mirror of
https://github.com/microsoft/playwright.git
synced 2024-12-16 07:33:35 +03:00
277eca1b98
Before that it actually didn't install all needed dependencies and failed after that when starting the compiler suite. WebKit also installs dependencies with apt, so it should be fine to install them on OS level.
127 lines
4.5 KiB
Bash
Executable File
127 lines
4.5 KiB
Bash
Executable File
#!/bin/bash
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set -e
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set +x
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RUST_VERSION="1.49.0"
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CBINDGEN_VERSION="0.19.0"
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# Certain minimal SDK Version is required by firefox
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MACOS_SDK_VERSION="10.12"
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# XCode version can be determined from https://en.wikipedia.org/wiki/Xcode
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XCODE_VERSION_WITH_REQUIRED_SDK_VERSION="8.3.3"
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trap "cd $(pwd -P)" EXIT
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cd "$(dirname $0)"
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SCRIPT_FOLDER="$(pwd -P)"
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if [[ ! -z "${FF_CHECKOUT_PATH}" ]]; then
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cd "${FF_CHECKOUT_PATH}"
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echo "WARNING: checkout path from FF_CHECKOUT_PATH env: ${FF_CHECKOUT_PATH}"
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else
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cd "checkout"
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fi
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rm -rf .mozconfig
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if [[ "$(uname)" == "Darwin" ]]; then
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if [[ $(uname -m) == "arm64" ]]; then
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# Building on Apple Silicon requires XCode12.2 and does not require any extra SDKs.
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if ! [[ -d "/Applications/Xcode12.2.app" ]]; then
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echo "As of Jan 2021, building Firefox on Apple Silicon requires XCode 12.2"
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echo "Make sure there's an /Applications/Xcode12.2.app"
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echo "Download XCode from https://developer.apple.com/download/more/"
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echo ""
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exit 1
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fi
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export DEVELOPER_DIR=/Applications/Xcode12.2.app/Contents/Developer
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else
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# Firefox currently does not build on 10.15 out of the box - it requires SDK for 10.12.
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# Make sure the SDK is out there.
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if ! [[ -d $HOME/SDK-archive/MacOSX${MACOS_SDK_VERSION}.sdk ]]; then
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echo "As of Dec 2020, Firefox does not build on Mac without ${MACOS_SDK_VERSION} SDK."
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echo "Download XCode ${XCODE_VERSION_WITH_REQUIRED_SDK_VERSION} from https://developer.apple.com/download/more/ and"
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echo "extract SDK to $HOME/SDK-archive/MacOSX${MACOS_SDK_VERSION}.sdk"
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echo ""
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echo "More info: https://firefox-source-docs.mozilla.org/setup/macos_build.html"
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exit 1
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else
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echo "-- configuting .mozconfig with ${MACOS_SDK_VERSION} SDK path"
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echo "ac_add_options --with-macos-sdk=$HOME/SDK-archive/MacOSX${MACOS_SDK_VERSION}.sdk/" >> .mozconfig
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fi
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fi
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echo "-- building on Mac"
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elif [[ "$(uname)" == "Linux" ]]; then
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echo "-- building on Linux"
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echo "ac_add_options --disable-av1" >> .mozconfig
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elif [[ "$(uname)" == MINGW* ]]; then
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echo "ac_add_options --disable-update-agent" >> .mozconfig
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echo "ac_add_options --disable-default-browser-agent" >> .mozconfig
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DLL_FILE=""
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if [[ $1 == "--win64" ]]; then
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echo "-- building win64 build on MINGW"
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echo "ac_add_options --target=x86_64-pc-mingw32" >> .mozconfig
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echo "ac_add_options --host=x86_64-pc-mingw32" >> .mozconfig
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DLL_FILE=$("C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -find '**\Redist\MSVC\*\x64\**\vcruntime140.dll')
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else
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echo "-- building win32 build on MINGW"
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DLL_FILE=$("C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -find '**\Redist\MSVC\*\x86\**\vcruntime140.dll')
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fi
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WIN32_REDIST_DIR=$(dirname "$DLL_FILE")
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if ! [[ -d $WIN32_REDIST_DIR ]]; then
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echo "ERROR: cannot find MS VS C++ redistributable $WIN32_REDIST_DIR"
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exit 1;
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fi
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else
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echo "ERROR: cannot upload on this platform!" 1>&2
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exit 1;
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fi
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OBJ_FOLDER="obj-build-playwright"
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echo "mk_add_options MOZ_OBJDIR=@TOPSRCDIR@/${OBJ_FOLDER}" >> .mozconfig
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echo "ac_add_options --disable-crashreporter" >> .mozconfig
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if [[ $1 == "--full" || $2 == "--full" ]]; then
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if [[ "$(uname)" == "Darwin" && "$(uname -m)" == "arm64" ]]; then
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./mach artifact toolchain --from-build macosx64-node
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rm -rf "$HOME/.mozbuild/node"
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mv node "$HOME/.mozbuild/"
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elif [[ "$(uname)" == "Darwin" || "$(uname)" == "Linux" ]]; then
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SHELL=/bin/sh ./mach --no-interactive bootstrap --application-choice=browser
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fi
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if [[ ! -z "${WIN32_REDIST_DIR}" ]]; then
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# Having this option in .mozconfig kills incremental compilation.
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echo "export WIN32_REDIST_DIR=\"$WIN32_REDIST_DIR\"" >> .mozconfig
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fi
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fi
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if ! [[ -f "$HOME/.mozbuild/_virtualenvs/mach/bin/python" ]]; then
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./mach create-mach-environment
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fi
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if [[ $1 == "--juggler" ]]; then
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./mach build faster
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else
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# TODO: rustup is not in the PATH on Windows
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if command -v rustup >/dev/null; then
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# We manage Rust version ourselves.
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echo "-- Using rust v${RUST_VERSION}"
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rustup install "${RUST_VERSION}"
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rustup default "${RUST_VERSION}"
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fi
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# TODO: cargo is not in the PATH on Windows
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if command -v cargo >/dev/null; then
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echo "-- Using cbindgen v${CBINDGEN_VERSION}"
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cargo install cbindgen --version "${CBINDGEN_VERSION}"
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fi
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./mach build
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fi
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if [[ "$(uname)" == "Darwin" ]]; then
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node "${SCRIPT_FOLDER}"/install-preferences.js $PWD/${OBJ_FOLDER}/dist
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else
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node "${SCRIPT_FOLDER}"/install-preferences.js $PWD/${OBJ_FOLDER}/dist/bin
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fi
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