mosesdecoder/moses/src/Factor.h

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// $Id$
/***********************************************************************
Moses - factored phrase-based language decoder
Copyright (C) 2006 University of Edinburgh
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
***********************************************************************/
#ifndef moses_Factor_h
#define moses_Factor_h
#include <sstream>
#include <iostream>
#include <list>
#include <vector>
#include <map>
#include <string>
#include "TypeDef.h"
#include "Util.h"
#include "hash.h"
namespace Moses
{
class FactorCollection;
/** Represents a factor (word, POS, etc) on the E or F side
*
* A Factor object is a tuple of direction (Input or Output,
* corresponding to French or English), a type (surface form,
* POS, stem, etc), and the value of the factor.
*
*/
class Factor
{
friend std::ostream& operator<<(std::ostream&, const Factor&);
// only these classes are allowed to instantiate this class
friend class FactorCollection;
protected:
//FactorDirection m_direction;
//FactorType m_factorType;
const std::string *m_ptrString;
const size_t m_id;
//! protected constructor. only friend class, FactorCollection, is allowed to create Factor objects
Factor(FactorDirection direction, FactorType factorType, const std::string *factorString, size_t id);
//! no id set. do not used to create new factors, only used for seeing if factor exists
Factor(FactorDirection direction, FactorType factorType, const std::string *factorString);
public:
//! returns whether this factor is part of the source ('Input') or target ('Output') language
//inline FactorDirection GetFactorDirection() const
//{
// return m_direction;
//}
//! index, FactorType. For example, 0=surface, 1=POS. The actual mapping is user defined
//inline FactorType GetFactorType() const
//{
// return m_factorType;
//}
//! original string representation of the factor
inline const std::string &GetString() const {
return *m_ptrString;
}
//! contiguous ID
inline size_t GetId() const {
return m_id;
}
/*
//! Alternative comparison between factors. Not yet used
inline unsigned int GetHash() const
{
unsigned int h=quick_hash((const char*)&m_direction, sizeof(FactorDirection), 0xc7e7f2fd);
h=quick_hash((const char*)&m_factorType, sizeof(FactorType), h);
h=quick_hash((const char*)&m_ptrString, sizeof(const std::string *), h);
return h;
}
*/
/** transitive comparison between 2 factors.
* -1 = less than
* +1 = more than
* 0 = same
* Used by operator< & operator==, as well as other classes
*/
inline int Compare(const Factor &compare) const {
if (m_ptrString < compare.m_ptrString)
return -1;
if (m_ptrString > compare.m_ptrString)
return 1;
/*
if (m_direction < compare.m_direction)
return -1;
if (m_direction > compare.m_direction)
return 1;
if (m_factorType < compare.m_factorType)
return -1;
if (m_factorType > compare.m_factorType)
return 1;
*/
return 0;
}
//! transitive comparison used for adding objects into FactorCollection
inline bool operator<(const Factor &compare) const {
return Compare(compare) < 0;
}
// quick equality comparison. Not used
inline bool operator==(const Factor &compare) const {
return this == &compare;
}
TO_STRING();
};
#ifdef HAVE_BOOST
size_t hash_value(const Factor &f);
#endif
}
#endif