page.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate) and
* [page.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate-handle) methods.
*/
export interface JSHandle<T = any> {
/**
* Returns the return value of `pageFunction`.
*
* This method passes this handle as the first argument to `pageFunction`.
*
* If `pageFunction` returns a [Promise], then `handle.evaluate` would wait for the promise to resolve and return its
* value.
*
* Examples:
*
* ```js
* const tweetHandle = await page.$('.tweet .retweets');
* expect(await tweetHandle.evaluate(node => node.innerText)).toBe('10 retweets');
* ```
*
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluate<R, Arg, O extends T = T>(pageFunction: PageFunctionOn<O, Arg, R>, arg: Arg): Promise<R>;
evaluate<R, O extends T = T>(pageFunction: PageFunctionOn<O, void, R>, arg?: any): Promise<R>;
/**
* Returns the return value of `pageFunction` as a [JSHandle].
*
* This method passes this handle as the first argument to `pageFunction`.
*
* The only difference between `jsHandle.evaluate` and `jsHandle.evaluateHandle` is that `jsHandle.evaluateHandle` returns
* [JSHandle].
*
* If the function passed to the `jsHandle.evaluateHandle` returns a [Promise], then `jsHandle.evaluateHandle` would wait
* for the promise to resolve and return its value.
*
* See [page.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate-handle) for more
* details.
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluateHandle<R, Arg, O extends T = T>(pageFunction: PageFunctionOn<O, Arg, R>, arg: Arg): Promise<SmartHandle<R>>;
evaluateHandle<R, O extends T = T>(pageFunction: PageFunctionOn<O, void, R>, arg?: any): Promise<SmartHandle<R>>;
/**
* Returns a JSON representation of the object. If the object has a `toJSON` function, it **will not be called**.
*
* > NOTE: The method will return an empty JSON object if the referenced object is not stringifiable. It will throw an
* error if the object has circular references.
*/
jsonValue(): Promise<T>;
/**
* Returns either `null` or the object handle itself, if the object handle is an instance of [ElementHandle].
*/
asElement(): T extends Node ? ElementHandle<T> : null;
/**
* The `jsHandle.dispose` method stops referencing the element handle.
*/
dispose(): Promise<void>;
/**
* The method returns a map with **own property names** as keys and JSHandle instances for the property values.
*
* ```js
* const handle = await page.evaluateHandle(() => ({window, document}));
* const properties = await handle.getProperties();
* const windowHandle = properties.get('window');
* const documentHandle = properties.get('document');
* await handle.dispose();
* ```
*
*/
getProperties(): Promise<Map<string, JSHandle>>;
/**
* Fetches a single property from the referenced object.
* @param propertyName property to get
*/
getProperty(propertyName: string): Promise<JSHandle>;}
/**
* - extends: [JSHandle]
*
* ElementHandle represents an in-page DOM element. ElementHandles can be created with the
* [page.$(selector[, options])](https://playwright.dev/docs/api/class-page#page-query-selector) method.
*
* ```js
* const hrefElement = await page.$('a');
* await hrefElement.click();
* ```
*
* ElementHandle prevents DOM element from garbage collection unless the handle is disposed with
* [jsHandle.dispose()](https://playwright.dev/docs/api/class-jshandle#js-handle-dispose). ElementHandles are auto-disposed
* when their origin frame gets navigated.
*
* ElementHandle instances can be used as an argument in
* [page.$eval(selector, pageFunction[, arg, options])](https://playwright.dev/docs/api/class-page#page-eval-on-selector)
* and [page.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate) methods.
*
* > NOTE: In most cases, you would want to use the [Locator] object instead. You should only use [ElementHandle] if you
* want to retain a handle to a particular DOM Node that you intend to pass into
* [page.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate) as an argument.
*
* The difference between the [Locator] and ElementHandle is that the ElementHandle points to a particular element, while
* [Locator] captures the logic of how to retrieve an element.
*
* In the example below, handle points to a particular DOM element on page. If that element changes text or is used by
* React to render an entirely different component, handle is still pointing to that very DOM element. This can lead to
* unexpected behaviors.
*
* ```js
* const handle = await page.$('text=Submit');
* // ...
* await handle.hover();
* await handle.click();
* ```
*
* With the locator, every time the `element` is used, up-to-date DOM element is located in the page using the selector. So
* in the snippet below, underlying DOM element is going to be located twice.
*
* ```js
* const locator = page.locator('text=Submit');
* // ...
* await locator.hover();
* await locator.click();
* ```
*
*/
export interface ElementHandle<T=Node> extends JSHandle<T> {
/**
* The method finds an element matching the specified selector in the `ElementHandle`'s subtree. See
* [Working with selectors](https://playwright.dev/docs/selectors) for more details. If no elements match the selector, returns `null`.
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
*/
$<K extends keyof HTMLElementTagNameMap>(selector: K, options?: { strict: boolean }): Promise<ElementHandleForTag<K> | null>;
$(selector: string, options?: { strict: boolean }): Promise<ElementHandle<SVGElement | HTMLElement> | null>;
/**
* The method finds all elements matching the specified selector in the `ElementHandle`s subtree. See
* [Working with selectors](https://playwright.dev/docs/selectors) for more details. If no elements match the selector, returns empty array.
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
*/
$$<K extends keyof HTMLElementTagNameMap>(selector: K): Promise<ElementHandleForTag<K>[]>;
$$(selector: string): Promise<ElementHandle<SVGElement | HTMLElement>[]>;
/**
* Returns the return value of `pageFunction`.
*
* The method finds an element matching the specified selector in the `ElementHandle`s subtree and passes it as a first
* argument to `pageFunction`. See [Working with selectors](https://playwright.dev/docs/selectors) for more details. If no elements match the
* selector, the method throws an error.
*
* If `pageFunction` returns a [Promise], then
* [elementHandle.$eval(selector, pageFunction[, arg])](https://playwright.dev/docs/api/class-elementhandle#element-handle-eval-on-selector)
* would wait for the promise to resolve and return its value.
*
* Examples:
*
* ```js
* const tweetHandle = await page.$('.tweet');
* expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe('100');
* expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe('10');
* ```
*
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
$eval<K extends keyof HTMLElementTagNameMap, R, Arg>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K], Arg, R>, arg: Arg): Promise<R>;
$eval<R, Arg, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E, Arg, R>, arg: Arg): Promise<R>;
$eval<K extends keyof HTMLElementTagNameMap, R>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K], void, R>, arg?: any): Promise<R>;
$eval<R, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E, void, R>, arg?: any): Promise<R>;
/**
* Returns the return value of `pageFunction`.
*
* The method finds all elements matching the specified selector in the `ElementHandle`'s subtree and passes an array of
* matched elements as a first argument to `pageFunction`. See [Working with selectors](https://playwright.dev/docs/selectors) for more details.
*
* If `pageFunction` returns a [Promise], then
* [elementHandle.$$eval(selector, pageFunction[, arg])](https://playwright.dev/docs/api/class-elementhandle#element-handle-eval-on-selector-all)
* would wait for the promise to resolve and return its value.
*
* Examples:
*
* ```html
* <div class="feed">
* <div class="tweet">Hello!</div>
* <div class="tweet">Hi!</div>
* </div>
* ```
*
* ```js
* const feedHandle = await page.$('.feed');
* expect(await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText))).toEqual(['Hello!', 'Hi!']);
* ```
*
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
$$eval<K extends keyof HTMLElementTagNameMap, R, Arg>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K][], Arg, R>, arg: Arg): Promise<R>;
$$eval<R, Arg, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E[], Arg, R>, arg: Arg): Promise<R>;
$$eval<K extends keyof HTMLElementTagNameMap, R>(selector: K, pageFunction: PageFunctionOn<HTMLElementTagNameMap[K][], void, R>, arg?: any): Promise<R>;
$$eval<R, E extends SVGElement | HTMLElement = SVGElement | HTMLElement>(selector: string, pageFunction: PageFunctionOn<E[], void, R>, arg?: any): Promise<R>;
/**
* Returns element specified by selector when it satisfies `state` option. Returns `null` if waiting for `hidden` or
* `detached`.
*
* Wait for the `selector` relative to the element handle to satisfy `state` option (either appear/disappear from dom, or
* become visible/hidden). If at the moment of calling the method `selector` already satisfies the condition, the method
* will return immediately. If the selector doesn't satisfy the condition for the `timeout` milliseconds, the function will
* throw.
*
* ```js
* await page.setContent(`<div><span></span></div>`);
* const div = await page.$('div');
* // Waiting for the 'span' selector relative to the div.
* const span = await div.waitForSelector('span', { state: 'attached' });
* ```
*
* > NOTE: This method does not work across navigations, use
* [page.waitForSelector(selector[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-selector) instead.
* @param selector A selector to query for. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param options
*/
waitForSelector<K extends keyof HTMLElementTagNameMap>(selector: K, options?: ElementHandleWaitForSelectorOptionsNotHidden): Promise<ElementHandleForTag<K>>;
waitForSelector(selector: string, options?: ElementHandleWaitForSelectorOptionsNotHidden): Promise<ElementHandle<SVGElement | HTMLElement>>;
waitForSelector<K extends keyof HTMLElementTagNameMap>(selector: K, options: ElementHandleWaitForSelectorOptions): Promise<ElementHandleForTag<K> | null>;
waitForSelector(selector: string, options: ElementHandleWaitForSelectorOptions): Promise<null|ElementHandle<SVGElement | HTMLElement>>;
/**
* This method returns the bounding box of the element, or `null` if the element is not visible. The bounding box is
* calculated relative to the main frame viewport - which is usually the same as the browser window.
*
* Scrolling affects the returned bonding box, similarly to
* [Element.getBoundingClientRect](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect). That
* means `x` and/or `y` may be negative.
*
* Elements from child frames return the bounding box relative to the main frame, unlike the
* [Element.getBoundingClientRect](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).
*
* Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the following
* snippet should click the center of the element.
*
* ```js
* const box = await elementHandle.boundingBox();
* await page.mouse.click(box.x + box.width / 2, box.y + box.height / 2);
* ```
*
*/
boundingBox(): Promise<null|{
/**
* the x coordinate of the element in pixels.
*/
x: number;
/**
* the y coordinate of the element in pixels.
*/
y: number;
/**
* the width of the element in pixels.
*/
width: number;
/**
* the height of the element in pixels.
*/
height: number;
}>;
/**
* This method checks the element by performing the following steps:
* 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already checked,
* this method returns immediately.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
* 1. Ensure that the element is now checked. If not, this method throws.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param options
*/
check(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* This method clicks the element by performing the following steps:
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element, or
* the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param options
*/
click(options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* defaults to 1. See [UIEvent.detail].
*/
clickCount?: number;
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns the content frame for element handles referencing iframe nodes, or `null` otherwise
*/
contentFrame(): Promise<null|Frame>;
/**
* This method double clicks the element by performing the following steps:
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to double click in the center of the
* element, or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set. Note that if the
* first click of the `dblclick()` triggers a navigation event, this method will throw.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* > NOTE: `elementHandle.dblclick()` dispatches two `click` events and a single `dblclick` event.
* @param options
*/
dblclick(options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element,
* `click` is dispatched. This is equivalent to calling
* [element.click()](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click).
*
* ```js
* await elementHandle.dispatchEvent('click');
* ```
*
* Under the hood, it creates an instance of an event based on the given `type`, initializes it with `eventInit` properties
* and dispatches it on the element. Events are `composed`, `cancelable` and bubble by default.
*
* Since `eventInit` is event-specific, please refer to the events documentation for the lists of initial properties:
* - [DragEvent](https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent)
* - [FocusEvent](https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent)
* - [KeyboardEvent](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent)
* - [MouseEvent](https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent)
* - [PointerEvent](https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent)
* - [TouchEvent](https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent)
* - [Event](https://developer.mozilla.org/en-US/docs/Web/API/Event/Event)
*
* You can also specify `JSHandle` as the property value if you want live objects to be passed into the event:
*
* ```js
* // Note you can only create DataTransfer in Chromium and Firefox
* const dataTransfer = await page.evaluateHandle(() => new DataTransfer());
* await elementHandle.dispatchEvent('dragstart', { dataTransfer });
* ```
*
* @param type DOM event type: `"click"`, `"dragstart"`, etc.
* @param eventInit Optional event-specific initialization properties.
*/
dispatchEvent(type: string, eventInit?: EvaluationArgument): Promise<void>;
/**
* This method waits for [actionability](https://playwright.dev/docs/actionability) checks, focuses the element, fills it and triggers an `input`
* event after filling. Note that you can pass an empty string to clear the input field.
*
* If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an error.
* However, if the element is inside the `<label>` element that has an associated
* [control](https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be filled
* instead.
*
* To send fine-grained keyboard events, use
* [elementHandle.type(text[, options])](https://playwright.dev/docs/api/class-elementhandle#element-handle-type).
* @param value Value to set for the `<input>`, `<textarea>` or `[contenteditable]` element.
* @param options
*/
fill(value: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Calls [focus](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus) on the element.
*/
focus(): Promise<void>;
/**
* Returns element attribute value.
* @param name Attribute name to get the value for.
*/
getAttribute(name: string): Promise<null|string>;
/**
* This method hovers over the element by performing the following steps:
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to hover over the center of the element,
* or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param options
*/
hover(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns the `element.innerHTML`.
*/
innerHTML(): Promise<string>;
/**
* Returns the `element.innerText`.
*/
innerText(): Promise<string>;
/**
* Returns `input.value` for `<input>` or `<textarea>` or `<select>` element. Throws for non-input elements.
* @param options
*/
inputValue(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
*/
isChecked(): Promise<boolean>;
/**
* Returns whether the element is disabled, the opposite of [enabled](https://playwright.dev/docs/actionability#enabled).
*/
isDisabled(): Promise<boolean>;
/**
* Returns whether the element is [editable](https://playwright.dev/docs/actionability#editable).
*/
isEditable(): Promise<boolean>;
/**
* Returns whether the element is [enabled](https://playwright.dev/docs/actionability#enabled).
*/
isEnabled(): Promise<boolean>;
/**
* Returns whether the element is hidden, the opposite of [visible](https://playwright.dev/docs/actionability#visible).
*/
isHidden(): Promise<boolean>;
/**
* Returns whether the element is [visible](https://playwright.dev/docs/actionability#visible).
*/
isVisible(): Promise<boolean>;
/**
* Returns the frame containing the given element.
*/
ownerFrame(): Promise<null|Frame>;
/**
* Focuses the element, and then uses [keyboard.down(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-down)
* and [keyboard.up(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-up).
*
* `key` can specify the intended [keyboardEvent.key](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key)
* value or a single character to generate the text for. A superset of the `key` values can be found
* [here](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:
*
* `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
* `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.
*
* Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.
*
* Holding down `Shift` will type the text that corresponds to the `key` in the upper case.
*
* If `key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective
* texts.
*
* Shortcuts such as `key: "Control+o"` or `key: "Control+Shift+T"` are supported as well. When specified with the
* modifier, modifier is pressed and being held while the subsequent key is being pressed.
* @param key Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
* @param options
*/
press(key: string, options?: {
/**
* Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Returns the buffer with the captured screenshot.
*
* This method waits for the [actionability](https://playwright.dev/docs/actionability) checks, then scrolls element into view before taking a
* screenshot. If the element is detached from DOM, the method throws an error.
* @param options
*/
screenshot(options?: {
/**
* Hides default white background and allows capturing screenshots with transparency. Not applicable to `jpeg` images.
* Defaults to `false`.
*/
omitBackground?: boolean;
/**
* The file path to save the image to. The screenshot type will be inferred from file extension. If `path` is a relative
* path, then it is resolved relative to the current working directory. If no path is provided, the image won't be saved to
* the disk.
*/
path?: string;
/**
* The quality of the image, between 0-100. Not applicable to `png` images.
*/
quality?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* Specify screenshot type, defaults to `png`.
*/
type?: "png"|"jpeg";
}): Promise<Buffer>;
/**
* This method waits for [actionability](https://playwright.dev/docs/actionability) checks, then tries to scroll element into view, unless it is
* completely visible as defined by
* [IntersectionObserver](https://developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API)'s `ratio`.
*
* Throws when `elementHandle` does not point to an element
* [connected](https://developer.mozilla.org/en-US/docs/Web/API/Node/isConnected) to a Document or a ShadowRoot.
* @param options
*/
scrollIntoViewIfNeeded(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method waits for [actionability](https://playwright.dev/docs/actionability) checks, waits until all specified options are present in the
* `<select>` element and selects these options.
*
* If the target element is not a `<select>` element, this method throws an error. However, if the element is inside the
* `<label>` element that has an associated
* [control](https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be used instead.
*
* Returns the array of option values that have been successfully selected.
*
* Triggers a `change` and `input` event once all the provided options have been selected.
*
* ```js
* // single selection matching the value
* handle.selectOption('blue');
*
* // single selection matching the label
* handle.selectOption({ label: 'Blue' });
*
* // multiple selection
* handle.selectOption(['red', 'green', 'blue']);
* ```
*
* @param values Options to select. If the `<select>` has the `multiple` attribute, all matching options are selected, otherwise only the first option matching one of the passed options is selected. String values are equivalent to `{value:'string'}`. Option
* is considered matching if all specified properties match.
* @param options
*/
selectOption(values: null|string|ElementHandle|Array<string>|{
/**
* Matches by `option.value`. Optional.
*/
value?: string;
/**
* Matches by `option.label`. Optional.
*/
label?: string;
/**
* Matches by the index. Optional.
*/
index?: number;
}|Array<ElementHandle>|Array<{
/**
* Matches by `option.value`. Optional.
*/
value?: string;
/**
* Matches by `option.label`. Optional.
*/
label?: string;
/**
* Matches by the index. Optional.
*/
index?: number;
}>, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<Array<string>>;
/**
* This method waits for [actionability](https://playwright.dev/docs/actionability) checks, then focuses the element and selects all its text
* content.
* @param options
*/
selectText(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method expects `elementHandle` to point to an
* [input element](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input).
*
* Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then they
* are resolved relative to the the current working directory. For empty array, clears the selected files.
* @param files
* @param options
*/
setInputFiles(files: string|Array<string>|{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}|Array<{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}>, options?: {
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method taps the element by performing the following steps:
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.touchscreen](https://playwright.dev/docs/api/class-page#page-touchscreen) to tap the center of the
* element, or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* > NOTE: `elementHandle.tap()` requires that the `hasTouch` option of the browser context be set to true.
* @param options
*/
tap(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns the `node.textContent`.
*/
textContent(): Promise<null|string>;
/**
* Focuses the element, and then sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text.
*
* To press a special key, like `Control` or `ArrowDown`, use
* [elementHandle.press(key[, options])](https://playwright.dev/docs/api/class-elementhandle#element-handle-press).
*
* ```js
* await elementHandle.type('Hello'); // Types instantly
* await elementHandle.type('World', {delay: 100}); // Types slower, like a user
* ```
*
* An example of typing into a text field and then submitting the form:
*
* ```js
* const elementHandle = await page.$('input');
* await elementHandle.type('some text');
* await elementHandle.press('Enter');
* ```
*
* @param text A text to type into a focused element.
* @param options
*/
type(text: string, options?: {
/**
* Time to wait between key presses in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method checks the element by performing the following steps:
* 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already
* unchecked, this method returns immediately.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
* 1. Ensure that the element is now unchecked. If not, this method throws.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param options
*/
uncheck(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns when the element satisfies the `state`.
*
* Depending on the `state` parameter, this method waits for one of the [actionability](https://playwright.dev/docs/actionability) checks to pass.
* This method throws when the element is detached while waiting, unless waiting for the `"hidden"` state.
* - `"visible"` Wait until the element is [visible](https://playwright.dev/docs/actionability#visible).
* - `"hidden"` Wait until the element is [not visible](https://playwright.dev/docs/actionability#visible) or
* [not attached](https://playwright.dev/docs/actionability#attached). Note that waiting for hidden does not throw when the element detaches.
* - `"stable"` Wait until the element is both [visible](https://playwright.dev/docs/actionability#visible) and
* [stable](https://playwright.dev/docs/actionability#stable).
* - `"enabled"` Wait until the element is [enabled](https://playwright.dev/docs/actionability#enabled).
* - `"disabled"` Wait until the element is [not enabled](https://playwright.dev/docs/actionability#enabled).
* - `"editable"` Wait until the element is [editable](https://playwright.dev/docs/actionability#editable).
*
* If the element does not satisfy the condition for the `timeout` milliseconds, this method will throw.
* @param state A state to wait for, see below for more details.
* @param options
*/
waitForElementState(state: "visible"|"hidden"|"stable"|"enabled"|"disabled"|"editable", options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;}
/**
* Locator represents a view to the element(s) on the page. It captures the logic sufficient to retrieve the element at any
* given moment. Locator can be created with the
* [page.locator(selector)](https://playwright.dev/docs/api/class-page#page-locator) method.
*
* ```js
* const locator = page.locator('text=Submit');
* await locator.click();
* ```
*
* The difference between the Locator and [ElementHandle] is that the latter points to a particular element, while Locator
* captures the logic of how to retrieve that element.
*
* In the example below, handle points to a particular DOM element on page. If that element changes text or is used by
* React to render an entirely different component, handle is still pointing to that very DOM element. This can lead to
* unexpected behaviors.
*
* ```js
* const handle = await page.$('text=Submit');
* // ...
* await handle.hover();
* await handle.click();
* ```
*
* With the locator, every time the `element` is used, up-to-date DOM element is located in the page using the selector. So
* in the snippet below, underlying DOM element is going to be located twice.
*
* ```js
* const locator = page.locator('text=Submit');
* // ...
* await locator.hover();
* await locator.click();
* ```
*
* **Strictness**
*
* Locators are strict. This means that all operations on locators that imply some target DOM element will throw if more
* than one element matches given selector.
*
* ```js
* // Throws if there are several buttons in DOM:
* await page.locator('button').click();
*
* // Works because we explicitly tell locator to pick the first element:
* await page.locator('button').first().click();
* ```
*
*/
export interface Locator {
/**
* Returns the return value of `pageFunction`.
*
* This method passes this handle as the first argument to `pageFunction`.
*
* If `pageFunction` returns a [Promise], then `handle.evaluate` would wait for the promise to resolve and return its
* value.
*
* Examples:
*
* ```js
* const tweets = page.locator('.tweet .retweets');
* expect(await tweets.evaluate(node => node.innerText)).toBe('10 retweets');
* ```
*
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
* @param options
*/
evaluate<R, Arg>(pageFunction: PageFunctionOn<SVGElement | HTMLElement, Arg, R>, arg: Arg, options?: {
timeout?: number;
}): Promise<R>;
evaluate<R>(pageFunction: PageFunctionOn<SVGElement | HTMLElement, void, R>, options?: {
timeout?: number;
}): Promise<R>;
/**
* The method finds all elements matching the specified locator and passes an array of matched elements as a first argument
* to `pageFunction`. Returns the result of `pageFunction` invocation.
*
* If `pageFunction` returns a [Promise], then
* [locator.evaluateAll(pageFunction[, arg])](https://playwright.dev/docs/api/class-locator#locator-evaluate-all) would
* wait for the promise to resolve and return its value.
*
* Examples:
*
* ```js
* const elements = page.locator('div');
* const divCounts = await elements.evaluateAll((divs, min) => divs.length >= min, 10);
* ```
*
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluateAll<R, Arg>(pageFunction: PageFunctionOn<(SVGElement | HTMLElement)[], Arg, R>, arg: Arg): Promise<R>;
evaluateAll<R>(pageFunction: PageFunctionOn<(SVGElement | HTMLElement)[], void, R>): Promise<R>;
/**
* Resolves given locator to the first matching DOM element. If no elements matching the query are visible, waits for them
* up to a given timeout. If multiple elements match the selector, throws.
* @param options
*/
elementHandle(options?: {
timeout?: number;
}): Promise<null|ElementHandle<SVGElement | HTMLElement>>;
/**
* Returns an array of `node.innerText` values for all matching nodes.
*/
allInnerTexts(): Promise<Array<string>>;
/**
* Returns an array of `node.textContent` values for all matching nodes.
*/
allTextContents(): Promise<Array<string>>;
/**
* This method returns the bounding box of the element, or `null` if the element is not visible. The bounding box is
* calculated relative to the main frame viewport - which is usually the same as the browser window.
*
* Scrolling affects the returned bonding box, similarly to
* [Element.getBoundingClientRect](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect). That
* means `x` and/or `y` may be negative.
*
* Elements from child frames return the bounding box relative to the main frame, unlike the
* [Element.getBoundingClientRect](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).
*
* Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the following
* snippet should click the center of the element.
*
* ```js
* const box = await element.boundingBox();
* await page.mouse.click(box.x + box.width / 2, box.y + box.height / 2);
* ```
*
* @param options
*/
boundingBox(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<null|{
/**
* the x coordinate of the element in pixels.
*/
x: number;
/**
* the y coordinate of the element in pixels.
*/
y: number;
/**
* the width of the element in pixels.
*/
width: number;
/**
* the height of the element in pixels.
*/
height: number;
}>;
/**
* This method checks the element by performing the following steps:
* 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already checked,
* this method returns immediately.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
* 1. Ensure that the element is now checked. If not, this method throws.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param options
*/
check(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* This method clicks the element by performing the following steps:
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element, or
* the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param options
*/
click(options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* defaults to 1. See [UIEvent.detail].
*/
clickCount?: number;
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns the number of elements matching given selector.
*/
count(): Promise<number>;
/**
* This method double clicks the element by performing the following steps:
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to double click in the center of the
* element, or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set. Note that if the
* first click of the `dblclick()` triggers a navigation event, this method will throw.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* > NOTE: `element.dblclick()` dispatches two `click` events and a single `dblclick` event.
* @param options
*/
dblclick(options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element,
* `click` is dispatched. This is equivalent to calling
* [element.click()](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click).
*
* ```js
* await element.dispatchEvent('click');
* ```
*
* Under the hood, it creates an instance of an event based on the given `type`, initializes it with `eventInit` properties
* and dispatches it on the element. Events are `composed`, `cancelable` and bubble by default.
*
* Since `eventInit` is event-specific, please refer to the events documentation for the lists of initial properties:
* - [DragEvent](https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent)
* - [FocusEvent](https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent)
* - [KeyboardEvent](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent)
* - [MouseEvent](https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent)
* - [PointerEvent](https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent)
* - [TouchEvent](https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent)
* - [Event](https://developer.mozilla.org/en-US/docs/Web/API/Event/Event)
*
* You can also specify `JSHandle` as the property value if you want live objects to be passed into the event:
*
* ```js
* // Note you can only create DataTransfer in Chromium and Firefox
* const dataTransfer = await page.evaluateHandle(() => new DataTransfer());
* await element.dispatchEvent('dragstart', { dataTransfer });
* ```
*
* @param type DOM event type: `"click"`, `"dragstart"`, etc.
* @param eventInit Optional event-specific initialization properties.
* @param options
*/
dispatchEvent(type: string, eventInit?: EvaluationArgument, options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Resolves given locator to all matching DOM elements.
*/
elementHandles(): Promise<Array<ElementHandle>>;
/**
* Returns the return value of `pageFunction` as a [JSHandle].
*
* This method passes this handle as the first argument to `pageFunction`.
*
* The only difference between
* [locator.evaluate(pageFunction[, arg, options])](https://playwright.dev/docs/api/class-locator#locator-evaluate) and
* [locator.evaluateHandle(pageFunction[, arg, options])](https://playwright.dev/docs/api/class-locator#locator-evaluate-handle)
* is that
* [locator.evaluateHandle(pageFunction[, arg, options])](https://playwright.dev/docs/api/class-locator#locator-evaluate-handle)
* returns [JSHandle].
*
* If the function passed to the
* [locator.evaluateHandle(pageFunction[, arg, options])](https://playwright.dev/docs/api/class-locator#locator-evaluate-handle)
* returns a [Promise], then
* [locator.evaluateHandle(pageFunction[, arg, options])](https://playwright.dev/docs/api/class-locator#locator-evaluate-handle)
* would wait for the promise to resolve and return its value.
*
* See [page.evaluateHandle(pageFunction[, arg])](https://playwright.dev/docs/api/class-page#page-evaluate-handle) for more
* details.
* @param pageFunction Function to be evaluated in the page context.
* @param arg Optional argument to pass to `pageFunction`.
* @param options
*/
evaluateHandle(pageFunction: Function|string, arg?: EvaluationArgument, options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<JSHandle>;
/**
* This method waits for [actionability](https://playwright.dev/docs/actionability) checks, focuses the element, fills it and triggers an `input`
* event after filling. Note that you can pass an empty string to clear the input field.
*
* If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an error.
* However, if the element is inside the `<label>` element that has an associated
* [control](https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be filled
* instead.
*
* To send fine-grained keyboard events, use
* [locator.type(text[, options])](https://playwright.dev/docs/api/class-locator#locator-type).
* @param value Value to set for the `<input>`, `<textarea>` or `[contenteditable]` element.
* @param options
*/
fill(value: string, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Returns locator to the first matching element.
*/
first(): Locator;
/**
* Calls [focus](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus) on the element.
* @param options
*/
focus(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Returns element attribute value.
* @param name Attribute name to get the value for.
* @param options
*/
getAttribute(name: string, options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<null|string>;
/**
* This method hovers over the element by performing the following steps:
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to hover over the center of the element,
* or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param options
*/
hover(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns the `element.innerHTML`.
* @param options
*/
innerHTML(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns the `element.innerText`.
* @param options
*/
innerText(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns `input.value` for `<input>` or `<textarea>` or `<select>` element. Throws for non-input elements.
* @param options
*/
inputValue(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<string>;
/**
* Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
* @param options
*/
isChecked(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is disabled, the opposite of [enabled](https://playwright.dev/docs/actionability#enabled).
* @param options
*/
isDisabled(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is [editable](https://playwright.dev/docs/actionability#editable).
* @param options
*/
isEditable(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is [enabled](https://playwright.dev/docs/actionability#enabled).
* @param options
*/
isEnabled(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is hidden, the opposite of [visible](https://playwright.dev/docs/actionability#visible).
* @param options
*/
isHidden(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns whether the element is [visible](https://playwright.dev/docs/actionability#visible).
* @param options
*/
isVisible(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<boolean>;
/**
* Returns locator to the last matching element.
*/
last(): Locator;
/**
* The method finds an element matching the specified selector in the `Locator`'s subtree. See
* [Working with selectors](https://playwright.dev/docs/selectors) for more details.
* @param selector A selector to use when resolving DOM element. See [working with selectors](https://playwright.dev/docs/selectors) for more details.
*/
locator(selector: string): Locator;
/**
* Returns locator to the n-th matching element.
* @param index
*/
nth(index: number): Locator;
/**
* Focuses the element, and then uses [keyboard.down(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-down)
* and [keyboard.up(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-up).
*
* `key` can specify the intended [keyboardEvent.key](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key)
* value or a single character to generate the text for. A superset of the `key` values can be found
* [here](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:
*
* `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
* `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.
*
* Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.
*
* Holding down `Shift` will type the text that corresponds to the `key` in the upper case.
*
* If `key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective
* texts.
*
* Shortcuts such as `key: "Control+o"` or `key: "Control+Shift+T"` are supported as well. When specified with the
* modifier, modifier is pressed and being held while the subsequent key is being pressed.
* @param key Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
* @param options
*/
press(key: string, options?: {
/**
* Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* Returns the buffer with the captured screenshot.
*
* This method waits for the [actionability](https://playwright.dev/docs/actionability) checks, then scrolls element into view before taking a
* screenshot. If the element is detached from DOM, the method throws an error.
* @param options
*/
screenshot(options?: {
/**
* Hides default white background and allows capturing screenshots with transparency. Not applicable to `jpeg` images.
* Defaults to `false`.
*/
omitBackground?: boolean;
/**
* The file path to save the image to. The screenshot type will be inferred from file extension. If `path` is a relative
* path, then it is resolved relative to the current working directory. If no path is provided, the image won't be saved to
* the disk.
*/
path?: string;
/**
* The quality of the image, between 0-100. Not applicable to `png` images.
*/
quality?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* Specify screenshot type, defaults to `png`.
*/
type?: "png"|"jpeg";
}): Promise<Buffer>;
/**
* This method waits for [actionability](https://playwright.dev/docs/actionability) checks, then tries to scroll element into view, unless it is
* completely visible as defined by
* [IntersectionObserver](https://developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API)'s `ratio`.
* @param options
*/
scrollIntoViewIfNeeded(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method waits for [actionability](https://playwright.dev/docs/actionability) checks, waits until all specified options are present in the
* `<select>` element and selects these options.
*
* If the target element is not a `<select>` element, this method throws an error. However, if the element is inside the
* `<label>` element that has an associated
* [control](https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be used instead.
*
* Returns the array of option values that have been successfully selected.
*
* Triggers a `change` and `input` event once all the provided options have been selected.
*
* ```js
* // single selection matching the value
* element.selectOption('blue');
*
* // single selection matching the label
* element.selectOption({ label: 'Blue' });
*
* // multiple selection
* element.selectOption(['red', 'green', 'blue']);
* ```
*
* @param values Options to select. If the `<select>` has the `multiple` attribute, all matching options are selected, otherwise only the first option matching one of the passed options is selected. String values are equivalent to `{value:'string'}`. Option
* is considered matching if all specified properties match.
* @param options
*/
selectOption(values: null|string|ElementHandle|Array<string>|{
/**
* Matches by `option.value`. Optional.
*/
value?: string;
/**
* Matches by `option.label`. Optional.
*/
label?: string;
/**
* Matches by the index. Optional.
*/
index?: number;
}|Array<ElementHandle>|Array<{
/**
* Matches by `option.value`. Optional.
*/
value?: string;
/**
* Matches by `option.label`. Optional.
*/
label?: string;
/**
* Matches by the index. Optional.
*/
index?: number;
}>, options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<Array<string>>;
/**
* This method waits for [actionability](https://playwright.dev/docs/actionability) checks, then focuses the element and selects all its text
* content.
* @param options
*/
selectText(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method expects `element` to point to an
* [input element](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input).
*
* Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then they
* are resolved relative to the the current working directory. For empty array, clears the selected files.
* @param files
* @param options
*/
setInputFiles(files: string|Array<string>|{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}|Array<{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}>, options?: {
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method taps the element by performing the following steps:
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.touchscreen](https://playwright.dev/docs/api/class-page#page-touchscreen) to tap the center of the
* element, or the specified `position`.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
*
* > NOTE: `element.tap()` requires that the `hasTouch` option of the browser context be set to true.
* @param options
*/
tap(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Modifier keys to press. Ensures that only these modifiers are pressed during the operation, and then restores current
* modifiers back. If not specified, currently pressed modifiers are used.
*/
modifiers?: Array<"Alt"|"Control"|"Meta"|"Shift">;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;
/**
* Returns the `node.textContent`.
* @param options
*/
textContent(options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<null|string>;
/**
* Focuses the element, and then sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text.
*
* To press a special key, like `Control` or `ArrowDown`, use
* [locator.press(key[, options])](https://playwright.dev/docs/api/class-locator#locator-press).
*
* ```js
* await element.type('Hello'); // Types instantly
* await element.type('World', {delay: 100}); // Types slower, like a user
* ```
*
* An example of typing into a text field and then submitting the form:
*
* ```js
* const element = page.locator('input');
* await element.type('some text');
* await element.press('Enter');
* ```
*
* @param text A text to type into a focused element.
* @param options
*/
type(text: string, options?: {
/**
* Time to wait between key presses in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
/**
* This method checks the element by performing the following steps:
* 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already
* unchecked, this method returns immediately.
* 1. Wait for [actionability](https://playwright.dev/docs/actionability) checks on the element, unless `force` option is set.
* 1. Scroll the element into view if needed.
* 1. Use [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse) to click in the center of the element.
* 1. Wait for initiated navigations to either succeed or fail, unless `noWaitAfter` option is set.
* 1. Ensure that the element is now unchecked. If not, this method throws.
*
* If the element is detached from the DOM at any moment during the action, this method throws.
*
* When all steps combined have not finished during the specified `timeout`, this method throws a [TimeoutError]. Passing
* zero timeout disables this.
* @param options
*/
uncheck(options?: {
/**
* Whether to bypass the [actionability](https://playwright.dev/docs/actionability) checks. Defaults to `false`.
*/
force?: boolean;
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* A point to use relative to the top-left corner of element padding box. If not specified, uses some visible point of the
* element.
*/
position?: {
x: number;
y: number;
};
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* When set, this method only performs the [actionability](https://playwright.dev/docs/actionability) checks and skips the action. Defaults to
* `false`. Useful to wait until the element is ready for the action without performing it.
*/
trial?: boolean;
}): Promise<void>;}
/**
* BrowserType provides methods to launch a specific browser instance or connect to an existing one. The following is a
* typical example of using Playwright to drive automation:
*
* ```js
* const { chromium } = require('playwright'); // Or 'firefox' or 'webkit'.
*
* (async () => {
* const browser = await chromium.launch();
* const page = await browser.newPage();
* await page.goto('https://example.com');
* // other actions...
* await browser.close();
* })();
* ```
*
*/
export interface BrowserType<Unused = {}> {
/**
* This methods attaches Playwright to an existing browser instance using the Chrome DevTools Protocol.
*
* The default browser context is accessible via
* [browser.contexts()](https://playwright.dev/docs/api/class-browser#browser-contexts).
*
* > NOTE: Connecting over the Chrome DevTools Protocol is only supported for Chromium-based browsers.
* @param endpointURL A CDP websocket endpoint or http url to connect to. For example `http://localhost:9222/` or `ws://127.0.0.1:9222/devtools/browser/387adf4c-243f-4051-a181-46798f4a46f4`.
* @param options
*/
connectOverCDP(endpointURL: string, options?: ConnectOverCDPOptions): Promise<Browser>;
/**
* Option `wsEndpoint` is deprecated. Instead use `endpointURL`.
* @deprecated
*/
connectOverCDP(options: ConnectOverCDPOptions & { wsEndpoint?: string }): Promise<Browser>;
/**
* This methods attaches Playwright to an existing browser instance.
* @param wsEndpoint A browser websocket endpoint to connect to.
* @param options
*/
connect(wsEndpoint: string, options?: ConnectOptions): Promise<Browser>;
/**
* wsEndpoint in options is deprecated. Instead use `wsEndpoint`.
* @param wsEndpoint A browser websocket endpoint to connect to.
* @param options
* @deprecated
*/
connect(options: ConnectOptions & { wsEndpoint?: string }): Promise<Browser>;
/**
* A path where Playwright expects to find a bundled browser executable.
*/
executablePath(): string;
/**
* Returns the browser instance.
*
* You can use `ignoreDefaultArgs` to filter out `--mute-audio` from default arguments:
*
* ```js
* const browser = await chromium.launch({ // Or 'firefox' or 'webkit'.
* ignoreDefaultArgs: ['--mute-audio']
* });
* ```
*
* > **Chromium-only** Playwright can also be used to control the Google Chrome or Microsoft Edge browsers, but it works
* best with the version of Chromium it is bundled with. There is no guarantee it will work with any other version. Use
* `executablePath` option with extreme caution.
* >
* > If Google Chrome (rather than Chromium) is preferred, a
* [Chrome Canary](https://www.google.com/chrome/browser/canary.html) or
* [Dev Channel](https://www.chromium.org/getting-involved/dev-channel) build is suggested.
* >
* > Stock browsers like Google Chrome and Microsoft Edge are suitable for tests that require proprietary media codecs for
* video playback. See
* [this article](https://www.howtogeek.com/202825/what%E2%80%99s-the-difference-between-chromium-and-chrome/) for other
* differences between Chromium and Chrome.
* [This article](https://chromium.googlesource.com/chromium/src/+/lkgr/docs/chromium_browser_vs_google_chrome.md)
* describes some differences for Linux users.
* @param options
*/
launch(options?: LaunchOptions): Promise<Browser>;
/**
* Returns the persistent browser context instance.
*
* Launches browser that uses persistent storage located at `userDataDir` and returns the only context. Closing this
* context will automatically close the browser.
* @param userDataDir Path to a User Data Directory, which stores browser session data like cookies and local storage. More details for [Chromium](https://chromium.googlesource.com/chromium/src/+/master/docs/user_data_dir.md#introduction) and
* [Firefox](https://developer.mozilla.org/en-US/docs/Mozilla/Command_Line_Options#User_Profile). Note that Chromium's user
* data directory is the **parent** directory of the "Profile Path" seen at `chrome://version`.
* @param options
*/
launchPersistentContext(userDataDir: string, options?: {
/**
* Whether to automatically download all the attachments. Defaults to `false` where all the downloads are canceled.
*/
acceptDownloads?: boolean;
/**
* Additional arguments to pass to the browser instance. The list of Chromium flags can be found
* [here](http://peter.sh/experiments/chromium-command-line-switches/).
*/
args?: Array<string>;
/**
* When using [page.goto(url[, options])](https://playwright.dev/docs/api/class-page#page-goto),
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route),
* [page.waitForURL(url[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-url),
* [page.waitForRequest(urlOrPredicate[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-request), or
* [page.waitForResponse(urlOrPredicate[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-response) it
* takes the base URL in consideration by using the [`URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL)
* constructor for building the corresponding URL. Examples:
* - baseURL: `http://localhost:3000` and navigating to `/bar.html` results in `http://localhost:3000/bar.html`
* - baseURL: `http://localhost:3000/foo/` and navigating to `./bar.html` results in `http://localhost:3000/foo/bar.html`
*/
baseURL?: string;
/**
* Toggles bypassing page's Content-Security-Policy.
*/
bypassCSP?: boolean;
/**
* Browser distribution channel. Supported values are "chrome", "chrome-beta", "chrome-dev", "chrome-canary", "msedge",
* "msedge-beta", "msedge-dev", "msedge-canary". Read more about using
* [Google Chrome and Microsoft Edge](https://playwright.dev/docs/browsers#google-chrome--microsoft-edge).
*/
channel?: string;
/**
* Enable Chromium sandboxing. Defaults to `false`.
*/
chromiumSandbox?: boolean;
/**
* Emulates `'prefers-colors-scheme'` media feature, supported values are `'light'`, `'dark'`, `'no-preference'`. See
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) for more details. Defaults
* to `'light'`.
*/
colorScheme?: "light"|"dark"|"no-preference";
/**
* Specify device scale factor (can be thought of as dpr). Defaults to `1`.
*/
deviceScaleFactor?: number;
/**
* **Chromium-only** Whether to auto-open a Developer Tools panel for each tab. If this option is `true`, the `headless`
* option will be set `false`.
*/
devtools?: boolean;
/**
* If specified, accepted downloads are downloaded into this directory. Otherwise, temporary directory is created and is
* deleted when browser is closed.
*/
downloadsPath?: string;
/**
* Specify environment variables that will be visible to the browser. Defaults to `process.env`.
*/
env?: { [key: string]: string|number|boolean; };
/**
* Path to a browser executable to run instead of the bundled one. If `executablePath` is a relative path, then it is
* resolved relative to the current working directory. Note that Playwright only works with the bundled Chromium, Firefox
* or WebKit, use at your own risk.
*/
executablePath?: string;
/**
* An object containing additional HTTP headers to be sent with every request. All header values must be strings.
*/
extraHTTPHeaders?: { [key: string]: string; };
geolocation?: {
/**
* Latitude between -90 and 90.
*/
latitude: number;
/**
* Longitude between -180 and 180.
*/
longitude: number;
/**
* Non-negative accuracy value. Defaults to `0`.
*/
accuracy?: number;
};
/**
* Close the browser process on SIGHUP. Defaults to `true`.
*/
handleSIGHUP?: boolean;
/**
* Close the browser process on Ctrl-C. Defaults to `true`.
*/
handleSIGINT?: boolean;
/**
* Close the browser process on SIGTERM. Defaults to `true`.
*/
handleSIGTERM?: boolean;
/**
* Specifies if viewport supports touch events. Defaults to false.
*/
hasTouch?: boolean;
/**
* Whether to run browser in headless mode. More details for
* [Chromium](https://developers.google.com/web/updates/2017/04/headless-chrome) and
* [Firefox](https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Headless_mode). Defaults to `true` unless the
* `devtools` option is `true`.
*/
headless?: boolean;
/**
* Credentials for [HTTP authentication](https://developer.mozilla.org/en-US/docs/Web/HTTP/Authentication).
*/
httpCredentials?: {
username: string;
password: string;
};
/**
* If `true`, Playwright does not pass its own configurations args and only uses the ones from `args`. If an array is
* given, then filters out the given default arguments. Dangerous option; use with care. Defaults to `false`.
*/
ignoreDefaultArgs?: boolean|Array<string>;
/**
* Whether to ignore HTTPS errors during navigation. Defaults to `false`.
*/
ignoreHTTPSErrors?: boolean;
/**
* Whether the `meta viewport` tag is taken into account and touch events are enabled. Defaults to `false`. Not supported
* in Firefox.
*/
isMobile?: boolean;
/**
* Whether or not to enable JavaScript in the context. Defaults to `true`.
*/
javaScriptEnabled?: boolean;
/**
* Specify user locale, for example `en-GB`, `de-DE`, etc. Locale will affect `navigator.language` value, `Accept-Language`
* request header value as well as number and date formatting rules.
*/
locale?: string;
/**
* Logger sink for Playwright logging.
*/
logger?: Logger;
/**
* Whether to emulate network being offline. Defaults to `false`.
*/
offline?: boolean;
/**
* A list of permissions to grant to all pages in this context. See
* [browserContext.grantPermissions(permissions[, options])](https://playwright.dev/docs/api/class-browsercontext#browser-context-grant-permissions)
* for more details.
*/
permissions?: Array<string>;
/**
* Network proxy settings.
*/
proxy?: {
/**
* Proxy to be used for all requests. HTTP and SOCKS proxies are supported, for example `http://myproxy.com:3128` or
* `socks5://myproxy.com:3128`. Short form `myproxy.com:3128` is considered an HTTP proxy.
*/
server: string;
/**
* Optional coma-separated domains to bypass proxy, for example `".com, chromium.org, .domain.com"`.
*/
bypass?: string;
/**
* Optional username to use if HTTP proxy requires authentication.
*/
username?: string;
/**
* Optional password to use if HTTP proxy requires authentication.
*/
password?: string;
};
/**
* Enables [HAR](http://www.softwareishard.com/blog/har-12-spec) recording for all pages into `recordHar.path` file. If not
* specified, the HAR is not recorded. Make sure to await
* [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for the HAR to be
* saved.
*/
recordHar?: {
/**
* Optional setting to control whether to omit request content from the HAR. Defaults to `false`.
*/
omitContent?: boolean;
/**
* Path on the filesystem to write the HAR file to.
*/
path: string;
};
/**
* Enables video recording for all pages into `recordVideo.dir` directory. If not specified videos are not recorded. Make
* sure to await [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for
* videos to be saved.
*/
recordVideo?: {
/**
* Path to the directory to put videos into.
*/
dir: string;
/**
* Optional dimensions of the recorded videos. If not specified the size will be equal to `viewport` scaled down to fit
* into 800x800. If `viewport` is not configured explicitly the video size defaults to 800x450. Actual picture of each page
* will be scaled down if necessary to fit the specified size.
*/
size?: {
/**
* Video frame width.
*/
width: number;
/**
* Video frame height.
*/
height: number;
};
};
/**
* Emulates `'prefers-reduced-motion'` media feature, supported values are `'reduce'`, `'no-preference'`. See
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) for more details. Defaults
* to `'no-preference'`.
*/
reducedMotion?: "reduce"|"no-preference";
/**
* Emulates consistent window screen size available inside web page via `window.screen`. Is only used when the `viewport`
* is set.
*/
screen?: {
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
};
/**
* Slows down Playwright operations by the specified amount of milliseconds. Useful so that you can see what is going on.
*/
slowMo?: number;
/**
* It specified, enables strict selectors mode for this context. In the strict selectors mode all operations on selectors
* that imply single target DOM element will throw when more than one element matches the selector. See [Locator] to learn
* more about the strict mode.
*/
strictSelectors?: boolean;
/**
* Maximum time in milliseconds to wait for the browser instance to start. Defaults to `30000` (30 seconds). Pass `0` to
* disable timeout.
*/
timeout?: number;
/**
* Changes the timezone of the context. See
* [ICU's metaZones.txt](https://cs.chromium.org/chromium/src/third_party/icu/source/data/misc/metaZones.txt?rcl=faee8bc70570192d82d2978a71e2a615788597d1)
* for a list of supported timezone IDs.
*/
timezoneId?: string;
/**
* If specified, traces are saved into this directory.
*/
tracesDir?: string;
/**
* Specific user agent to use in this context.
*/
userAgent?: string;
/**
* **DEPRECATED** Use `recordVideo` instead.
* @deprecated
*/
videoSize?: {
/**
* Video frame width.
*/
width: number;
/**
* Video frame height.
*/
height: number;
};
/**
* **DEPRECATED** Use `recordVideo` instead.
* @deprecated
*/
videosPath?: string;
/**
* Emulates consistent viewport for each page. Defaults to an 1280x720 viewport. `null` disables the default viewport.
*/
viewport?: null|{
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
};
}): Promise<BrowserContext>;
/**
* Returns the browser app instance.
*
* Launches browser server that client can connect to. An example of launching a browser executable and connecting to it
* later:
*
* ```js
* const { chromium } = require('playwright'); // Or 'webkit' or 'firefox'.
*
* (async () => {
* const browserServer = await chromium.launchServer();
* const wsEndpoint = browserServer.wsEndpoint();
* // Use web socket endpoint later to establish a connection.
* const browser = await chromium.connect({ wsEndpoint });
* // Close browser instance.
* await browserServer.close();
* })();
* ```
*
* @param options
*/
launchServer(options?: {
/**
* Additional arguments to pass to the browser instance. The list of Chromium flags can be found
* [here](http://peter.sh/experiments/chromium-command-line-switches/).
*/
args?: Array<string>;
/**
* Browser distribution channel. Supported values are "chrome", "chrome-beta", "chrome-dev", "chrome-canary", "msedge",
* "msedge-beta", "msedge-dev", "msedge-canary". Read more about using
* [Google Chrome and Microsoft Edge](https://playwright.dev/docs/browsers#google-chrome--microsoft-edge).
*/
channel?: string;
/**
* Enable Chromium sandboxing. Defaults to `false`.
*/
chromiumSandbox?: boolean;
/**
* **Chromium-only** Whether to auto-open a Developer Tools panel for each tab. If this option is `true`, the `headless`
* option will be set `false`.
*/
devtools?: boolean;
/**
* If specified, accepted downloads are downloaded into this directory. Otherwise, temporary directory is created and is
* deleted when browser is closed.
*/
downloadsPath?: string;
/**
* Specify environment variables that will be visible to the browser. Defaults to `process.env`.
*/
env?: { [key: string]: string|number|boolean; };
/**
* Path to a browser executable to run instead of the bundled one. If `executablePath` is a relative path, then it is
* resolved relative to the current working directory. Note that Playwright only works with the bundled Chromium, Firefox
* or WebKit, use at your own risk.
*/
executablePath?: string;
/**
* Firefox user preferences. Learn more about the Firefox user preferences at
* [`about:config`](https://support.mozilla.org/en-US/kb/about-config-editor-firefox).
*/
firefoxUserPrefs?: { [key: string]: string|number|boolean; };
/**
* Close the browser process on SIGHUP. Defaults to `true`.
*/
handleSIGHUP?: boolean;
/**
* Close the browser process on Ctrl-C. Defaults to `true`.
*/
handleSIGINT?: boolean;
/**
* Close the browser process on SIGTERM. Defaults to `true`.
*/
handleSIGTERM?: boolean;
/**
* Whether to run browser in headless mode. More details for
* [Chromium](https://developers.google.com/web/updates/2017/04/headless-chrome) and
* [Firefox](https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Headless_mode). Defaults to `true` unless the
* `devtools` option is `true`.
*/
headless?: boolean;
/**
* If `true`, Playwright does not pass its own configurations args and only uses the ones from `args`. If an array is
* given, then filters out the given default arguments. Dangerous option; use with care. Defaults to `false`.
*/
ignoreDefaultArgs?: boolean|Array<string>;
/**
* Logger sink for Playwright logging.
*/
logger?: Logger;
/**
* Port to use for the web socket. Defaults to 0 that picks any available port.
*/
port?: number;
/**
* Network proxy settings.
*/
proxy?: {
/**
* Proxy to be used for all requests. HTTP and SOCKS proxies are supported, for example `http://myproxy.com:3128` or
* `socks5://myproxy.com:3128`. Short form `myproxy.com:3128` is considered an HTTP proxy.
*/
server: string;
/**
* Optional coma-separated domains to bypass proxy, for example `".com, chromium.org, .domain.com"`.
*/
bypass?: string;
/**
* Optional username to use if HTTP proxy requires authentication.
*/
username?: string;
/**
* Optional password to use if HTTP proxy requires authentication.
*/
password?: string;
};
/**
* Maximum time in milliseconds to wait for the browser instance to start. Defaults to `30000` (30 seconds). Pass `0` to
* disable timeout.
*/
timeout?: number;
/**
* If specified, traces are saved into this directory.
*/
tracesDir?: string;
}): Promise<BrowserServer>;
/**
* Returns browser name. For example: `'chromium'`, `'webkit'` or `'firefox'`.
*/
name(): string;}
/**
* - extends: [EventEmitter]
*
* The `CDPSession` instances are used to talk raw Chrome Devtools Protocol:
* - protocol methods can be called with `session.send` method.
* - protocol events can be subscribed to with `session.on` method.
*
* Useful links:
* - Documentation on DevTools Protocol can be found here:
* [DevTools Protocol Viewer](https://chromedevtools.github.io/devtools-protocol/).
* - Getting Started with DevTools Protocol:
* https://github.com/aslushnikov/getting-started-with-cdp/blob/master/README.md
*
* ```js
* const client = await page.context().newCDPSession(page);
* await client.send('Animation.enable');
* client.on('Animation.animationCreated', () => console.log('Animation created!'));
* const response = await client.send('Animation.getPlaybackRate');
* console.log('playback rate is ' + response.playbackRate);
* await client.send('Animation.setPlaybackRate', {
* playbackRate: response.playbackRate / 2
* });
* ```
*
*/
export interface CDPSession {
on: <T extends keyof Protocol.Events | symbol>(event: T, listener: (payload: T extends symbol ? any : Protocol.Events[T extends keyof Protocol.Events ? T : never]) => void) => this;
addListener: <T extends keyof Protocol.Events | symbol>(event: T, listener: (payload: T extends symbol ? any : Protocol.Events[T extends keyof Protocol.Events ? T : never]) => void) => this;
off: <T extends keyof Protocol.Events | symbol>(event: T, listener: (payload: T extends symbol ? any : Protocol.Events[T extends keyof Protocol.Events ? T : never]) => void) => this;
removeListener: <T extends keyof Protocol.Events | symbol>(event: T, listener: (payload: T extends symbol ? any : Protocol.Events[T extends keyof Protocol.Events ? T : never]) => void) => this;
once: <T extends keyof Protocol.Events | symbol>(event: T, listener: (payload: T extends symbol ? any : Protocol.Events[T extends keyof Protocol.Events ? T : never]) => void) => this;
/**
* @param method protocol method name
* @param params Optional method parameters
*/
send<T extends keyof Protocol.CommandParameters>(
method: T,
params?: Protocol.CommandParameters[T]
): Promise<Protocol.CommandReturnValues[T]>;
/**
* Detaches the CDPSession from the target. Once detached, the CDPSession object won't emit any events and can't be used to
* send messages.
*/
detach(): Promise<void>;}
type DeviceDescriptor = {
viewport: ViewportSize;
userAgent: string;
deviceScaleFactor: number;
isMobile: boolean;
hasTouch: boolean;
defaultBrowserType: 'chromium' | 'firefox' | 'webkit';
};
export namespace errors {
/**
* - extends: [Error]
*
* TimeoutError is emitted whenever certain operations are terminated due to timeout, e.g.
* [page.waitForSelector(selector[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-selector) or
* [browserType.launch([options])](https://playwright.dev/docs/api/class-browsertype#browser-type-launch).
*/
class TimeoutError extends Error {}
}
/**
* The Accessibility class provides methods for inspecting Chromium's accessibility tree. The accessibility tree is used by
* assistive technology such as [screen readers](https://en.wikipedia.org/wiki/Screen_reader) or
* [switches](https://en.wikipedia.org/wiki/Switch_access).
*
* Accessibility is a very platform-specific thing. On different platforms, there are different screen readers that might
* have wildly different output.
*
* Rendering engines of Chromium, Firefox and WebKit have a concept of "accessibility tree", which is then translated into
* different platform-specific APIs. Accessibility namespace gives access to this Accessibility Tree.
*
* Most of the accessibility tree gets filtered out when converting from internal browser AX Tree to Platform-specific
* AX-Tree or by assistive technologies themselves. By default, Playwright tries to approximate this filtering, exposing
* only the "interesting" nodes of the tree.
*/
export interface Accessibility {
/**
* Captures the current state of the accessibility tree. The returned object represents the root accessible node of the
* page.
*
* > NOTE: The Chromium accessibility tree contains nodes that go unused on most platforms and by most screen readers.
* Playwright will discard them as well for an easier to process tree, unless `interestingOnly` is set to `false`.
*
* An example of dumping the entire accessibility tree:
*
* ```js
* const snapshot = await page.accessibility.snapshot();
* console.log(snapshot);
* ```
*
* An example of logging the focused node's name:
*
* ```js
* const snapshot = await page.accessibility.snapshot();
* const node = findFocusedNode(snapshot);
* console.log(node && node.name);
*
* function findFocusedNode(node) {
* if (node.focused)
* return node;
* for (const child of node.children || []) {
* const foundNode = findFocusedNode(child);
* return foundNode;
* }
* return null;
* }
* ```
*
* @param options
*/
snapshot(options?: {
/**
* Prune uninteresting nodes from the tree. Defaults to `true`.
*/
interestingOnly?: boolean;
/**
* The root DOM element for the snapshot. Defaults to the whole page.
*/
root?: ElementHandle;
}): Promise<null|AccessibilityNode>;
}
type AccessibilityNode = {
role: string;
name: string;
value?: string|number;
description?: string;
keyshortcuts?: string;
roledescription?: string;
valuetext?: string;
disabled?: boolean;
expanded?: boolean;
focused?: boolean;
modal?: boolean;
multiline?: boolean;
multiselectable?: boolean;
readonly?: boolean;
required?: boolean;
selected?: boolean;
checked?: boolean|"mixed";
pressed?: boolean|"mixed";
level?: number;
valuemin?: number;
valuemax?: number;
autocomplete?: string;
haspopup?: string;
invalid?: string;
orientation?: string;
children?: AccessibilityNode[];
}
export const selectors: Selectors;
export const devices: Devices & DeviceDescriptor[];
//@ts-ignore this will be any if electron is not installed
type ElectronType = typeof import('electron');
/**
* Electron application representation. You can use
* [electron.launch([options])](https://playwright.dev/docs/api/class-electron#electron-launch) to obtain the application
* instance. This instance you can control main electron process as well as work with Electron windows:
*
* ```js
* const { _electron: electron } = require('playwright');
*
* (async () => {
* // Launch Electron app.
* const electronApp = await electron.launch({ args: ['main.js'] });
*
* // Evaluation expression in the Electron context.
* const appPath = await electronApp.evaluate(async ({ app }) => {
* // This runs in the main Electron process, parameter here is always
* // the result of the require('electron') in the main app script.
* return app.getAppPath();
* });
* console.log(appPath);
*
* // Get the first window that the app opens, wait if necessary.
* const window = await electronApp.firstWindow();
* // Print the title.
* console.log(await window.title());
* // Capture a screenshot.
* await window.screenshot({ path: 'intro.png' });
* // Direct Electron console to Node terminal.
* window.on('console', console.log);
* // Click button.
* await window.click('text=Click me');
* // Exit app.
* await electronApp.close();
* })();
* ```
*
*/
export interface ElectronApplication {
/**
* Returns the return value of `pageFunction`.
*
* If the function passed to the
* [electronApplication.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-electronapplication#electron-application-evaluate)
* returns a [Promise], then
* [electronApplication.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-electronapplication#electron-application-evaluate)
* would wait for the promise to resolve and return its value.
*
* If the function passed to the
* [electronApplication.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-electronapplication#electron-application-evaluate)
* returns a non-[Serializable] value, then
* [electronApplication.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-electronapplication#electron-application-evaluate)
* returns `undefined`. Playwright also supports transferring some additional values that are not serializable by `JSON`:
* `-0`, `NaN`, `Infinity`, `-Infinity`.
* @param pageFunction Function to be evaluated in the worker context.
* @param arg Optional argument to pass to `pageFunction`.
*/
evaluate<R, Arg>(pageFunction: PageFunctionOn<ElectronType, Arg, R>, arg: Arg): Promise<R>;
evaluate<R>(pageFunction: PageFunctionOn<ElectronType, void, R>, arg?: any): Promise<R>;
/**
* Returns the return value of `pageFunction` as a [JSHandle].
*
* The only difference between
* [electronApplication.evaluate(pageFunction[, arg])](https://playwright.dev/docs/api/class-electronapplication#electron-application-evaluate)
* and
* [electronApplication.evaluateHandle(pageFunction, arg)](https://playwright.dev/docs/api/class-electronapplication#electron-application-evaluate-handle)
* is that
* [electronApplication.evaluateHandle(pageFunction, arg)](https://playwright.dev/docs/api/class-electronapplication#electron-application-evaluate-handle)
* returns [JSHandle].
*
* If the function passed to the
* [electronApplication.evaluateHandle(pageFunction, arg)](https://playwright.dev/docs/api/class-electronapplication#electron-application-evaluate-handle)
* returns a [Promise], then
* [electronApplication.evaluateHandle(pageFunction, arg)](https://playwright.dev/docs/api/class-electronapplication#electron-application-evaluate-handle)
* would wait for the promise to resolve and return its value.
* @param pageFunction Function to be evaluated in the worker context.
* @param arg
*/
evaluateHandle<R, Arg>(pageFunction: PageFunctionOn<ElectronType, Arg, R>, arg: Arg): Promise<SmartHandle<R>>;
evaluateHandle<R>(pageFunction: PageFunctionOn<ElectronType, void, R>, arg?: any): Promise<SmartHandle<R>>;
/**
* This event is issued when the application closes.
*/
on(event: 'close', listener: () => void): this;
/**
* This event is issued for every window that is created **and loaded** in Electron. It contains a [Page] that can be used
* for Playwright automation.
*/
on(event: 'window', listener: (page: Page) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'close', listener: () => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'window', listener: (page: Page) => void): this;
/**
* This event is issued when the application closes.
*/
addListener(event: 'close', listener: () => void): this;
/**
* This event is issued for every window that is created **and loaded** in Electron. It contains a [Page] that can be used
* for Playwright automation.
*/
addListener(event: 'window', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'close', listener: () => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'window', listener: (page: Page) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'close', listener: () => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'window', listener: (page: Page) => void): this;
/**
* Returns the BrowserWindow object that corresponds to the given Playwright page.
* @param page Page to retrieve the window for.
*/
browserWindow(page: Page): Promise<JSHandle>;
/**
* Closes Electron application.
*/
close(): Promise<void>;
/**
* This method returns browser context that can be used for setting up context-wide routing, etc.
*/
context(): BrowserContext;
/**
* Convenience method that waits for the first application window to be opened. Typically your script will start with:
*
* ```js
* const electronApp = await electron.launch({
* args: ['main.js']
* });
* const window = await electronApp.firstWindow();
* // ...
* ```
*
*/
firstWindow(): Promise<Page>;
/**
* This event is issued when the application closes.
*/
waitForEvent(event: 'close', optionsOrPredicate?: { predicate?: () => boolean | Promise<boolean>, timeout?: number } | (() => boolean | Promise<boolean>)): Promise<void>;
/**
* This event is issued for every window that is created **and loaded** in Electron. It contains a [Page] that can be used
* for Playwright automation.
*/
waitForEvent(event: 'window', optionsOrPredicate?: { predicate?: (page: Page) => boolean | Promise<boolean>, timeout?: number } | ((page: Page) => boolean | Promise<boolean>)): Promise<Page>;
/**
* Convenience method that returns all the opened windows.
*/
windows(): Array<Page>;}
export type AndroidElementInfo = {
clazz: string;
desc: string;
res: string;
pkg: string;
text: string;
bounds: { x: number, y: number, width: number, height: number };
checkable: boolean;
checked: boolean;
clickable: boolean;
enabled: boolean;
focusable: boolean;
focused: boolean;
longClickable: boolean;
scrollable: boolean;
selected: boolean;
};
export type AndroidSelector = {
checkable?: boolean,
checked?: boolean,
clazz?: string | RegExp,
clickable?: boolean,
depth?: number,
desc?: string | RegExp,
enabled?: boolean,
focusable?: boolean,
focused?: boolean,
hasChild?: { selector: AndroidSelector },
hasDescendant?: { selector: AndroidSelector, maxDepth?: number },
longClickable?: boolean,
pkg?: string | RegExp,
res?: string | RegExp,
scrollable?: boolean,
selected?: boolean,
text?: string | RegExp,
};
export type AndroidKey =
'Unknown' |
'SoftLeft' | 'SoftRight' |
'Home' |
'Back' |
'Call' | 'EndCall' |
'0' | '1' | '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' |
'Star' | 'Pound' | '*' | '#' |
'DialUp' | 'DialDown' | 'DialLeft' | 'DialRight' | 'DialCenter' |
'VolumeUp' | 'VolumeDown' |
'Power' |
'Camera' |
'Clear' |
'A' | 'B' | 'C' | 'D' | 'E' | 'F' | 'G' | 'H' | 'I' | 'J' | 'K' | 'L' | 'M' |
'N' | 'O' | 'P' | 'Q' | 'R' | 'S' | 'T' | 'U' | 'V' | 'W' | 'X' | 'Y' | 'Z' |
'Comma' | ',' |
'Period' | '.' |
'AltLeft' | 'AltRight' |
'ShiftLeft' | 'ShiftRight' |
'Tab' | '\t' |
'Space' | ' ' |
'Sym' |
'Explorer' |
'Envelop' |
'Enter' | '\n' |
'Del' |
'Grave' |
'Minus' | '-' |
'Equals' | '=' |
'LeftBracket' | '(' |
'RightBracket' | ')' |
'Backslash' | '\\' |
'Semicolon' | ';' |
'Apostrophe' | '`' |
'Slash' | '/' |
'At' | '@' |
'Num' |
'HeadsetHook' |
'Focus' |
'Plus' | '+' |
'Menu' |
'Notification' |
'Search' |
'RecentApps' |
'AppSwitch' |
'Assist' |
'Cut' |
'Copy' |
'Paste';
export const chromium: BrowserType;
export const firefox: BrowserType;
export const webkit: BrowserType;
export const _electron: Electron;
export const _android: Android;
// This is required to not export everything by default. See https://github.com/Microsoft/TypeScript/issues/19545#issuecomment-340490459
export {};
/**
* Playwright has **experimental** support for Android automation. This includes Chrome for Android and Android WebView.
*
* *Requirements*
* - Android device or AVD Emulator.
* - [ADB daemon](https://developer.android.com/studio/command-line/adb) running and authenticated with your device.
* Typically running `adb devices` is all you need to do.
* - [`Chrome 87`](https://play.google.com/store/apps/details?id=com.android.chrome) or newer installed on the device
* - "Enable command line on non-rooted devices" enabled in `chrome://flags`.
*
* *Known limitations*
* - Raw USB operation is not yet supported, so you need ADB.
* - Device needs to be awake to produce screenshots. Enabling "Stay awake" developer mode will help.
* - We didn't run all the tests against the device, so not everything works.
*
* *How to run*
*
* An example of the Android automation script would be:
*
* ```js
* const { _android: android } = require('playwright');
*
* (async () => {
* // Connect to the device.
* const [device] = await android.devices();
* console.log(`Model: ${device.model()}`);
* console.log(`Serial: ${device.serial()}`);
* // Take screenshot of the whole device.
* await device.screenshot({ path: 'device.png' });
*
* {
* // --------------------- WebView -----------------------
*
* // Launch an application with WebView.
* await device.shell('am force-stop org.chromium.webview_shell');
* await device.shell('am start org.chromium.webview_shell/.WebViewBrowserActivity');
* // Get the WebView.
* const webview = await device.webView({ pkg: 'org.chromium.webview_shell' });
*
* // Fill the input box.
* await device.fill({ res: 'org.chromium.webview_shell:id/url_field' }, 'github.com/microsoft/playwright');
* await device.press({ res: 'org.chromium.webview_shell:id/url_field' }, 'Enter');
*
* // Work with WebView's page as usual.
* const page = await webview.page();
* await page.waitForNavigation({ url: /.*microsoft\/playwright.*\/ });
* console.log(await page.title());
* }
*
* {
* // --------------------- Browser -----------------------
*
* // Launch Chrome browser.
* await device.shell('am force-stop com.android.chrome');
* const context = await device.launchBrowser();
*
* // Use BrowserContext as usual.
* const page = await context.newPage();
* await page.goto('https://webkit.org/');
* console.log(await page.evaluate(() => window.location.href));
* await page.screenshot({ path: 'page.png' });
*
* await context.close();
* }
*
* // Close the device.
* await device.close();
* })();
* ```
*
* Note that since you don't need Playwright to install web browsers when testing Android, you can omit browser download
* via setting the following environment variable when installing Playwright:
*
* ```bash js
* PLAYWRIGHT_SKIP_BROWSER_DOWNLOAD=1 npm i -D playwright
* ```
*
*/
export interface Android {
/**
* Returns the list of detected Android devices.
*/
devices(): Promise<Array<AndroidDevice>>;
/**
* This setting will change the default maximum time for all the methods accepting `timeout` option.
* @param timeout Maximum time in milliseconds
*/
setDefaultTimeout(timeout: number): void;
}
/**
* [AndroidDevice] represents a connected device, either real hardware or emulated. Devices can be obtained using
* [android.devices()](https://playwright.dev/docs/api/class-android#android-devices).
*/
export interface AndroidDevice {
/**
* Emitted when a new WebView instance is detected.
*/
on(event: 'webview', listener: (androidWebView: AndroidWebView) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'webview', listener: (androidWebView: AndroidWebView) => void): this;
/**
* Emitted when a new WebView instance is detected.
*/
addListener(event: 'webview', listener: (androidWebView: AndroidWebView) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'webview', listener: (androidWebView: AndroidWebView) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'webview', listener: (androidWebView: AndroidWebView) => void): this;
/**
* Disconnects from the device.
*/
close(): Promise<void>;
/**
* Drags the widget defined by `selector` towards `dest` point.
* @param selector Selector to drag.
* @param dest Point to drag to.
* @param options
*/
drag(selector: AndroidSelector, dest: {
x: number;
y: number;
}, options?: {
/**
* Optional speed of the drag in pixels per second.
*/
speed?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Fills the specific `selector` input box with `text`.
* @param selector Selector to fill.
* @param text Text to be filled in the input box.
* @param options
*/
fill(selector: AndroidSelector, text: string, options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Flings the widget defined by `selector` in the specified `direction`.
* @param selector Selector to fling.
* @param direction Fling direction.
* @param options
*/
fling(selector: AndroidSelector, direction: "down"|"up"|"left"|"right", options?: {
/**
* Optional speed of the fling in pixels per second.
*/
speed?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Returns information about a widget defined by `selector`.
* @param selector Selector to return information about.
*/
info(selector: AndroidSelector): Promise<AndroidElementInfo>;
input: AndroidInput;
/**
* Installs an apk on the device.
* @param file Either a path to the apk file, or apk file content.
* @param options
*/
installApk(file: string|Buffer, options?: {
/**
* Optional arguments to pass to the `shell:cmd package install` call. Defaults to `-r -t -S`.
*/
args?: Array<string>;
}): Promise<void>;
/**
* Launches Chrome browser on the device, and returns its persistent context.
* @param options
*/
launchBrowser(options?: {
/**
* Whether to automatically download all the attachments. Defaults to `false` where all the downloads are canceled.
*/
acceptDownloads?: boolean;
/**
* When using [page.goto(url[, options])](https://playwright.dev/docs/api/class-page#page-goto),
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route),
* [page.waitForURL(url[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-url),
* [page.waitForRequest(urlOrPredicate[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-request), or
* [page.waitForResponse(urlOrPredicate[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-response) it
* takes the base URL in consideration by using the [`URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL)
* constructor for building the corresponding URL. Examples:
* - baseURL: `http://localhost:3000` and navigating to `/bar.html` results in `http://localhost:3000/bar.html`
* - baseURL: `http://localhost:3000/foo/` and navigating to `./bar.html` results in `http://localhost:3000/foo/bar.html`
*/
baseURL?: string;
/**
* Toggles bypassing page's Content-Security-Policy.
*/
bypassCSP?: boolean;
/**
* Emulates `'prefers-colors-scheme'` media feature, supported values are `'light'`, `'dark'`, `'no-preference'`. See
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) for more details. Defaults
* to `'light'`.
*/
colorScheme?: "light"|"dark"|"no-preference";
/**
* Optional package name to launch instead of default Chrome for Android.
*/
command?: string;
/**
* Specify device scale factor (can be thought of as dpr). Defaults to `1`.
*/
deviceScaleFactor?: number;
/**
* An object containing additional HTTP headers to be sent with every request. All header values must be strings.
*/
extraHTTPHeaders?: { [key: string]: string; };
geolocation?: {
/**
* Latitude between -90 and 90.
*/
latitude: number;
/**
* Longitude between -180 and 180.
*/
longitude: number;
/**
* Non-negative accuracy value. Defaults to `0`.
*/
accuracy?: number;
};
/**
* Specifies if viewport supports touch events. Defaults to false.
*/
hasTouch?: boolean;
/**
* Credentials for [HTTP authentication](https://developer.mozilla.org/en-US/docs/Web/HTTP/Authentication).
*/
httpCredentials?: {
username: string;
password: string;
};
/**
* Whether to ignore HTTPS errors during navigation. Defaults to `false`.
*/
ignoreHTTPSErrors?: boolean;
/**
* Whether the `meta viewport` tag is taken into account and touch events are enabled. Defaults to `false`. Not supported
* in Firefox.
*/
isMobile?: boolean;
/**
* Whether or not to enable JavaScript in the context. Defaults to `true`.
*/
javaScriptEnabled?: boolean;
/**
* Specify user locale, for example `en-GB`, `de-DE`, etc. Locale will affect `navigator.language` value, `Accept-Language`
* request header value as well as number and date formatting rules.
*/
locale?: string;
/**
* Logger sink for Playwright logging.
*/
logger?: Logger;
/**
* Whether to emulate network being offline. Defaults to `false`.
*/
offline?: boolean;
/**
* A list of permissions to grant to all pages in this context. See
* [browserContext.grantPermissions(permissions[, options])](https://playwright.dev/docs/api/class-browsercontext#browser-context-grant-permissions)
* for more details.
*/
permissions?: Array<string>;
/**
* Enables [HAR](http://www.softwareishard.com/blog/har-12-spec) recording for all pages into `recordHar.path` file. If not
* specified, the HAR is not recorded. Make sure to await
* [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for the HAR to be
* saved.
*/
recordHar?: {
/**
* Optional setting to control whether to omit request content from the HAR. Defaults to `false`.
*/
omitContent?: boolean;
/**
* Path on the filesystem to write the HAR file to.
*/
path: string;
};
/**
* Enables video recording for all pages into `recordVideo.dir` directory. If not specified videos are not recorded. Make
* sure to await [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for
* videos to be saved.
*/
recordVideo?: {
/**
* Path to the directory to put videos into.
*/
dir: string;
/**
* Optional dimensions of the recorded videos. If not specified the size will be equal to `viewport` scaled down to fit
* into 800x800. If `viewport` is not configured explicitly the video size defaults to 800x450. Actual picture of each page
* will be scaled down if necessary to fit the specified size.
*/
size?: {
/**
* Video frame width.
*/
width: number;
/**
* Video frame height.
*/
height: number;
};
};
/**
* Emulates `'prefers-reduced-motion'` media feature, supported values are `'reduce'`, `'no-preference'`. See
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) for more details. Defaults
* to `'no-preference'`.
*/
reducedMotion?: "reduce"|"no-preference";
/**
* Emulates consistent window screen size available inside web page via `window.screen`. Is only used when the `viewport`
* is set.
*/
screen?: {
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
};
/**
* It specified, enables strict selectors mode for this context. In the strict selectors mode all operations on selectors
* that imply single target DOM element will throw when more than one element matches the selector. See [Locator] to learn
* more about the strict mode.
*/
strictSelectors?: boolean;
/**
* Changes the timezone of the context. See
* [ICU's metaZones.txt](https://cs.chromium.org/chromium/src/third_party/icu/source/data/misc/metaZones.txt?rcl=faee8bc70570192d82d2978a71e2a615788597d1)
* for a list of supported timezone IDs.
*/
timezoneId?: string;
/**
* Specific user agent to use in this context.
*/
userAgent?: string;
/**
* **DEPRECATED** Use `recordVideo` instead.
* @deprecated
*/
videoSize?: {
/**
* Video frame width.
*/
width: number;
/**
* Video frame height.
*/
height: number;
};
/**
* **DEPRECATED** Use `recordVideo` instead.
* @deprecated
*/
videosPath?: string;
/**
* Emulates consistent viewport for each page. Defaults to an 1280x720 viewport. `null` disables the default viewport.
*/
viewport?: null|{
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
};
}): Promise<BrowserContext>;
/**
* Performs a long tap on the widget defined by `selector`.
* @param selector Selector to tap on.
* @param options
*/
longTap(selector: AndroidSelector, options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Device model.
*/
model(): string;
/**
* Launches a process in the shell on the device and returns a socket to communicate with the launched process.
* @param command
*/
open(command: string): Promise<AndroidSocket>;
/**
* Pinches the widget defined by `selector` in the closing direction.
* @param selector Selector to pinch close.
* @param percent The size of the pinch as a percentage of the widget's size.
* @param options
*/
pinchClose(selector: AndroidSelector, percent: number, options?: {
/**
* Optional speed of the pinch in pixels per second.
*/
speed?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Pinches the widget defined by `selector` in the open direction.
* @param selector Selector to pinch open.
* @param percent The size of the pinch as a percentage of the widget's size.
* @param options
*/
pinchOpen(selector: AndroidSelector, percent: number, options?: {
/**
* Optional speed of the pinch in pixels per second.
*/
speed?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Presses the specific `key` in the widget defined by `selector`.
* @param selector Selector to press the key in.
* @param key The key to press.
* @param options
*/
press(selector: AndroidSelector, key: AndroidKey, options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Copies a file to the device.
* @param file Either a path to the file, or file content.
* @param path Path to the file on the device.
* @param options
*/
push(file: string|Buffer, path: string, options?: {
/**
* Optional file mode, defaults to `644` (`rw-r--r--`).
*/
mode?: number;
}): Promise<void>;
/**
* Returns the buffer with the captured screenshot of the device.
* @param options
*/
screenshot(options?: {
/**
* The file path to save the image to. If `path` is a relative path, then it is resolved relative to the current working
* directory. If no path is provided, the image won't be saved to the disk.
*/
path?: string;
}): Promise<Buffer>;
/**
* Scrolls the widget defined by `selector` in the specified `direction`.
* @param selector Selector to scroll.
* @param direction Scroll direction.
* @param percent Distance to scroll as a percentage of the widget's size.
* @param options
*/
scroll(selector: AndroidSelector, direction: "down"|"up"|"left"|"right", percent: number, options?: {
/**
* Optional speed of the scroll in pixels per second.
*/
speed?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Device serial number.
*/
serial(): string;
/**
* This setting will change the default maximum time for all the methods accepting `timeout` option.
* @param timeout Maximum time in milliseconds
*/
setDefaultTimeout(timeout: number): void;
/**
* Executes a shell command on the device and returns its output.
* @param command Shell command to execute.
*/
shell(command: string): Promise<Buffer>;
/**
* Swipes the widget defined by `selector` in the specified `direction`.
* @param selector Selector to swipe.
* @param direction Swipe direction.
* @param percent Distance to swipe as a percentage of the widget's size.
* @param options
*/
swipe(selector: AndroidSelector, direction: "down"|"up"|"left"|"right", percent: number, options?: {
/**
* Optional speed of the swipe in pixels per second.
*/
speed?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Taps on the widget defined by `selector`.
* @param selector Selector to tap on.
* @param options
*/
tap(selector: AndroidSelector, options?: {
/**
* Optional duration of the tap in milliseconds.
*/
duration?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Waits for the specific `selector` to either appear or disappear, depending on the `state`.
* @param selector Selector to wait for.
* @param options
*/
wait(selector: AndroidSelector, options?: {
/**
* Optional state. Can be either:
* - default - wait for element to be present.
* - `'gone'` - wait for element to not be present.
*/
state?: "gone";
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<void>;
/**
* Emitted when a new WebView instance is detected.
*/
waitForEvent(event: 'webview', optionsOrPredicate?: { predicate?: (androidWebView: AndroidWebView) => boolean | Promise<boolean>, timeout?: number } | ((androidWebView: AndroidWebView) => boolean | Promise<boolean>)): Promise<AndroidWebView>;
/**
* This method waits until [AndroidWebView] matching the `selector` is opened and returns it. If there is already an open
* [AndroidWebView] matching the `selector`, returns immediately.
* @param selector
* @param options
*/
webView(selector: {
/**
* Package identifier.
*/
pkg: string;
}, options?: {
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [androidDevice.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-androiddevice#android-device-set-default-timeout)
* method.
*/
timeout?: number;
}): Promise<AndroidWebView>;
/**
* Currently open WebViews.
*/
webViews(): Array<AndroidWebView>;
}
export interface AndroidInput {
/**
* Performs a drag between `from` and `to` points.
* @param from The start point of the drag.
* @param to The end point of the drag.
* @param steps The number of steps in the drag. Each step takes 5 milliseconds to complete.
*/
drag(from: {
x: number;
y: number;
}, to: {
x: number;
y: number;
}, steps: number): Promise<void>;
/**
* Presses the `key`.
* @param key Key to press.
*/
press(key: AndroidKey): Promise<void>;
/**
* Swipes following the path defined by `segments`.
* @param from The point to start swiping from.
* @param segments Points following the `from` point in the swipe gesture.
* @param steps The number of steps for each segment. Each step takes 5 milliseconds to complete, so 100 steps means half a second per each segment.
*/
swipe(from: {
x: number;
y: number;
}, segments: Array<{
x: number;
y: number;
}>, steps: number): Promise<void>;
/**
* Taps at the specified `point`.
* @param point The point to tap at.
*/
tap(point: {
x: number;
y: number;
}): Promise<void>;
/**
* Types `text` into currently focused widget.
* @param text Text to type.
*/
type(text: string): Promise<void>;
}
/**
* [AndroidSocket] is a way to communicate with a process launched on the [AndroidDevice]. Use
* [androidDevice.open(command)](https://playwright.dev/docs/api/class-androiddevice#android-device-open) to open a socket.
*/
export interface AndroidSocket {
/**
* Emitted when the socket is closed.
*/
on(event: 'close', listener: () => void): this;
/**
* Emitted when data is available to read from the socket.
*/
on(event: 'data', listener: (buffer: Buffer) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'close', listener: () => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'data', listener: (buffer: Buffer) => void): this;
/**
* Emitted when the socket is closed.
*/
addListener(event: 'close', listener: () => void): this;
/**
* Emitted when data is available to read from the socket.
*/
addListener(event: 'data', listener: (buffer: Buffer) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'close', listener: () => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'data', listener: (buffer: Buffer) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'close', listener: () => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'data', listener: (buffer: Buffer) => void): this;
/**
* Closes the socket.
*/
close(): Promise<void>;
/**
* Writes some `data` to the socket.
* @param data Data to write.
*/
write(data: Buffer): Promise<void>;
}
/**
* [AndroidWebView] represents a WebView open on the [AndroidDevice]. WebView is usually obtained using
* [androidDevice.webView(selector[, options])](https://playwright.dev/docs/api/class-androiddevice#android-device-web-view).
*/
export interface AndroidWebView {
/**
* Emitted when the WebView is closed.
*/
on(event: 'close', listener: () => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'close', listener: () => void): this;
/**
* Emitted when the WebView is closed.
*/
addListener(event: 'close', listener: () => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'close', listener: () => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'close', listener: () => void): this;
/**
* Connects to the WebView and returns a regular Playwright [Page] to interact with.
*/
page(): Promise<Page>;
/**
* WebView process PID.
*/
pid(): number;
/**
* WebView package identifier.
*/
pkg(): string;
}
/**
* - extends: [EventEmitter]
*
* A Browser is created via
* [browserType.launch([options])](https://playwright.dev/docs/api/class-browsertype#browser-type-launch). An example of
* using a [Browser] to create a [Page]:
*
* ```js
* const { firefox } = require('playwright'); // Or 'chromium' or 'webkit'.
*
* (async () => {
* const browser = await firefox.launch();
* const page = await browser.newPage();
* await page.goto('https://example.com');
* await browser.close();
* })();
* ```
*
*/
export interface Browser extends EventEmitter {
/**
* Emitted when Browser gets disconnected from the browser application. This might happen because of one of the following:
* - Browser application is closed or crashed.
* - The [browser.close()](https://playwright.dev/docs/api/class-browser#browser-close) method was called.
*/
on(event: 'disconnected', listener: (browser: Browser) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'disconnected', listener: (browser: Browser) => void): this;
/**
* Emitted when Browser gets disconnected from the browser application. This might happen because of one of the following:
* - Browser application is closed or crashed.
* - The [browser.close()](https://playwright.dev/docs/api/class-browser#browser-close) method was called.
*/
addListener(event: 'disconnected', listener: (browser: Browser) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'disconnected', listener: (browser: Browser) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'disconnected', listener: (browser: Browser) => void): this;
/**
* In case this browser is obtained using
* [browserType.launch([options])](https://playwright.dev/docs/api/class-browsertype#browser-type-launch), closes the
* browser and all of its pages (if any were opened).
*
* In case this browser is connected to, clears all created contexts belonging to this browser and disconnects from the
* browser server.
*
* The [Browser] object itself is considered to be disposed and cannot be used anymore.
*/
close(): Promise<void>;
/**
* Returns an array of all open browser contexts. In a newly created browser, this will return zero browser contexts.
*
* ```js
* const browser = await pw.webkit.launch();
* console.log(browser.contexts().length); // prints `0`
*
* const context = await browser.newContext();
* console.log(browser.contexts().length); // prints `1`
* ```
*
*/
contexts(): Array<BrowserContext>;
/**
* Indicates that the browser is connected.
*/
isConnected(): boolean;
/**
* > NOTE: CDP Sessions are only supported on Chromium-based browsers.
*
* Returns the newly created browser session.
*/
newBrowserCDPSession(): Promise<CDPSession>;
/**
* Creates a new browser context. It won't share cookies/cache with other browser contexts.
*
* ```js
* (async () => {
* const browser = await playwright.firefox.launch(); // Or 'chromium' or 'webkit'.
* // Create a new incognito browser context.
* const context = await browser.newContext();
* // Create a new page in a pristine context.
* const page = await context.newPage();
* await page.goto('https://example.com');
* })();
* ```
*
* @param options
*/
newContext(options?: BrowserContextOptions): Promise<BrowserContext>;
/**
* Creates a new page in a new browser context. Closing this page will close the context as well.
*
* This is a convenience API that should only be used for the single-page scenarios and short snippets. Production code and
* testing frameworks should explicitly create
* [browser.newContext([options])](https://playwright.dev/docs/api/class-browser#browser-new-context) followed by the
* [browserContext.newPage()](https://playwright.dev/docs/api/class-browsercontext#browser-context-new-page) to control
* their exact life times.
* @param options
*/
newPage(options?: {
/**
* Whether to automatically download all the attachments. Defaults to `false` where all the downloads are canceled.
*/
acceptDownloads?: boolean;
/**
* When using [page.goto(url[, options])](https://playwright.dev/docs/api/class-page#page-goto),
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route),
* [page.waitForURL(url[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-url),
* [page.waitForRequest(urlOrPredicate[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-request), or
* [page.waitForResponse(urlOrPredicate[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-response) it
* takes the base URL in consideration by using the [`URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL)
* constructor for building the corresponding URL. Examples:
* - baseURL: `http://localhost:3000` and navigating to `/bar.html` results in `http://localhost:3000/bar.html`
* - baseURL: `http://localhost:3000/foo/` and navigating to `./bar.html` results in `http://localhost:3000/foo/bar.html`
*/
baseURL?: string;
/**
* Toggles bypassing page's Content-Security-Policy.
*/
bypassCSP?: boolean;
/**
* Emulates `'prefers-colors-scheme'` media feature, supported values are `'light'`, `'dark'`, `'no-preference'`. See
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) for more details. Defaults
* to `'light'`.
*/
colorScheme?: "light"|"dark"|"no-preference";
/**
* Specify device scale factor (can be thought of as dpr). Defaults to `1`.
*/
deviceScaleFactor?: number;
/**
* An object containing additional HTTP headers to be sent with every request. All header values must be strings.
*/
extraHTTPHeaders?: { [key: string]: string; };
geolocation?: {
/**
* Latitude between -90 and 90.
*/
latitude: number;
/**
* Longitude between -180 and 180.
*/
longitude: number;
/**
* Non-negative accuracy value. Defaults to `0`.
*/
accuracy?: number;
};
/**
* Specifies if viewport supports touch events. Defaults to false.
*/
hasTouch?: boolean;
/**
* Credentials for [HTTP authentication](https://developer.mozilla.org/en-US/docs/Web/HTTP/Authentication).
*/
httpCredentials?: {
username: string;
password: string;
};
/**
* Whether to ignore HTTPS errors during navigation. Defaults to `false`.
*/
ignoreHTTPSErrors?: boolean;
/**
* Whether the `meta viewport` tag is taken into account and touch events are enabled. Defaults to `false`. Not supported
* in Firefox.
*/
isMobile?: boolean;
/**
* Whether or not to enable JavaScript in the context. Defaults to `true`.
*/
javaScriptEnabled?: boolean;
/**
* Specify user locale, for example `en-GB`, `de-DE`, etc. Locale will affect `navigator.language` value, `Accept-Language`
* request header value as well as number and date formatting rules.
*/
locale?: string;
/**
* Logger sink for Playwright logging.
*/
logger?: Logger;
/**
* Whether to emulate network being offline. Defaults to `false`.
*/
offline?: boolean;
/**
* A list of permissions to grant to all pages in this context. See
* [browserContext.grantPermissions(permissions[, options])](https://playwright.dev/docs/api/class-browsercontext#browser-context-grant-permissions)
* for more details.
*/
permissions?: Array<string>;
/**
* Network proxy settings to use with this context.
*
* > NOTE: For Chromium on Windows the browser needs to be launched with the global proxy for this option to work. If all
* contexts override the proxy, global proxy will be never used and can be any string, for example `launch({ proxy: {
* server: 'http://per-context' } })`.
*/
proxy?: {
/**
* Proxy to be used for all requests. HTTP and SOCKS proxies are supported, for example `http://myproxy.com:3128` or
* `socks5://myproxy.com:3128`. Short form `myproxy.com:3128` is considered an HTTP proxy.
*/
server: string;
/**
* Optional coma-separated domains to bypass proxy, for example `".com, chromium.org, .domain.com"`.
*/
bypass?: string;
/**
* Optional username to use if HTTP proxy requires authentication.
*/
username?: string;
/**
* Optional password to use if HTTP proxy requires authentication.
*/
password?: string;
};
/**
* Enables [HAR](http://www.softwareishard.com/blog/har-12-spec) recording for all pages into `recordHar.path` file. If not
* specified, the HAR is not recorded. Make sure to await
* [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for the HAR to be
* saved.
*/
recordHar?: {
/**
* Optional setting to control whether to omit request content from the HAR. Defaults to `false`.
*/
omitContent?: boolean;
/**
* Path on the filesystem to write the HAR file to.
*/
path: string;
};
/**
* Enables video recording for all pages into `recordVideo.dir` directory. If not specified videos are not recorded. Make
* sure to await [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for
* videos to be saved.
*/
recordVideo?: {
/**
* Path to the directory to put videos into.
*/
dir: string;
/**
* Optional dimensions of the recorded videos. If not specified the size will be equal to `viewport` scaled down to fit
* into 800x800. If `viewport` is not configured explicitly the video size defaults to 800x450. Actual picture of each page
* will be scaled down if necessary to fit the specified size.
*/
size?: {
/**
* Video frame width.
*/
width: number;
/**
* Video frame height.
*/
height: number;
};
};
/**
* Emulates `'prefers-reduced-motion'` media feature, supported values are `'reduce'`, `'no-preference'`. See
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) for more details. Defaults
* to `'no-preference'`.
*/
reducedMotion?: "reduce"|"no-preference";
/**
* Emulates consistent window screen size available inside web page via `window.screen`. Is only used when the `viewport`
* is set.
*/
screen?: {
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
};
/**
* Populates context with given storage state. This option can be used to initialize context with logged-in information
* obtained via
* [browserContext.storageState([options])](https://playwright.dev/docs/api/class-browsercontext#browser-context-storage-state).
* Either a path to the file with saved storage, or an object with the following fields:
*/
storageState?: string|{
/**
* Optional cookies to set for context
*/
cookies?: Array<{
name: string;
value: string;
/**
* Optional either url or domain / path are required
*/
url?: string;
/**
* Optional either url or domain / path are required
*/
domain?: string;
/**
* Optional either url or domain / path are required
*/
path?: string;
/**
* Optional Unix time in seconds.
*/
expires?: number;
/**
* Optional httpOnly flag
*/
httpOnly?: boolean;
/**
* Optional secure flag
*/
secure?: boolean;
/**
* Optional sameSite flag
*/
sameSite?: "Strict"|"Lax"|"None";
}>;
/**
* Optional localStorage to set for context
*/
origins?: Array<{
origin: string;
localStorage: Array<{
name: string;
value: string;
}>;
}>;
};
/**
* It specified, enables strict selectors mode for this context. In the strict selectors mode all operations on selectors
* that imply single target DOM element will throw when more than one element matches the selector. See [Locator] to learn
* more about the strict mode.
*/
strictSelectors?: boolean;
/**
* Changes the timezone of the context. See
* [ICU's metaZones.txt](https://cs.chromium.org/chromium/src/third_party/icu/source/data/misc/metaZones.txt?rcl=faee8bc70570192d82d2978a71e2a615788597d1)
* for a list of supported timezone IDs.
*/
timezoneId?: string;
/**
* Specific user agent to use in this context.
*/
userAgent?: string;
/**
* **DEPRECATED** Use `recordVideo` instead.
* @deprecated
*/
videoSize?: {
/**
* Video frame width.
*/
width: number;
/**
* Video frame height.
*/
height: number;
};
/**
* **DEPRECATED** Use `recordVideo` instead.
* @deprecated
*/
videosPath?: string;
/**
* Emulates consistent viewport for each page. Defaults to an 1280x720 viewport. `null` disables the default viewport.
*/
viewport?: null|{
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
};
}): Promise<Page>;
/**
* > NOTE: This API controls [Chromium Tracing](https://www.chromium.org/developers/how-tos/trace-event-profiling-tool)
* which is a low-level chromium-specific debugging tool. API to control [Playwright Tracing](../trace-viewer) could be
* found [here](https://playwright.dev/docs/class-tracing).
*
* You can use [browser.startTracing([page, options])](https://playwright.dev/docs/api/class-browser#browser-start-tracing)
* and [browser.stopTracing()](https://playwright.dev/docs/api/class-browser#browser-stop-tracing) to create a trace file
* that can be opened in Chrome DevTools performance panel.
*
* ```js
* await browser.startTracing(page, {path: 'trace.json'});
* await page.goto('https://www.google.com');
* await browser.stopTracing();
* ```
*
* @param page Optional, if specified, tracing includes screenshots of the given page.
* @param options
*/
startTracing(page?: Page, options?: {
/**
* specify custom categories to use instead of default.
*/
categories?: Array<string>;
/**
* A path to write the trace file to.
*/
path?: string;
/**
* captures screenshots in the trace.
*/
screenshots?: boolean;
}): Promise<void>;
/**
* > NOTE: This API controls [Chromium Tracing](https://www.chromium.org/developers/how-tos/trace-event-profiling-tool)
* which is a low-level chromium-specific debugging tool. API to control [Playwright Tracing](../trace-viewer) could be
* found [here](https://playwright.dev/docs/class-tracing).
*
* Returns the buffer with trace data.
*/
stopTracing(): Promise<Buffer>;
/**
* Returns the browser version.
*/
version(): string;
}
export interface BrowserServer {
/**
* Emitted when the browser server closes.
*/
on(event: 'close', listener: () => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'close', listener: () => void): this;
/**
* Emitted when the browser server closes.
*/
addListener(event: 'close', listener: () => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'close', listener: () => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'close', listener: () => void): this;
/**
* Closes the browser gracefully and makes sure the process is terminated.
*/
close(): Promise<void>;
/**
* Kills the browser process and waits for the process to exit.
*/
kill(): Promise<void>;
/**
* Spawned browser application process.
*/
process(): ChildProcess;
/**
* Browser websocket url.
*
* Browser websocket endpoint which can be used as an argument to
* [browserType.connect(wsEndpoint[, options])](https://playwright.dev/docs/api/class-browsertype#browser-type-connect) to
* establish connection to the browser.
*/
wsEndpoint(): string;
}
/**
* [ConsoleMessage] objects are dispatched by page via the
* [page.on('console')](https://playwright.dev/docs/api/class-page#page-event-console) event.
*/
export interface ConsoleMessage {
/**
* List of arguments passed to a `console` function call. See also
* [page.on('console')](https://playwright.dev/docs/api/class-page#page-event-console).
*/
args(): Array<JSHandle>;
location(): {
/**
* URL of the resource.
*/
url: string;
/**
* 0-based line number in the resource.
*/
lineNumber: number;
/**
* 0-based column number in the resource.
*/
columnNumber: number;
};
/**
* The text of the console message.
*/
text(): string;
/**
* One of the following values: `'log'`, `'debug'`, `'info'`, `'error'`, `'warning'`, `'dir'`, `'dirxml'`, `'table'`,
* `'trace'`, `'clear'`, `'startGroup'`, `'startGroupCollapsed'`, `'endGroup'`, `'assert'`, `'profile'`, `'profileEnd'`,
* `'count'`, `'timeEnd'`.
*/
type(): string;
}
/**
* Coverage gathers information about parts of JavaScript and CSS that were used by the page.
*
* An example of using JavaScript coverage to produce Istanbul report for page load:
*
* > NOTE: Coverage APIs are only supported on Chromium-based browsers.
*
* ```js
* const { chromium } = require('playwright');
* const v8toIstanbul = require('v8-to-istanbul');
*
* (async() => {
* const browser = await chromium.launch();
* const page = await browser.newPage();
* await page.coverage.startJSCoverage();
* await page.goto('https://chromium.org');
* const coverage = await page.coverage.stopJSCoverage();
* for (const entry of coverage) {
* const converter = new v8toIstanbul('', 0, { source: entry.source });
* await converter.load();
* converter.applyCoverage(entry.functions);
* console.log(JSON.stringify(converter.toIstanbul()));
* }
* await browser.close();
* })();
* ```
*
*/
export interface Coverage {
/**
* Returns coverage is started
* @param options
*/
startCSSCoverage(options?: {
/**
* Whether to reset coverage on every navigation. Defaults to `true`.
*/
resetOnNavigation?: boolean;
}): Promise<void>;
/**
* Returns coverage is started
*
* > NOTE: Anonymous scripts are ones that don't have an associated url. These are scripts that are dynamically created on
* the page using `eval` or `new Function`. If `reportAnonymousScripts` is set to `true`, anonymous scripts will have
* `__playwright_evaluation_script__` as their URL.
* @param options
*/
startJSCoverage(options?: {
/**
* Whether anonymous scripts generated by the page should be reported. Defaults to `false`.
*/
reportAnonymousScripts?: boolean;
/**
* Whether to reset coverage on every navigation. Defaults to `true`.
*/
resetOnNavigation?: boolean;
}): Promise<void>;
/**
* Returns the array of coverage reports for all stylesheets
*
* > NOTE: CSS Coverage doesn't include dynamically injected style tags without sourceURLs.
*/
stopCSSCoverage(): Promise<Array<{
/**
* StyleSheet URL
*/
url: string;
/**
* StyleSheet content, if available.
*/
text?: string;
/**
* StyleSheet ranges that were used. Ranges are sorted and non-overlapping.
*/
ranges: Array<{
/**
* A start offset in text, inclusive
*/
start: number;
/**
* An end offset in text, exclusive
*/
end: number;
}>;
}>>;
/**
* Returns the array of coverage reports for all scripts
*
* > NOTE: JavaScript Coverage doesn't include anonymous scripts by default. However, scripts with sourceURLs are reported.
*/
stopJSCoverage(): Promise<Array<{
/**
* Script URL
*/
url: string;
/**
* Script ID
*/
scriptId: string;
/**
* Script content, if applicable.
*/
source?: string;
/**
* V8-specific coverage format.
*/
functions: Array<{
functionName: string;
isBlockCoverage: boolean;
ranges: Array<{
count: number;
startOffset: number;
endOffset: number;
}>;
}>;
}>>;
}
/**
* [Dialog] objects are dispatched by page via the
* [page.on('dialog')](https://playwright.dev/docs/api/class-page#page-event-dialog) event.
*
* An example of using `Dialog` class:
*
* ```js
* const { chromium } = require('playwright'); // Or 'firefox' or 'webkit'.
*
* (async () => {
* const browser = await chromium.launch();
* const page = await browser.newPage();
* page.on('dialog', async dialog => {
* console.log(dialog.message());
* await dialog.dismiss();
* });
* await page.evaluate(() => alert('1'));
* await browser.close();
* })();
* ```
*
* > NOTE: Dialogs are dismissed automatically, unless there is a
* [page.on('dialog')](https://playwright.dev/docs/api/class-page#page-event-dialog) listener. When listener is present, it
* **must** either [dialog.accept([promptText])](https://playwright.dev/docs/api/class-dialog#dialog-accept) or
* [dialog.dismiss()](https://playwright.dev/docs/api/class-dialog#dialog-dismiss) the dialog - otherwise the page will
* [freeze](https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking) waiting for the dialog, and
* actions like click will never finish.
*/
export interface Dialog {
/**
* Returns when the dialog has been accepted.
* @param promptText A text to enter in prompt. Does not cause any effects if the dialog's `type` is not prompt. Optional.
*/
accept(promptText?: string): Promise<void>;
/**
* If dialog is prompt, returns default prompt value. Otherwise, returns empty string.
*/
defaultValue(): string;
/**
* Returns when the dialog has been dismissed.
*/
dismiss(): Promise<void>;
/**
* A message displayed in the dialog.
*/
message(): string;
/**
* Returns dialog's type, can be one of `alert`, `beforeunload`, `confirm` or `prompt`.
*/
type(): string;
}
/**
* [Download] objects are dispatched by page via the
* [page.on('download')](https://playwright.dev/docs/api/class-page#page-event-download) event.
*
* All the downloaded files belonging to the browser context are deleted when the browser context is closed.
*
* Download event is emitted once the download starts. Download path becomes available once download completes:
*
* ```js
* const [ download ] = await Promise.all([
* page.waitForEvent('download'), // wait for download to start
* page.click('a')
* ]);
* // wait for download to complete
* const path = await download.path();
* ```
*
* > NOTE: Browser context **must** be created with the `acceptDownloads` set to `true` when user needs access to the
* downloaded content. If `acceptDownloads` is not set, download events are emitted, but the actual download is not
* performed and user has no access to the downloaded files.
*/
export interface Download {
/**
* Cancels a download. Will not fail if the download is already finished or canceled. Upon successful cancellations,
* `download.failure()` would resolve to `'canceled'`.
*/
cancel(): Promise<void>;
/**
* Returns readable stream for current download or `null` if download failed.
*/
createReadStream(): Promise<null|Readable>;
/**
* Deletes the downloaded file. Will wait for the download to finish if necessary.
*/
delete(): Promise<void>;
/**
* Returns download error if any. Will wait for the download to finish if necessary.
*/
failure(): Promise<null|string>;
/**
* Get the page that the download belongs to.
*/
page(): Page;
/**
* Returns path to the downloaded file in case of successful download. The method will wait for the download to finish if
* necessary. The method throws when connected remotely.
*
* Note that the download's file name is a random GUID, use
* [download.suggestedFilename()](https://playwright.dev/docs/api/class-download#download-suggested-filename) to get
* suggested file name.
*/
path(): Promise<null|string>;
/**
* Copy the download to a user-specified path. It is safe to call this method while the download is still in progress. Will
* wait for the download to finish if necessary.
* @param path Path where the download should be copied.
*/
saveAs(path: string): Promise<void>;
/**
* Returns suggested filename for this download. It is typically computed by the browser from the
* [`Content-Disposition`](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Disposition) response header
* or the `download` attribute. See the spec on [whatwg](https://html.spec.whatwg.org/#downloading-resources). Different
* browsers can use different logic for computing it.
*/
suggestedFilename(): string;
/**
* Returns downloaded url.
*/
url(): string;
}
/**
* Playwright has **experimental** support for Electron automation. You can access electron namespace via:
*
* ```js
* const { _electron } = require('playwright');
* ```
*
* An example of the Electron automation script would be:
*
* ```js
* const { _electron: electron } = require('playwright');
*
* (async () => {
* // Launch Electron app.
* const electronApp = await electron.launch({ args: ['main.js'] });
*
* // Evaluation expression in the Electron context.
* const appPath = await electronApp.evaluate(async ({ app }) => {
* // This runs in the main Electron process, parameter here is always
* // the result of the require('electron') in the main app script.
* return app.getAppPath();
* });
* console.log(appPath);
*
* // Get the first window that the app opens, wait if necessary.
* const window = await electronApp.firstWindow();
* // Print the title.
* console.log(await window.title());
* // Capture a screenshot.
* await window.screenshot({ path: 'intro.png' });
* // Direct Electron console to Node terminal.
* window.on('console', console.log);
* // Click button.
* await window.click('text=Click me');
* // Exit app.
* await electronApp.close();
* })();
* ```
*
* Note that since you don't need Playwright to install web browsers when testing Electron, you can omit browser download
* via setting the following environment variable when installing Playwright:
*
* ```bash js
* PLAYWRIGHT_SKIP_BROWSER_DOWNLOAD=1 npm i -D playwright
* ```
*
*/
export interface Electron {
/**
* Launches electron application specified with the `executablePath`.
* @param options
*/
launch(options?: {
/**
* Whether to automatically download all the attachments. Defaults to `false` where all the downloads are canceled.
*/
acceptDownloads?: boolean;
/**
* Additional arguments to pass to the application when launching. You typically pass the main script name here.
*/
args?: Array<string>;
/**
* Toggles bypassing page's Content-Security-Policy.
*/
bypassCSP?: boolean;
/**
* Emulates `'prefers-colors-scheme'` media feature, supported values are `'light'`, `'dark'`, `'no-preference'`. See
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) for more details. Defaults
* to `'light'`.
*/
colorScheme?: "light"|"dark"|"no-preference";
/**
* Current working directory to launch application from.
*/
cwd?: string;
/**
* Specifies environment variables that will be visible to Electron. Defaults to `process.env`.
*/
env?: { [key: string]: string; };
/**
* Launches given Electron application. If not specified, launches the default Electron executable installed in this
* package, located at `node_modules/.bin/electron`.
*/
executablePath?: string;
/**
* An object containing additional HTTP headers to be sent with every request. All header values must be strings.
*/
extraHTTPHeaders?: { [key: string]: string; };
geolocation?: {
/**
* Latitude between -90 and 90.
*/
latitude: number;
/**
* Longitude between -180 and 180.
*/
longitude: number;
/**
* Non-negative accuracy value. Defaults to `0`.
*/
accuracy?: number;
};
/**
* Credentials for [HTTP authentication](https://developer.mozilla.org/en-US/docs/Web/HTTP/Authentication).
*/
httpCredentials?: {
username: string;
password: string;
};
/**
* Whether to ignore HTTPS errors during navigation. Defaults to `false`.
*/
ignoreHTTPSErrors?: boolean;
/**
* Specify user locale, for example `en-GB`, `de-DE`, etc. Locale will affect `navigator.language` value, `Accept-Language`
* request header value as well as number and date formatting rules.
*/
locale?: string;
/**
* Whether to emulate network being offline. Defaults to `false`.
*/
offline?: boolean;
/**
* Enables [HAR](http://www.softwareishard.com/blog/har-12-spec) recording for all pages into `recordHar.path` file. If not
* specified, the HAR is not recorded. Make sure to await
* [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for the HAR to be
* saved.
*/
recordHar?: {
/**
* Optional setting to control whether to omit request content from the HAR. Defaults to `false`.
*/
omitContent?: boolean;
/**
* Path on the filesystem to write the HAR file to.
*/
path: string;
};
/**
* Enables video recording for all pages into `recordVideo.dir` directory. If not specified videos are not recorded. Make
* sure to await [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for
* videos to be saved.
*/
recordVideo?: {
/**
* Path to the directory to put videos into.
*/
dir: string;
/**
* Optional dimensions of the recorded videos. If not specified the size will be equal to `viewport` scaled down to fit
* into 800x800. If `viewport` is not configured explicitly the video size defaults to 800x450. Actual picture of each page
* will be scaled down if necessary to fit the specified size.
*/
size?: {
/**
* Video frame width.
*/
width: number;
/**
* Video frame height.
*/
height: number;
};
};
/**
* Changes the timezone of the context. See
* [ICU's metaZones.txt](https://cs.chromium.org/chromium/src/third_party/icu/source/data/misc/metaZones.txt?rcl=faee8bc70570192d82d2978a71e2a615788597d1)
* for a list of supported timezone IDs.
*/
timezoneId?: string;
}): Promise<ElectronApplication>;
}
/**
* [FileChooser] objects are dispatched by the page in the
* [page.on('filechooser')](https://playwright.dev/docs/api/class-page#page-event-file-chooser) event.
*
* ```js
* const [fileChooser] = await Promise.all([
* page.waitForEvent('filechooser'),
* page.click('upload')
* ]);
* await fileChooser.setFiles('myfile.pdf');
* ```
*
*/
export interface FileChooser {
/**
* Returns input element associated with this file chooser.
*/
element(): ElementHandle;
/**
* Returns whether this file chooser accepts multiple files.
*/
isMultiple(): boolean;
/**
* Returns page this file chooser belongs to.
*/
page(): Page;
/**
* Sets the value of the file input this chooser is associated with. If some of the `filePaths` are relative paths, then
* they are resolved relative to the the current working directory. For empty array, clears the selected files.
* @param files
* @param options
*/
setFiles(files: string|Array<string>|{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}|Array<{
/**
* File name
*/
name: string;
/**
* File type
*/
mimeType: string;
/**
* File content
*/
buffer: Buffer;
}>, options?: {
/**
* Actions that initiate navigations are waiting for these navigations to happen and for pages to start loading. You can
* opt out of waiting via setting this flag. You would only need this option in the exceptional cases such as navigating to
* inaccessible pages. Defaults to `false`.
*/
noWaitAfter?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}): Promise<void>;
}
/**
* Keyboard provides an api for managing a virtual keyboard. The high level api is
* [keyboard.type(text[, options])](https://playwright.dev/docs/api/class-keyboard#keyboard-type), which takes raw
* characters and generates proper keydown, keypress/input, and keyup events on your page.
*
* For finer control, you can use [keyboard.down(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-down),
* [keyboard.up(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-up), and
* [keyboard.insertText(text)](https://playwright.dev/docs/api/class-keyboard#keyboard-insert-text) to manually fire events
* as if they were generated from a real keyboard.
*
* An example of holding down `Shift` in order to select and delete some text:
*
* ```js
* await page.keyboard.type('Hello World!');
* await page.keyboard.press('ArrowLeft');
*
* await page.keyboard.down('Shift');
* for (let i = 0; i < ' World'.length; i++)
* await page.keyboard.press('ArrowLeft');
* await page.keyboard.up('Shift');
*
* await page.keyboard.press('Backspace');
* // Result text will end up saying 'Hello!'
* ```
*
* An example of pressing uppercase `A`
*
* ```js
* await page.keyboard.press('Shift+KeyA');
* // or
* await page.keyboard.press('Shift+A');
* ```
*
* An example to trigger select-all with the keyboard
*
* ```js
* // on Windows and Linux
* await page.keyboard.press('Control+A');
* // on macOS
* await page.keyboard.press('Meta+A');
* ```
*
*/
export interface Keyboard {
/**
* Dispatches a `keydown` event.
*
* `key` can specify the intended [keyboardEvent.key](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key)
* value or a single character to generate the text for. A superset of the `key` values can be found
* [here](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:
*
* `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
* `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.
*
* Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.
*
* Holding down `Shift` will type the text that corresponds to the `key` in the upper case.
*
* If `key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective
* texts.
*
* If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`, subsequent key presses will be sent with that modifier
* active. To release the modifier key, use [keyboard.up(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-up).
*
* After the key is pressed once, subsequent calls to
* [keyboard.down(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-down) will have
* [repeat](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat) set to true. To release the key, use
* [keyboard.up(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-up).
*
* > NOTE: Modifier keys DO influence `keyboard.down`. Holding down `Shift` will type the text in upper case.
* @param key Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
*/
down(key: string): Promise<void>;
/**
* Dispatches only `input` event, does not emit the `keydown`, `keyup` or `keypress` events.
*
* ```js
* page.keyboard.insertText('嗨');
* ```
*
* > NOTE: Modifier keys DO NOT effect `keyboard.insertText`. Holding down `Shift` will not type the text in upper case.
* @param text Sets input to the specified text value.
*/
insertText(text: string): Promise<void>;
/**
* `key` can specify the intended [keyboardEvent.key](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key)
* value or a single character to generate the text for. A superset of the `key` values can be found
* [here](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:
*
* `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
* `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.
*
* Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.
*
* Holding down `Shift` will type the text that corresponds to the `key` in the upper case.
*
* If `key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective
* texts.
*
* Shortcuts such as `key: "Control+o"` or `key: "Control+Shift+T"` are supported as well. When specified with the
* modifier, modifier is pressed and being held while the subsequent key is being pressed.
*
* ```js
* const page = await browser.newPage();
* await page.goto('https://keycode.info');
* await page.keyboard.press('A');
* await page.screenshot({ path: 'A.png' });
* await page.keyboard.press('ArrowLeft');
* await page.screenshot({ path: 'ArrowLeft.png' });
* await page.keyboard.press('Shift+O');
* await page.screenshot({ path: 'O.png' });
* await browser.close();
* ```
*
* Shortcut for [keyboard.down(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-down) and
* [keyboard.up(key)](https://playwright.dev/docs/api/class-keyboard#keyboard-up).
* @param key Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
* @param options
*/
press(key: string, options?: {
/**
* Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0.
*/
delay?: number;
}): Promise<void>;
/**
* Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text.
*
* To press a special key, like `Control` or `ArrowDown`, use
* [keyboard.press(key[, options])](https://playwright.dev/docs/api/class-keyboard#keyboard-press).
*
* ```js
* await page.keyboard.type('Hello'); // Types instantly
* await page.keyboard.type('World', {delay: 100}); // Types slower, like a user
* ```
*
* > NOTE: Modifier keys DO NOT effect `keyboard.type`. Holding down `Shift` will not type the text in upper case.
* > NOTE: For characters that are not on a US keyboard, only an `input` event will be sent.
* @param text A text to type into a focused element.
* @param options
*/
type(text: string, options?: {
/**
* Time to wait between key presses in milliseconds. Defaults to 0.
*/
delay?: number;
}): Promise<void>;
/**
* Dispatches a `keyup` event.
* @param key Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
*/
up(key: string): Promise<void>;
}
/**
* Playwright generates a lot of logs and they are accessible via the pluggable logger sink.
*
* ```js
* const { chromium } = require('playwright'); // Or 'firefox' or 'webkit'.
*
* (async () => {
* const browser = await chromium.launch({
* logger: {
* isEnabled: (name, severity) => name === 'browser',
* log: (name, severity, message, args) => console.log(`${name} ${message}`)
* }
* });
* ...
* })();
* ```
*
*/
export interface Logger {
/**
* Determines whether sink is interested in the logger with the given name and severity.
* @param name logger name
* @param severity
*/
isEnabled(name: string, severity: "verbose"|"info"|"warning"|"error"): boolean;
/**
* @param name logger name
* @param severity
* @param message log message format
* @param args message arguments
* @param hints optional formatting hints
*/
log(name: string, severity: "verbose"|"info"|"warning"|"error", message: string|Error, args: Array<Object>, hints: {
/**
* Optional preferred logger color.
*/
color?: string;
}): void;
}
/**
* The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.
*
* Every `page` object has its own Mouse, accessible with
* [page.mouse](https://playwright.dev/docs/api/class-page#page-mouse).
*
* ```js
* // Using page.mouse to trace a 100x100 square.
* await page.mouse.move(0, 0);
* await page.mouse.down();
* await page.mouse.move(0, 100);
* await page.mouse.move(100, 100);
* await page.mouse.move(100, 0);
* await page.mouse.move(0, 0);
* await page.mouse.up();
* ```
*
*/
export interface Mouse {
/**
* Shortcut for [mouse.move(x, y[, options])](https://playwright.dev/docs/api/class-mouse#mouse-move),
* [mouse.down([options])](https://playwright.dev/docs/api/class-mouse#mouse-down),
* [mouse.up([options])](https://playwright.dev/docs/api/class-mouse#mouse-up).
* @param x
* @param y
* @param options
*/
click(x: number, y: number, options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* defaults to 1. See [UIEvent.detail].
*/
clickCount?: number;
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
}): Promise<void>;
/**
* Shortcut for [mouse.move(x, y[, options])](https://playwright.dev/docs/api/class-mouse#mouse-move),
* [mouse.down([options])](https://playwright.dev/docs/api/class-mouse#mouse-down),
* [mouse.up([options])](https://playwright.dev/docs/api/class-mouse#mouse-up),
* [mouse.down([options])](https://playwright.dev/docs/api/class-mouse#mouse-down) and
* [mouse.up([options])](https://playwright.dev/docs/api/class-mouse#mouse-up).
* @param x
* @param y
* @param options
*/
dblclick(x: number, y: number, options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds. Defaults to 0.
*/
delay?: number;
}): Promise<void>;
/**
* Dispatches a `mousedown` event.
* @param options
*/
down(options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* defaults to 1. See [UIEvent.detail].
*/
clickCount?: number;
}): Promise<void>;
/**
* Dispatches a `mousemove` event.
* @param x
* @param y
* @param options
*/
move(x: number, y: number, options?: {
/**
* defaults to 1. Sends intermediate `mousemove` events.
*/
steps?: number;
}): Promise<void>;
/**
* Dispatches a `mouseup` event.
* @param options
*/
up(options?: {
/**
* Defaults to `left`.
*/
button?: "left"|"right"|"middle";
/**
* defaults to 1. See [UIEvent.detail].
*/
clickCount?: number;
}): Promise<void>;
}
/**
* Whenever the page sends a request for a network resource the following sequence of events are emitted by [Page]:
* - [page.on('request')](https://playwright.dev/docs/api/class-page#page-event-request) emitted when the request is
* issued by the page.
* - [page.on('response')](https://playwright.dev/docs/api/class-page#page-event-response) emitted when/if the response
* status and headers are received for the request.
* - [page.on('requestfinished')](https://playwright.dev/docs/api/class-page#page-event-request-finished) emitted when
* the response body is downloaded and the request is complete.
*
* If request fails at some point, then instead of `'requestfinished'` event (and possibly instead of 'response' event),
* the [page.on('requestfailed')](https://playwright.dev/docs/api/class-page#page-event-request-failed) event is emitted.
*
* > NOTE: HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request will
* complete with `'requestfinished'` event.
*
* If request gets a 'redirect' response, the request is successfully finished with the 'requestfinished' event, and a new
* request is issued to a redirected url.
*/
export interface Request {
/**
* The method returns `null` unless this request has failed, as reported by `requestfailed` event.
*
* Example of logging of all the failed requests:
*
* ```js
* page.on('requestfailed', request => {
* console.log(request.url() + ' ' + request.failure().errorText);
* });
* ```
*
*/
failure(): null|{
/**
* Human-readable error message, e.g. `'net::ERR_FAILED'`.
*/
errorText: string;
};
/**
* Returns the [Frame] that initiated this request.
*/
frame(): Frame;
/**
* An object with HTTP headers associated with the request. All header names are lower-case.
*/
headers(): { [key: string]: string; };
/**
* Whether this request is driving frame's navigation.
*/
isNavigationRequest(): boolean;
/**
* Request's method (GET, POST, etc.)
*/
method(): string;
/**
* Request's post body, if any.
*/
postData(): null|string;
/**
* Request's post body in a binary form, if any.
*/
postDataBuffer(): null|Buffer;
/**
* Returns parsed request's body for `form-urlencoded` and JSON as a fallback if any.
*
* When the response is `application/x-www-form-urlencoded` then a key/value object of the values will be returned.
* Otherwise it will be parsed as JSON.
*/
postDataJSON(): null|any;
/**
* Request that was redirected by the server to this one, if any.
*
* When the server responds with a redirect, Playwright creates a new [Request] object. The two requests are connected by
* `redirectedFrom()` and `redirectedTo()` methods. When multiple server redirects has happened, it is possible to
* construct the whole redirect chain by repeatedly calling `redirectedFrom()`.
*
* For example, if the website `http://example.com` redirects to `https://example.com`:
*
* ```js
* const response = await page.goto('http://example.com');
* console.log(response.request().redirectedFrom().url()); // 'http://example.com'
* ```
*
* If the website `https://google.com` has no redirects:
*
* ```js
* const response = await page.goto('https://google.com');
* console.log(response.request().redirectedFrom()); // null
* ```
*
*/
redirectedFrom(): null|Request;
/**
* New request issued by the browser if the server responded with redirect.
*
* This method is the opposite of
* [request.redirectedFrom()](https://playwright.dev/docs/api/class-request#request-redirected-from):
*
* ```js
* console.log(request.redirectedFrom().redirectedTo() === request); // true
* ```
*
*/
redirectedTo(): null|Request;
/**
* Contains the request's resource type as it was perceived by the rendering engine. ResourceType will be one of the
* following: `document`, `stylesheet`, `image`, `media`, `font`, `script`, `texttrack`, `xhr`, `fetch`, `eventsource`,
* `websocket`, `manifest`, `other`.
*/
resourceType(): string;
/**
* Returns the matching [Response] object, or `null` if the response was not received due to error.
*/
response(): Promise<null|Response>;
/**
* Returns resource timing information for given request. Most of the timing values become available upon the response,
* `responseEnd` becomes available when request finishes. Find more information at
* [Resource Timing API](https://developer.mozilla.org/en-US/docs/Web/API/PerformanceResourceTiming).
*
* ```js
* const [request] = await Promise.all([
* page.waitForEvent('requestfinished'),
* page.goto('http://example.com')
* ]);
* console.log(request.timing());
* ```
*
*/
timing(): {
/**
* Request start time in milliseconds elapsed since January 1, 1970 00:00:00 UTC
*/
startTime: number;
/**
* Time immediately before the browser starts the domain name lookup for the resource. The value is given in milliseconds
* relative to `startTime`, -1 if not available.
*/
domainLookupStart: number;
/**
* Time immediately after the browser starts the domain name lookup for the resource. The value is given in milliseconds
* relative to `startTime`, -1 if not available.
*/
domainLookupEnd: number;
/**
* Time immediately before the user agent starts establishing the connection to the server to retrieve the resource. The
* value is given in milliseconds relative to `startTime`, -1 if not available.
*/
connectStart: number;
/**
* Time immediately before the browser starts the handshake process to secure the current connection. The value is given in
* milliseconds relative to `startTime`, -1 if not available.
*/
secureConnectionStart: number;
/**
* Time immediately before the user agent starts establishing the connection to the server to retrieve the resource. The
* value is given in milliseconds relative to `startTime`, -1 if not available.
*/
connectEnd: number;
/**
* Time immediately before the browser starts requesting the resource from the server, cache, or local resource. The value
* is given in milliseconds relative to `startTime`, -1 if not available.
*/
requestStart: number;
/**
* Time immediately after the browser starts requesting the resource from the server, cache, or local resource. The value
* is given in milliseconds relative to `startTime`, -1 if not available.
*/
responseStart: number;
/**
* Time immediately after the browser receives the last byte of the resource or immediately before the transport connection
* is closed, whichever comes first. The value is given in milliseconds relative to `startTime`, -1 if not available.
*/
responseEnd: number;
};
/**
* URL of the request.
*/
url(): string;
}
/**
* [Response] class represents responses which are received by page.
*/
export interface Response {
/**
* Returns the buffer with response body.
*/
body(): Promise<Buffer>;
/**
* Waits for this response to finish, returns failure error if request failed.
*/
finished(): Promise<null|Error>;
/**
* Returns the [Frame] that initiated this response.
*/
frame(): Frame;
/**
* Returns the object with HTTP headers associated with the response. All header names are lower-case.
*/
headers(): { [key: string]: string; };
/**
* Returns the JSON representation of response body.
*
* This method will throw if the response body is not parsable via `JSON.parse`.
*/
json(): Promise<Serializable>;
/**
* Contains a boolean stating whether the response was successful (status in the range 200-299) or not.
*/
ok(): boolean;
/**
* Returns the matching [Request] object.
*/
request(): Request;
/**
* Returns SSL and other security information.
*/
securityDetails(): Promise<null|{
/**
* Common Name component of the Issuer field. from the certificate. This should only be used for informational purposes.
* Optional.
*/
issuer?: string;
/**
* The specific TLS protocol used. (e.g. `TLS 1.3`). Optional.
*/
protocol?: string;
/**
* Common Name component of the Subject field from the certificate. This should only be used for informational purposes.
* Optional.
*/
subjectName?: string;
/**
* Unix timestamp (in seconds) specifying when this cert becomes valid. Optional.
*/
validFrom?: number;
/**
* Unix timestamp (in seconds) specifying when this cert becomes invalid. Optional.
*/
validTo?: number;
}>;
/**
* Returns the IP address and port of the server.
*/
serverAddr(): Promise<null|{
/**
* IPv4 or IPV6 address of the server.
*/
ipAddress: string;
port: number;
}>;
/**
* Contains the status code of the response (e.g., 200 for a success).
*/
status(): number;
/**
* Contains the status text of the response (e.g. usually an "OK" for a success).
*/
statusText(): string;
/**
* Returns the text representation of response body.
*/
text(): Promise<string>;
/**
* Contains the URL of the response.
*/
url(): string;
}
/**
* Whenever a network route is set up with
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route) or
* [browserContext.route(url, handler)](https://playwright.dev/docs/api/class-browsercontext#browser-context-route), the
* `Route` object allows to handle the route.
*/
export interface Route {
/**
* Aborts the route's request.
* @param errorCode Optional error code. Defaults to `failed`, could be one of the following: - `'aborted'` - An operation was aborted (due to user action)
* - `'accessdenied'` - Permission to access a resource, other than the network, was denied
* - `'addressunreachable'` - The IP address is unreachable. This usually means that there is no route to the specified
* host or network.
* - `'blockedbyclient'` - The client chose to block the request.
* - `'blockedbyresponse'` - The request failed because the response was delivered along with requirements which are not
* met ('X-Frame-Options' and 'Content-Security-Policy' ancestor checks, for instance).
* - `'connectionaborted'` - A connection timed out as a result of not receiving an ACK for data sent.
* - `'connectionclosed'` - A connection was closed (corresponding to a TCP FIN).
* - `'connectionfailed'` - A connection attempt failed.
* - `'connectionrefused'` - A connection attempt was refused.
* - `'connectionreset'` - A connection was reset (corresponding to a TCP RST).
* - `'internetdisconnected'` - The Internet connection has been lost.
* - `'namenotresolved'` - The host name could not be resolved.
* - `'timedout'` - An operation timed out.
* - `'failed'` - A generic failure occurred.
*/
abort(errorCode?: string): Promise<void>;
/**
* Continues route's request with optional overrides.
*
* ```js
* await page.route('**\/*', (route, request) => {
* // Override headers
* const headers = {
* ...request.headers(),
* foo: 'bar', // set "foo" header
* origin: undefined, // remove "origin" header
* };
* route.continue({headers});
* });
* ```
*
* @param options
*/
continue(options?: {
/**
* If set changes the request HTTP headers. Header values will be converted to a string.
*/
headers?: { [key: string]: string; };
/**
* If set changes the request method (e.g. GET or POST)
*/
method?: string;
/**
* If set changes the post data of request
*/
postData?: string|Buffer;
/**
* If set changes the request URL. New URL must have same protocol as original one.
*/
url?: string;
}): Promise<void>;
/**
* Fulfills route's request with given response.
*
* An example of fulfilling all requests with 404 responses:
*
* ```js
* await page.route('**\/*', route => {
* route.fulfill({
* status: 404,
* contentType: 'text/plain',
* body: 'Not Found!'
* });
* });
* ```
*
* An example of serving static file:
*
* ```js
* await page.route('**\/xhr_endpoint', route => route.fulfill({ path: 'mock_data.json' }));
* ```
*
* @param options
*/
fulfill(options?: {
/**
* Response body.
*/
body?: string|Buffer;
/**
* If set, equals to setting `Content-Type` response header.
*/
contentType?: string;
/**
* Response headers. Header values will be converted to a string.
*/
headers?: { [key: string]: string; };
/**
* File path to respond with. The content type will be inferred from file extension. If `path` is a relative path, then it
* is resolved relative to the current working directory.
*/
path?: string;
/**
* Response status code, defaults to `200`.
*/
status?: number;
}): Promise<void>;
/**
* A request to be routed.
*/
request(): Request;
}
/**
* Selectors can be used to install custom selector engines. See [Working with selectors](https://playwright.dev/docs/selectors) for more
* information.
*/
export interface Selectors {
/**
* An example of registering selector engine that queries elements based on a tag name:
*
* ```js
* const { selectors, firefox } = require('playwright'); // Or 'chromium' or 'webkit'.
*
* (async () => {
* // Must be a function that evaluates to a selector engine instance.
* const createTagNameEngine = () => ({
* // Returns the first element matching given selector in the root's subtree.
* query(root, selector) {
* return root.querySelector(selector);
* },
*
* // Returns all elements matching given selector in the root's subtree.
* queryAll(root, selector) {
* return Array.from(root.querySelectorAll(selector));
* }
* });
*
* // Register the engine. Selectors will be prefixed with "tag=".
* await selectors.register('tag', createTagNameEngine);
*
* const browser = await firefox.launch();
* const page = await browser.newPage();
* await page.setContent(`<div><button>Click me</button></div>`);
*
* // Use the selector prefixed with its name.
* const button = await page.$('tag=button');
* // Combine it with other selector engines.
* await page.click('tag=div >> text="Click me"');
* // Can use it in any methods supporting selectors.
* const buttonCount = await page.$$eval('tag=button', buttons => buttons.length);
*
* await browser.close();
* })();
* ```
*
* @param name Name that is used in selectors as a prefix, e.g. `{name: 'foo'}` enables `foo=myselectorbody` selectors. May only contain `[a-zA-Z0-9_]` characters.
* @param script Script that evaluates to a selector engine instance.
* @param options
*/
register(name: string, script: Function|string|{
/**
* Path to the JavaScript file. If `path` is a relative path, then it is resolved relative to the current working
* directory. Optional.
*/
path?: string;
/**
* Raw script content. Optional.
*/
content?: string;
}, options?: {
/**
* Whether to run this selector engine in isolated JavaScript environment. This environment has access to the same DOM, but
* not any JavaScript objects from the frame's scripts. Defaults to `false`. Note that running as a content script is not
* guaranteed when this engine is used together with other registered engines.
*/
contentScript?: boolean;
}): Promise<void>;
}
/**
* The Touchscreen class operates in main-frame CSS pixels relative to the top-left corner of the viewport. Methods on the
* touchscreen can only be used in browser contexts that have been initialized with `hasTouch` set to true.
*/
export interface Touchscreen {
/**
* Dispatches a `touchstart` and `touchend` event with a single touch at the position (`x`,`y`).
* @param x
* @param y
*/
tap(x: number, y: number): Promise<void>;
}
/**
* API for collecting and saving Playwright traces. Playwright traces can be opened using the Playwright CLI after
* Playwright script runs.
*
* Start with specifying the folder traces will be stored in:
*
* ```js
* const browser = await chromium.launch();
* const context = await browser.newContext();
* await context.tracing.start({ screenshots: true, snapshots: true });
* const page = await context.newPage();
* await page.goto('https://playwright.dev');
* await context.tracing.stop({ path: 'trace.zip' });
* ```
*
*/
export interface Tracing {
/**
* Start tracing.
*
* ```js
* await context.tracing.start({ screenshots: true, snapshots: true });
* const page = await context.newPage();
* await page.goto('https://playwright.dev');
* await context.tracing.stop({ path: 'trace.zip' });
* ```
*
* @param options
*/
start(options?: {
/**
* If specified, the trace is going to be saved into the file with the given name inside the `tracesDir` folder specified
* in [browserType.launch([options])](https://playwright.dev/docs/api/class-browsertype#browser-type-launch).
*/
name?: string;
/**
* Whether to capture screenshots during tracing. Screenshots are used to build a timeline preview.
*/
screenshots?: boolean;
/**
* Whether to capture DOM snapshot on every action.
*/
snapshots?: boolean;
}): Promise<void>;
/**
* Stop tracing.
* @param options
*/
stop(options?: {
/**
* Export trace into the file with the given name.
*/
path?: string;
}): Promise<void>;
}
/**
* When browser context is created with the `recordVideo` option, each page has a video object associated with it.
*
* ```js
* console.log(await page.video().path());
* ```
*
*/
export interface Video {
/**
* Deletes the video file. Will wait for the video to finish if necessary.
*/
delete(): Promise<void>;
/**
* Returns the file system path this video will be recorded to. The video is guaranteed to be written to the filesystem
* upon closing the browser context. This method throws when connected remotely.
*/
path(): Promise<string>;
/**
* Saves the video to a user-specified path. It is safe to call this method while the video is still in progress, or after
* the page has closed. This method waits until the page is closed and the video is fully saved.
* @param path Path where the video should be saved.
*/
saveAs(path: string): Promise<void>;
}
/**
* The [WebSocket] class represents websocket connections in the page.
*/
export interface WebSocket {
/**
* Fired when the websocket closes.
*/
on(event: 'close', listener: (webSocket: WebSocket) => void): this;
/**
* Fired when the websocket receives a frame.
*/
on(event: 'framereceived', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Fired when the websocket sends a frame.
*/
on(event: 'framesent', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Fired when the websocket has an error.
*/
on(event: 'socketerror', listener: (string: String) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'close', listener: (webSocket: WebSocket) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'framereceived', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'framesent', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Adds an event listener that will be automatically removed after it is triggered once. See `addListener` for more information about this event.
*/
once(event: 'socketerror', listener: (string: String) => void): this;
/**
* Fired when the websocket closes.
*/
addListener(event: 'close', listener: (webSocket: WebSocket) => void): this;
/**
* Fired when the websocket receives a frame.
*/
addListener(event: 'framereceived', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Fired when the websocket sends a frame.
*/
addListener(event: 'framesent', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Fired when the websocket has an error.
*/
addListener(event: 'socketerror', listener: (string: String) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'close', listener: (webSocket: WebSocket) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'framereceived', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'framesent', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
removeListener(event: 'socketerror', listener: (string: String) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'close', listener: (webSocket: WebSocket) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'framereceived', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'framesent', listener: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => void): this;
/**
* Removes an event listener added by `on` or `addListener`.
*/
off(event: 'socketerror', listener: (string: String) => void): this;
/**
* Indicates that the web socket has been closed.
*/
isClosed(): boolean;
/**
* Contains the URL of the WebSocket.
*/
url(): string;
/**
* Fired when the websocket closes.
*/
waitForEvent(event: 'close', optionsOrPredicate?: { predicate?: (webSocket: WebSocket) => boolean | Promise<boolean>, timeout?: number } | ((webSocket: WebSocket) => boolean | Promise<boolean>)): Promise<WebSocket>;
/**
* Fired when the websocket receives a frame.
*/
waitForEvent(event: 'framereceived', optionsOrPredicate?: { predicate?: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => boolean | Promise<boolean>, timeout?: number } | ((data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => boolean | Promise<boolean>)): Promise<{
/**
* frame payload
*/
payload: string|Buffer;
}>;
/**
* Fired when the websocket sends a frame.
*/
waitForEvent(event: 'framesent', optionsOrPredicate?: { predicate?: (data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => boolean | Promise<boolean>, timeout?: number } | ((data: {
/**
* frame payload
*/
payload: string|Buffer;
}) => boolean | Promise<boolean>)): Promise<{
/**
* frame payload
*/
payload: string|Buffer;
}>;
/**
* Fired when the websocket has an error.
*/
waitForEvent(event: 'socketerror', optionsOrPredicate?: { predicate?: (string: String) => boolean | Promise<boolean>, timeout?: number } | ((string: String) => boolean | Promise<boolean>)): Promise<String>;
}
export interface BrowserContextOptions {
/**
* Whether to automatically download all the attachments. Defaults to `false` where all the downloads are canceled.
*/
acceptDownloads?: boolean;
/**
* When using [page.goto(url[, options])](https://playwright.dev/docs/api/class-page#page-goto),
* [page.route(url, handler)](https://playwright.dev/docs/api/class-page#page-route),
* [page.waitForURL(url[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-url),
* [page.waitForRequest(urlOrPredicate[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-request), or
* [page.waitForResponse(urlOrPredicate[, options])](https://playwright.dev/docs/api/class-page#page-wait-for-response) it
* takes the base URL in consideration by using the [`URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL)
* constructor for building the corresponding URL. Examples:
* - baseURL: `http://localhost:3000` and navigating to `/bar.html` results in `http://localhost:3000/bar.html`
* - baseURL: `http://localhost:3000/foo/` and navigating to `./bar.html` results in `http://localhost:3000/foo/bar.html`
*/
baseURL?: string;
/**
* Toggles bypassing page's Content-Security-Policy.
*/
bypassCSP?: boolean;
/**
* Emulates `'prefers-colors-scheme'` media feature, supported values are `'light'`, `'dark'`, `'no-preference'`. See
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) for more details. Defaults
* to `'light'`.
*/
colorScheme?: "light"|"dark"|"no-preference";
/**
* Specify device scale factor (can be thought of as dpr). Defaults to `1`.
*/
deviceScaleFactor?: number;
/**
* An object containing additional HTTP headers to be sent with every request. All header values must be strings.
*/
extraHTTPHeaders?: { [key: string]: string; };
geolocation?: Geolocation;
/**
* Specifies if viewport supports touch events. Defaults to false.
*/
hasTouch?: boolean;
/**
* Credentials for [HTTP authentication](https://developer.mozilla.org/en-US/docs/Web/HTTP/Authentication).
*/
httpCredentials?: HTTPCredentials;
/**
* Whether to ignore HTTPS errors during navigation. Defaults to `false`.
*/
ignoreHTTPSErrors?: boolean;
/**
* Whether the `meta viewport` tag is taken into account and touch events are enabled. Defaults to `false`. Not supported
* in Firefox.
*/
isMobile?: boolean;
/**
* Whether or not to enable JavaScript in the context. Defaults to `true`.
*/
javaScriptEnabled?: boolean;
/**
* Specify user locale, for example `en-GB`, `de-DE`, etc. Locale will affect `navigator.language` value, `Accept-Language`
* request header value as well as number and date formatting rules.
*/
locale?: string;
/**
* Logger sink for Playwright logging.
*/
logger?: Logger;
/**
* Whether to emulate network being offline. Defaults to `false`.
*/
offline?: boolean;
/**
* A list of permissions to grant to all pages in this context. See
* [browserContext.grantPermissions(permissions[, options])](https://playwright.dev/docs/api/class-browsercontext#browser-context-grant-permissions)
* for more details.
*/
permissions?: Array<string>;
/**
* Network proxy settings to use with this context.
*
* > NOTE: For Chromium on Windows the browser needs to be launched with the global proxy for this option to work. If all
* contexts override the proxy, global proxy will be never used and can be any string, for example `launch({ proxy: {
* server: 'http://per-context' } })`.
*/
proxy?: {
/**
* Proxy to be used for all requests. HTTP and SOCKS proxies are supported, for example `http://myproxy.com:3128` or
* `socks5://myproxy.com:3128`. Short form `myproxy.com:3128` is considered an HTTP proxy.
*/
server: string;
/**
* Optional coma-separated domains to bypass proxy, for example `".com, chromium.org, .domain.com"`.
*/
bypass?: string;
/**
* Optional username to use if HTTP proxy requires authentication.
*/
username?: string;
/**
* Optional password to use if HTTP proxy requires authentication.
*/
password?: string;
};
/**
* Enables [HAR](http://www.softwareishard.com/blog/har-12-spec) recording for all pages into `recordHar.path` file. If not
* specified, the HAR is not recorded. Make sure to await
* [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for the HAR to be
* saved.
*/
recordHar?: {
/**
* Optional setting to control whether to omit request content from the HAR. Defaults to `false`.
*/
omitContent?: boolean;
/**
* Path on the filesystem to write the HAR file to.
*/
path: string;
};
/**
* Enables video recording for all pages into `recordVideo.dir` directory. If not specified videos are not recorded. Make
* sure to await [browserContext.close()](https://playwright.dev/docs/api/class-browsercontext#browser-context-close) for
* videos to be saved.
*/
recordVideo?: {
/**
* Path to the directory to put videos into.
*/
dir: string;
/**
* Optional dimensions of the recorded videos. If not specified the size will be equal to `viewport` scaled down to fit
* into 800x800. If `viewport` is not configured explicitly the video size defaults to 800x450. Actual picture of each page
* will be scaled down if necessary to fit the specified size.
*/
size?: {
/**
* Video frame width.
*/
width: number;
/**
* Video frame height.
*/
height: number;
};
};
/**
* Emulates `'prefers-reduced-motion'` media feature, supported values are `'reduce'`, `'no-preference'`. See
* [page.emulateMedia([options])](https://playwright.dev/docs/api/class-page#page-emulate-media) for more details. Defaults
* to `'no-preference'`.
*/
reducedMotion?: "reduce"|"no-preference";
/**
* Emulates consistent window screen size available inside web page via `window.screen`. Is only used when the `viewport`
* is set.
*/
screen?: {
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
};
/**
* Populates context with given storage state. This option can be used to initialize context with logged-in information
* obtained via
* [browserContext.storageState([options])](https://playwright.dev/docs/api/class-browsercontext#browser-context-storage-state).
* Either a path to the file with saved storage, or an object with the following fields:
*/
storageState?: string|{
/**
* Optional cookies to set for context
*/
cookies?: Array<{
name: string;
value: string;
/**
* Optional either url or domain / path are required
*/
url?: string;
/**
* Optional either url or domain / path are required
*/
domain?: string;
/**
* Optional either url or domain / path are required
*/
path?: string;
/**
* Optional Unix time in seconds.
*/
expires?: number;
/**
* Optional httpOnly flag
*/
httpOnly?: boolean;
/**
* Optional secure flag
*/
secure?: boolean;
/**
* Optional sameSite flag
*/
sameSite?: "Strict"|"Lax"|"None";
}>;
/**
* Optional localStorage to set for context
*/
origins?: Array<{
origin: string;
localStorage: Array<{
name: string;
value: string;
}>;
}>;
};
/**
* It specified, enables strict selectors mode for this context. In the strict selectors mode all operations on selectors
* that imply single target DOM element will throw when more than one element matches the selector. See [Locator] to learn
* more about the strict mode.
*/
strictSelectors?: boolean;
/**
* Changes the timezone of the context. See
* [ICU's metaZones.txt](https://cs.chromium.org/chromium/src/third_party/icu/source/data/misc/metaZones.txt?rcl=faee8bc70570192d82d2978a71e2a615788597d1)
* for a list of supported timezone IDs.
*/
timezoneId?: string;
/**
* Specific user agent to use in this context.
*/
userAgent?: string;
/**
* **DEPRECATED** Use `recordVideo` instead.
* @deprecated
*/
videoSize?: {
/**
* Video frame width.
*/
width: number;
/**
* Video frame height.
*/
height: number;
};
/**
* **DEPRECATED** Use `recordVideo` instead.
* @deprecated
*/
videosPath?: string;
/**
* Emulates consistent viewport for each page. Defaults to an 1280x720 viewport. `null` disables the default viewport.
*/
viewport?: null|ViewportSize;
}
export interface ViewportSize {
/**
* page width in pixels.
*/
width: number;
/**
* page height in pixels.
*/
height: number;
}
export interface HTTPCredentials {
username: string;
password: string;
}
export interface Geolocation {
/**
* Latitude between -90 and 90.
*/
latitude: number;
/**
* Longitude between -180 and 180.
*/
longitude: number;
/**
* Non-negative accuracy value. Defaults to `0`.
*/
accuracy?: number;
}
export interface LaunchOptions {
/**
* Additional arguments to pass to the browser instance. The list of Chromium flags can be found
* [here](http://peter.sh/experiments/chromium-command-line-switches/).
*/
args?: Array<string>;
/**
* Browser distribution channel. Supported values are "chrome", "chrome-beta", "chrome-dev", "chrome-canary", "msedge",
* "msedge-beta", "msedge-dev", "msedge-canary". Read more about using
* [Google Chrome and Microsoft Edge](https://playwright.dev/docs/browsers#google-chrome--microsoft-edge).
*/
channel?: string;
/**
* Enable Chromium sandboxing. Defaults to `false`.
*/
chromiumSandbox?: boolean;
/**
* **Chromium-only** Whether to auto-open a Developer Tools panel for each tab. If this option is `true`, the `headless`
* option will be set `false`.
*/
devtools?: boolean;
/**
* If specified, accepted downloads are downloaded into this directory. Otherwise, temporary directory is created and is
* deleted when browser is closed.
*/
downloadsPath?: string;
/**
* Specify environment variables that will be visible to the browser. Defaults to `process.env`.
*/
env?: { [key: string]: string|number|boolean; };
/**
* Path to a browser executable to run instead of the bundled one. If `executablePath` is a relative path, then it is
* resolved relative to the current working directory. Note that Playwright only works with the bundled Chromium, Firefox
* or WebKit, use at your own risk.
*/
executablePath?: string;
/**
* Firefox user preferences. Learn more about the Firefox user preferences at
* [`about:config`](https://support.mozilla.org/en-US/kb/about-config-editor-firefox).
*/
firefoxUserPrefs?: { [key: string]: string|number|boolean; };
/**
* Close the browser process on SIGHUP. Defaults to `true`.
*/
handleSIGHUP?: boolean;
/**
* Close the browser process on Ctrl-C. Defaults to `true`.
*/
handleSIGINT?: boolean;
/**
* Close the browser process on SIGTERM. Defaults to `true`.
*/
handleSIGTERM?: boolean;
/**
* Whether to run browser in headless mode. More details for
* [Chromium](https://developers.google.com/web/updates/2017/04/headless-chrome) and
* [Firefox](https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Headless_mode). Defaults to `true` unless the
* `devtools` option is `true`.
*/
headless?: boolean;
/**
* If `true`, Playwright does not pass its own configurations args and only uses the ones from `args`. If an array is
* given, then filters out the given default arguments. Dangerous option; use with care. Defaults to `false`.
*/
ignoreDefaultArgs?: boolean|Array<string>;
/**
* Logger sink for Playwright logging.
*/
logger?: Logger;
/**
* Network proxy settings.
*/
proxy?: {
/**
* Proxy to be used for all requests. HTTP and SOCKS proxies are supported, for example `http://myproxy.com:3128` or
* `socks5://myproxy.com:3128`. Short form `myproxy.com:3128` is considered an HTTP proxy.
*/
server: string;
/**
* Optional coma-separated domains to bypass proxy, for example `".com, chromium.org, .domain.com"`.
*/
bypass?: string;
/**
* Optional username to use if HTTP proxy requires authentication.
*/
username?: string;
/**
* Optional password to use if HTTP proxy requires authentication.
*/
password?: string;
};
/**
* Slows down Playwright operations by the specified amount of milliseconds. Useful so that you can see what is going on.
*/
slowMo?: number;
/**
* Maximum time in milliseconds to wait for the browser instance to start. Defaults to `30000` (30 seconds). Pass `0` to
* disable timeout.
*/
timeout?: number;
/**
* If specified, traces are saved into this directory.
*/
tracesDir?: string;
}
export interface ConnectOverCDPOptions {
/**
* Deprecated, use the first argument instead. Optional.
*/
endpointURL?: string;
/**
* Additional HTTP headers to be sent with connect request. Optional.
*/
headers?: { [key: string]: string; };
/**
* Logger sink for Playwright logging. Optional.
*/
logger?: Logger;
/**
* Slows down Playwright operations by the specified amount of milliseconds. Useful so that you can see what is going on.
* Defaults to 0.
*/
slowMo?: number;
/**
* Maximum time in milliseconds to wait for the connection to be established. Defaults to `30000` (30 seconds). Pass `0` to
* disable timeout.
*/
timeout?: number;
}
export interface ConnectOptions {
/**
* Additional HTTP headers to be sent with web socket connect request. Optional.
*/
headers?: { [key: string]: string; };
/**
* Logger sink for Playwright logging. Optional.
*/
logger?: Logger;
/**
* Slows down Playwright operations by the specified amount of milliseconds. Useful so that you can see what is going on.
* Defaults to 0.
*/
slowMo?: number;
/**
* Maximum time in milliseconds to wait for the connection to be established. Defaults to `30000` (30 seconds). Pass `0` to
* disable timeout.
*/
timeout?: number;
}
interface ElementHandleWaitForSelectorOptions {
/**
* Defaults to `'visible'`. Can be either:
* - `'attached'` - wait for element to be present in DOM.
* - `'detached'` - wait for element to not be present in DOM.
* - `'visible'` - wait for element to have non-empty bounding box and no `visibility:hidden`. Note that element without
* any content or with `display:none` has an empty bounding box and is not considered visible.
* - `'hidden'` - wait for element to be either detached from DOM, or have an empty bounding box or `visibility:hidden`.
* This is opposite to the `'visible'` option.
*/
state?: "attached"|"detached"|"visible"|"hidden";
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}
export interface Cookie {
name: string;
value: string;
domain: string;
path: string;
/**
* Unix time in seconds.
*/
expires: number;
httpOnly: boolean;
secure: boolean;
sameSite: "Strict"|"Lax"|"None";
}
interface PageWaitForSelectorOptions {
/**
* Defaults to `'visible'`. Can be either:
* - `'attached'` - wait for element to be present in DOM.
* - `'detached'` - wait for element to not be present in DOM.
* - `'visible'` - wait for element to have non-empty bounding box and no `visibility:hidden`. Note that element without
* any content or with `display:none` has an empty bounding box and is not considered visible.
* - `'hidden'` - wait for element to be either detached from DOM, or have an empty bounding box or `visibility:hidden`.
* This is opposite to the `'visible'` option.
*/
state?: "attached"|"detached"|"visible"|"hidden";
/**
* When true, the call requires selector to resolve to a single element. If given selector resolves to more then one
* element, the call throws an exception.
*/
strict?: boolean;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
}
interface PageWaitForFunctionOptions {
/**
* If `polling` is `'raf'`, then `pageFunction` is constantly executed in `requestAnimationFrame` callback. If `polling` is
* a number, then it is treated as an interval in milliseconds at which the function would be executed. Defaults to `raf`.
*/
polling?: number|"raf";
/**
* maximum time to wait for in milliseconds. Defaults to `30000` (30 seconds). Pass `0` to disable timeout. The default
* value can be changed by using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout).
*/
timeout?: number;
}
export interface PageScreenshotOptions {
/**
* An object which specifies clipping of the resulting image. Should have the following fields:
*/
clip?: {
/**
* x-coordinate of top-left corner of clip area
*/
x: number;
/**
* y-coordinate of top-left corner of clip area
*/
y: number;
/**
* width of clipping area
*/
width: number;
/**
* height of clipping area
*/
height: number;
};
/**
* When true, takes a screenshot of the full scrollable page, instead of the currently visible viewport. Defaults to
* `false`.
*/
fullPage?: boolean;
/**
* Hides default white background and allows capturing screenshots with transparency. Not applicable to `jpeg` images.
* Defaults to `false`.
*/
omitBackground?: boolean;
/**
* The file path to save the image to. The screenshot type will be inferred from file extension. If `path` is a relative
* path, then it is resolved relative to the current working directory. If no path is provided, the image won't be saved to
* the disk.
*/
path?: string;
/**
* The quality of the image, between 0-100. Not applicable to `png` images.
*/
quality?: number;
/**
* Maximum time in milliseconds, defaults to 30 seconds, pass `0` to disable timeout. The default value can be changed by
* using the
* [browserContext.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-browsercontext#browser-context-set-default-timeout)
* or [page.setDefaultTimeout(timeout)](https://playwright.dev/docs/api/class-page#page-set-default-timeout) methods.
*/
timeout?: number;
/**
* Specify screenshot type, defaults to `png`.
*/
type?: "png"|"jpeg";
}
type Devices = {
"Blackberry PlayBook": DeviceDescriptor;
"Blackberry PlayBook landscape": DeviceDescriptor;
"BlackBerry Z30": DeviceDescriptor;
"BlackBerry Z30 landscape": DeviceDescriptor;
"Galaxy Note 3": DeviceDescriptor;
"Galaxy Note 3 landscape": DeviceDescriptor;
"Galaxy Note II": DeviceDescriptor;
"Galaxy Note II landscape": DeviceDescriptor;
"Galaxy S III": DeviceDescriptor;
"Galaxy S III landscape": DeviceDescriptor;
"Galaxy S5": DeviceDescriptor;
"Galaxy S5 landscape": DeviceDescriptor;
"Galaxy S8": DeviceDescriptor;
"Galaxy S8 landscape": DeviceDescriptor;
"Galaxy S9+": DeviceDescriptor;
"Galaxy S9+ landscape": DeviceDescriptor;
"Galaxy Tab S4": DeviceDescriptor;
"Galaxy Tab S4 landscape": DeviceDescriptor;
"iPad (gen 6)": DeviceDescriptor;
"iPad (gen 6) landscape": DeviceDescriptor;
"iPad (gen 7)": DeviceDescriptor;
"iPad (gen 7) landscape": DeviceDescriptor;
"iPad Mini": DeviceDescriptor;
"iPad Mini landscape": DeviceDescriptor;
"iPad Pro 11": DeviceDescriptor;
"iPad Pro 11 landscape": DeviceDescriptor;
"iPhone 6": DeviceDescriptor;
"iPhone 6 landscape": DeviceDescriptor;
"iPhone 6 Plus": DeviceDescriptor;
"iPhone 6 Plus landscape": DeviceDescriptor;
"iPhone 7": DeviceDescriptor;
"iPhone 7 landscape": DeviceDescriptor;
"iPhone 7 Plus": DeviceDescriptor;
"iPhone 7 Plus landscape": DeviceDescriptor;
"iPhone 8": DeviceDescriptor;
"iPhone 8 landscape": DeviceDescriptor;
"iPhone 8 Plus": DeviceDescriptor;
"iPhone 8 Plus landscape": DeviceDescriptor;
"iPhone SE": DeviceDescriptor;
"iPhone SE landscape": DeviceDescriptor;
"iPhone X": DeviceDescriptor;
"iPhone X landscape": DeviceDescriptor;
"iPhone XR": DeviceDescriptor;
"iPhone XR landscape": DeviceDescriptor;
"iPhone 11": DeviceDescriptor;
"iPhone 11 landscape": DeviceDescriptor;
"iPhone 11 Pro": DeviceDescriptor;
"iPhone 11 Pro landscape": DeviceDescriptor;
"iPhone 11 Pro Max": DeviceDescriptor;
"iPhone 11 Pro Max landscape": DeviceDescriptor;
"iPhone 12": DeviceDescriptor;
"iPhone 12 landscape": DeviceDescriptor;
"iPhone 12 Pro": DeviceDescriptor;
"iPhone 12 Pro landscape": DeviceDescriptor;
"iPhone 12 Pro Max": DeviceDescriptor;
"iPhone 12 Pro Max landscape": DeviceDescriptor;
"JioPhone 2": DeviceDescriptor;
"JioPhone 2 landscape": DeviceDescriptor;
"Kindle Fire HDX": DeviceDescriptor;
"Kindle Fire HDX landscape": DeviceDescriptor;
"LG Optimus L70": DeviceDescriptor;
"LG Optimus L70 landscape": DeviceDescriptor;
"Microsoft Lumia 550": DeviceDescriptor;
"Microsoft Lumia 550 landscape": DeviceDescriptor;
"Microsoft Lumia 950": DeviceDescriptor;
"Microsoft Lumia 950 landscape": DeviceDescriptor;
"Nexus 10": DeviceDescriptor;
"Nexus 10 landscape": DeviceDescriptor;
"Nexus 4": DeviceDescriptor;
"Nexus 4 landscape": DeviceDescriptor;
"Nexus 5": DeviceDescriptor;
"Nexus 5 landscape": DeviceDescriptor;
"Nexus 5X": DeviceDescriptor;
"Nexus 5X landscape": DeviceDescriptor;
"Nexus 6": DeviceDescriptor;
"Nexus 6 landscape": DeviceDescriptor;
"Nexus 6P": DeviceDescriptor;
"Nexus 6P landscape": DeviceDescriptor;
"Nexus 7": DeviceDescriptor;
"Nexus 7 landscape": DeviceDescriptor;
"Nokia Lumia 520": DeviceDescriptor;
"Nokia Lumia 520 landscape": DeviceDescriptor;
"Nokia N9": DeviceDescriptor;
"Nokia N9 landscape": DeviceDescriptor;
"Pixel 2": DeviceDescriptor;
"Pixel 2 landscape": DeviceDescriptor;
"Pixel 2 XL": DeviceDescriptor;
"Pixel 2 XL landscape": DeviceDescriptor;
"Pixel 3": DeviceDescriptor;
"Pixel 3 landscape": DeviceDescriptor;
"Pixel 4": DeviceDescriptor;
"Pixel 4 landscape": DeviceDescriptor;
"Pixel 4a (5G)": DeviceDescriptor;
"Pixel 4a (5G) landscape": DeviceDescriptor;
"Pixel 5": DeviceDescriptor;
"Pixel 5 landscape": DeviceDescriptor;
"Moto G4": DeviceDescriptor;
"Moto G4 landscape": DeviceDescriptor;
"Desktop Chrome HiDPI": DeviceDescriptor;
"Desktop Edge HiDPI": DeviceDescriptor;
"Desktop Firefox HiDPI": DeviceDescriptor;
"Desktop Safari": DeviceDescriptor;
"Desktop Chrome": DeviceDescriptor;
"Desktop Edge": DeviceDescriptor;
"Desktop Firefox": DeviceDescriptor;
[key: string]: DeviceDescriptor;
}
export interface ChromiumBrowserContext extends BrowserContext { }
export interface ChromiumBrowser extends Browser { }
export interface FirefoxBrowser extends Browser { }
export interface WebKitBrowser extends Browser { }
export interface ChromiumCoverage extends Coverage { }