mosesdecoder/moses/Syntax/SHyperedgeBundleScorer.h

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#pragma once
#include "SHyperedgeBundle.h"
namespace Moses
{
namespace Syntax
{
struct SHyperedgeBundleScorer
{
public:
static float Score(const SHyperedgeBundle &bundle) {
const TargetPhrase &targetPhrase = **(bundle.translations->begin());
float score = targetPhrase.GetFutureScore();
for (std::vector<const SVertexBeam*>::const_iterator p =
bundle.beams.begin(); p != bundle.beams.end(); ++p) {
const SVertexBeam *beam = *p;
if (beam->front()->best) {
score += beam->front()->best->score;
}
}
return score;
}
};
} // Syntax
} // Moses