mosesdecoder/moses/FF/SkeletonStatefulFF.cpp

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#include <vector>
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#include "SkeletonStatefulFF.h"
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#include "moses/ScoreComponentCollection.h"
#include "moses/Hypothesis.h"
using namespace std;
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namespace Moses
{
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int SkeletonState::Compare(const FFState& other) const
{
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const SkeletonState &otherState = static_cast<const SkeletonState&>(other);
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if (m_targetLen == otherState.m_targetLen)
return 0;
return (m_targetLen < otherState.m_targetLen) ? -1 : +1;
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}
void SkeletonStatefulFF::Evaluate(const Phrase &source
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, const TargetPhrase &targetPhrase
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection &estimatedFutureScore) const
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{}
void SkeletonStatefulFF::Evaluate(const InputType &input
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, const InputPath &inputPath
, const TargetPhrase &targetPhrase
, const StackVec *stackVec
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection *estimatedFutureScore) const
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{}
FFState* SkeletonStatefulFF::Evaluate(
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const Hypothesis& cur_hypo,
const FFState* prev_state,
ScoreComponentCollection* accumulator) const
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{
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// dense scores
vector<float> newScores(m_numScoreComponents);
newScores[0] = 1.5;
newScores[1] = 0.3;
newScores[2] = 0.4;
accumulator->PlusEquals(this, newScores);
// sparse scores
accumulator->PlusEquals(this, "sparse-name", 2.4);
// int targetLen = cur_hypo.GetCurrTargetPhrase().GetSize(); // ??? [UG]
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return new SkeletonState(0);
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}
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FFState* SkeletonStatefulFF::EvaluateChart(
const ChartHypothesis& /* cur_hypo */,
int /* featureID - used to index the state in the previous hypotheses */,
ScoreComponentCollection* accumulator) const
{
return new SkeletonState(0);
}
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}