playwright/browser_patches/winldd
2023-02-21 11:46:10 -08:00
..
.gitignore devops: build winldd on buildbots (#3917) 2020-09-18 09:43:43 -07:00
archive.sh chore: use helper functions to define platforms (#13707) 2022-04-22 12:35:35 -07:00
BUILD_NUMBER Revert "browser(winldd): attempt to fix dependency loading on windows (#7790)" (#7948) 2021-08-02 16:28:16 +02:00
build.sh chore: use helper functions to define platforms (#13707) 2022-04-22 12:35:35 -07:00
buildwin.bat devops: hardcode build number in winldd executable (#3923) 2020-09-18 14:51:08 -07:00
clean.sh devops: build winldd on buildbots (#3917) 2020-09-18 09:43:43 -07:00
EXPECTED_BUILDS devops: refactor check_cdn.sh script (#5835) 2021-03-16 01:14:45 -07:00
PrintDeps.cpp Revert "browser(winldd): attempt to fix dependency loading on windows (#7790)" (#7948) 2021-08-02 16:28:16 +02:00
PrintDeps.sln devops: build winldd on buildbots (#3917) 2020-09-18 09:43:43 -07:00
PrintDeps.vcxproj fix(winldd): make linker set checksum to make antiviruses happy (#4197) 2020-10-20 13:59:44 -07:00
PrintDeps.vcxproj.filters devops: build winldd on buildbots (#3917) 2020-09-18 09:43:43 -07:00
PrintDeps.vcxproj.user devops: build winldd on buildbots (#3917) 2020-09-18 09:43:43 -07:00
README.md chore: update browser patches as of Jan 11, 2023 (#21068) 2023-02-21 11:46:10 -08:00

Tool for printing .exe and .dll dependencies on Windows

This is similar to ldd on linux in that loads specified files and tries to resolve all DLLs referenced by it, printing in the formar <lib name> => <full path> | "no found" To minimize dependencies we link all C runtime libraries statically, there is still one dynamic dependency on dbghelp.dll which is supposed to be preinstalled on all Windows machines.

Build instructions

Open PrintDeps.sln solution in Visual Studio 2019 and build x64/Release configuration. We currently commit output binary into bin/PrintDeps.exe and bundle it in every npm.