2014-06-04 19:52:57 +04:00
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#pragma once
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#include <string>
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#include "StatelessFeatureFunction.h"
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namespace Moses
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{
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// Rule Scope - not quite completely implemented yet
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class SpanLength : public StatelessFeatureFunction
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{
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public:
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SpanLength(const std::string &line);
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virtual bool IsUseable(const FactorMask &mask) const
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{ return true; }
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2014-07-10 01:35:59 +04:00
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virtual void EvaluateInIsolation(const Phrase &source
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2014-06-04 19:52:57 +04:00
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, const TargetPhrase &targetPhrase
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, ScoreComponentCollection &scoreBreakdown
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, ScoreComponentCollection &estimatedFutureScore) const;
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virtual void Evaluate(const InputType &input
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, const InputPath &inputPath
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, const TargetPhrase &targetPhrase
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, const StackVec *stackVec
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, ScoreComponentCollection &scoreBreakdown
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, ScoreComponentCollection *estimatedFutureScore = NULL) const;
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virtual void Evaluate(const Hypothesis& hypo,
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ScoreComponentCollection* accumulator) const
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{}
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virtual void EvaluateChart(const ChartHypothesis &hypo,
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ScoreComponentCollection* accumulator) const
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{}
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void SetParameter(const std::string& key, const std::string& value);
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protected:
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enum SmoothingMethod
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{
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None,
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PlusConst,
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};
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SmoothingMethod m_smoothingMethod;
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float m_const;
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};
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}
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