mosesdecoder/moses/RuleCube.cpp

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// $Id$
// vim:tabstop=2
/***********************************************************************
Moses - factored phrase-based language decoder
Copyright (C) 2010 Hieu Hoang
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
***********************************************************************/
#include "ChartCell.h"
#include "ChartCellCollection.h"
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#include "ChartTranslationOptions.h"
#include "RuleCube.h"
#include "RuleCubeQueue.h"
#include "StaticData.h"
#include "Util.h"
#include "WordsRange.h"
#include <boost/functional/hash.hpp>
namespace Moses
{
// initialise the RuleCube by creating the top-left corner item
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RuleCube::RuleCube(const ChartTranslationOptions &transOpt,
const ChartCellCollection &allChartCells,
ChartManager &manager)
: m_transOpt(transOpt)
{
RuleCubeItem *item = new RuleCubeItem(transOpt, allChartCells);
m_covered.insert(item);
if (StaticData::Instance().GetCubePruningLazyScoring()) {
item->EstimateScore();
} else {
item->CreateHypothesis(transOpt, manager);
}
m_queue.push(item);
}
RuleCube::~RuleCube()
{
RemoveAllInColl(m_covered);
}
RuleCubeItem *RuleCube::Pop(ChartManager &manager)
{
RuleCubeItem *item = m_queue.top();
m_queue.pop();
CreateNeighbors(*item, manager);
return item;
}
// create new RuleCube for neighboring principle rules
void RuleCube::CreateNeighbors(const RuleCubeItem &item, ChartManager &manager)
{
// create neighbor along translation dimension
const TranslationDimension &translationDimension =
item.GetTranslationDimension();
if (translationDimension.HasMoreTranslations()) {
CreateNeighbor(item, -1, manager);
}
// create neighbors along all hypothesis dimensions
for (size_t i = 0; i < item.GetHypothesisDimensions().size(); ++i) {
const HypothesisDimension &dimension = item.GetHypothesisDimensions()[i];
if (dimension.HasMoreHypo()) {
CreateNeighbor(item, i, manager);
}
}
}
void RuleCube::CreateNeighbor(const RuleCubeItem &item, int dimensionIndex,
ChartManager &manager)
{
RuleCubeItem *newItem = new RuleCubeItem(item, dimensionIndex);
std::pair<ItemSet::iterator, bool> result = m_covered.insert(newItem);
if (!result.second) {
delete newItem; // already seen it
} else {
if (StaticData::Instance().GetCubePruningLazyScoring()) {
newItem->EstimateScore();
} else {
newItem->CreateHypothesis(m_transOpt, manager);
}
m_queue.push(newItem);
}
}
}