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Fix compile with glm 1.0.0+ and musl libc (#185)
* bugfix: fix compilation with glm 1.0.0+ GLM_ENABLE_EXPERIMENTAL has guarded inclusion of glm/gtx/transform.hpp since version 1.0.0. * bugfix: fix compilation on musl libc isinff is deprecated since C99 and only glibc still implements it nowadays while musl libc doesn't, replace it with the modern counterpart and start using the C++ overload. Meanwhile M_PIf is a glibc 2.35+ macro which doesn't exist on musl libc math.h, so just use M_PI which seems to work the same in this case.
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@ -21,8 +21,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <mir/server_action_queue.h>
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#define MIR_LOG_COMPONENT "animator"
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#include <mir/log.h>
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#define _USE_MATH_DEFINES
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#include <cmath>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/transform.hpp>
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#include <utility>
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@ -42,7 +41,7 @@ inline float get_percent_complete(float target, float real)
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return 1.f;
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float percent = real / target;
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if (isinff(percent) != 0 || percent > 1.f)
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if (std::isinf(percent) != 0 || percent > 1.f)
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return 1.f;
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else
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return percent;
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@ -140,11 +139,11 @@ inline float ease(AnimationDefinition const& defintion, float t)
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case EaseFunction::linear:
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return t;
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case EaseFunction::ease_in_sine:
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return 1 - cosf((t * M_PIf) / 2.f);
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return 1 - cosf((t * M_PI) / 2.f);
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case EaseFunction::ease_in_out_sine:
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return -(cosf(M_PIf * t) - 1) / 2;
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return -(cosf(M_PI * t) - 1) / 2;
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case EaseFunction::ease_out_sine:
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return sinf((t * M_PIf) / 2.f);
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return sinf((t * M_PI) / 2.f);
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case EaseFunction::ease_in_quad:
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return t * t;
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case EaseFunction::ease_out_quad:
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@ -25,6 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "output_content.h"
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#include "window_helpers.h"
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#include "workspace_manager.h"
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/transform.hpp>
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#include <mir/log.h>
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#include <mir/scene/surface.h>
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@ -17,6 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "window_metadata.h"
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#include "output_content.h"
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/transform.hpp>
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using namespace miracle;
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