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delete check on how total score is calculated
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ffdc9711e9
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@ -169,9 +169,6 @@ TrellisPath::
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GetScoreBreakdown() const
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GetScoreBreakdown() const
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{
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{
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if (!m_scoreBreakdown) {
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if (!m_scoreBreakdown) {
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float totalScore = m_path[0]->GetWinningHypo()->GetFutureScore();
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// calculated for sanity check only
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m_scoreBreakdown.reset(new ScoreComponentCollection());
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m_scoreBreakdown.reset(new ScoreComponentCollection());
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m_scoreBreakdown->PlusEquals(m_path[0]->GetWinningHypo()->GetScoreBreakdown());
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m_scoreBreakdown->PlusEquals(m_path[0]->GetWinningHypo()->GetScoreBreakdown());
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@ -184,13 +181,10 @@ GetScoreBreakdown() const
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const Hypothesis *hypo = m_path[pos];
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const Hypothesis *hypo = m_path[pos];
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const Hypothesis *winningHypo = hypo->GetWinningHypo();
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const Hypothesis *winningHypo = hypo->GetWinningHypo();
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if (hypo != winningHypo) {
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if (hypo != winningHypo) {
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totalScore += hypo->GetFutureScore() - winningHypo->GetFutureScore();
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m_scoreBreakdown->MinusEquals(winningHypo->GetScoreBreakdown());
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m_scoreBreakdown->MinusEquals(winningHypo->GetScoreBreakdown());
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m_scoreBreakdown->PlusEquals(hypo->GetScoreBreakdown());
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m_scoreBreakdown->PlusEquals(hypo->GetScoreBreakdown());
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}
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}
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}
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}
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assert(totalScore == m_totalScore);
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}
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}
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return m_scoreBreakdown;
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return m_scoreBreakdown;
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