mirror of
https://github.com/moses-smt/mosesdecoder.git
synced 2024-09-11 19:27:11 +03:00
delete ChangeSource(). Not used
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parent
2f04d4a56e
commit
efdb8566b1
@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CodeLite_Workspace Name="all" Database="all.tags">
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<Project Name="manual-label" Path="manual-label/manual-label.project" Active="No"/>
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<Project Name="extract" Path="extract/extract.project" Active="No"/>
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<Project Name="util" Path="util/util.project" Active="No"/>
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<Project Name="extract-mixed-syntax" Path="extract-mixed-syntax/extract-mixed-syntax.project" Active="No"/>
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@ -1,6 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CodeLite_Project Name="moses" InternalType="Library">
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<Plugins>
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<Plugin Name="qmake">
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<![CDATA[00010001N0005Debug000000000000]]>
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</Plugin>
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<Plugin Name="CMakePlugin">
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<![CDATA[[{
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"name": "Debug",
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@ -13,9 +16,6 @@
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"parentProject": ""
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}]]]>
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</Plugin>
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<Plugin Name="qmake">
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<![CDATA[00010001N0005Debug000000000000]]>
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</Plugin>
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</Plugins>
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<VirtualDirectory Name="TranslationModel">
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<VirtualDirectory Name="UG">
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@ -531,8 +531,6 @@
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<File Name="../../../moses/FF/RuleScope.h"/>
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<File Name="../../../moses/FF/SetSourcePhrase.cpp"/>
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<File Name="../../../moses/FF/SetSourcePhrase.h"/>
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<File Name="../../../moses/FF/SkeletonChangeInput.cpp"/>
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<File Name="../../../moses/FF/SkeletonChangeInput.h"/>
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<File Name="../../../moses/FF/SkeletonStatefulFF.cpp"/>
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<File Name="../../../moses/FF/SkeletonStatefulFF.h"/>
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<File Name="../../../moses/FF/SkeletonStatelessFF.cpp"/>
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@ -151,9 +151,6 @@ int main(int argc, char** argv)
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ResetUserTime();
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}
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InputType* foo = source.get();
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FeatureFunction::CallChangeSource(foo);
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// set up task of training one sentence
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boost::shared_ptr<TrainingTask> task;
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task = TrainingTask::create(source, ioWrapper);
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@ -118,8 +118,6 @@ string SimpleTranslationInterface::translate(const string &inputString)
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ResetUserTime();
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}
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FeatureFunction::CallChangeSource(&*source);
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// set up task of translating one sentence
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boost::shared_ptr<TranslationTask> task
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= TranslationTask::create(source, ioWrapper);
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@ -223,8 +221,6 @@ batch_run()
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while ((source = ioWrapper->ReadInput()) != NULL) {
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IFVERBOSE(1) ResetUserTime();
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FeatureFunction::CallChangeSource(source.get());
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// set up task of translating one sentence
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boost::shared_ptr<TranslationTask>
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task = TranslationTask::create(source, ioWrapper);
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@ -62,7 +62,6 @@
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#include "moses/LM/SkeletonLM.h"
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#include "moses/FF/SkeletonTranslationOptionListFeature.h"
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#include "moses/LM/BilingualLM.h"
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#include "SkeletonChangeInput.h"
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#include "moses/TranslationModel/SkeletonPT.h"
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#include "moses/Syntax/InputWeightFF.h"
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#include "moses/Syntax/RuleTableFF.h"
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@ -268,7 +267,6 @@ FeatureRegistry::FeatureRegistry()
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MOSES_FNAME(SkeletonStatelessFF);
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MOSES_FNAME(SkeletonStatefulFF);
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MOSES_FNAME(SkeletonLM);
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MOSES_FNAME(SkeletonChangeInput);
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MOSES_FNAME(SkeletonTranslationOptionListFeature);
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MOSES_FNAME(SkeletonPT);
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@ -38,20 +38,6 @@ void FeatureFunction::Destroy()
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RemoveAllInColl(s_staticColl);
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}
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// The original declaration as
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// void FeatureFunction::CallChangeSource(InputType *&input)
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// had me a bit perplexed. Would you really want to allow
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// any feature function to replace the InputType behind the
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// back of the others? And change what the vector is pointing to?
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void FeatureFunction::CallChangeSource(InputType * const&input)
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{
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for (size_t i = 0; i < s_staticColl.size(); ++i) {
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const FeatureFunction &ff = *s_staticColl[i];
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ff.ChangeSource(input);
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}
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}
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void FeatureFunction::SetupAll(TranslationTask const& ttask)
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{
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BOOST_FOREACH(FeatureFunction* ff, s_staticColl)
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@ -62,9 +62,6 @@ public:
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static FeatureFunction &FindFeatureFunction(const std::string& name);
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static void Destroy();
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static void CallChangeSource(InputType * const&input);
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// see my note in FeatureFunction.cpp --- UG
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FeatureFunction(const std::string &line, bool initializeNow);
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FeatureFunction(size_t numScoreComponents, const std::string &line);
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virtual bool IsStateless() const = 0;
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@ -156,9 +153,6 @@ public:
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ScoreComponentCollection& scoreBreakdown,
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ScoreComponentCollection& estimatedFutureScore) const = 0;
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// override this method if you want to change the input before decoding
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virtual void ChangeSource(InputType * const&input) const { }
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// for context-dependent processing
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static void SetupAll(TranslationTask const& task);
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virtual void Setup(TranslationTask const& task) const { };
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@ -1,96 +0,0 @@
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#include <vector>
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#include "SkeletonChangeInput.h"
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#include "moses/ScoreComponentCollection.h"
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#include "moses/TargetPhrase.h"
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#include "moses/Sentence.h"
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#include "moses/FactorCollection.h"
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#include "util/exception.hh"
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using namespace std;
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namespace Moses
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{
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SkeletonChangeInput::SkeletonChangeInput(const std::string &line)
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:StatelessFeatureFunction(2, line)
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{
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ReadParameters();
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}
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void SkeletonChangeInput::EvaluateInIsolation(const Phrase &source
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, const TargetPhrase &targetPhrase
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, ScoreComponentCollection &scoreBreakdown
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, ScoreComponentCollection &estimatedFutureScore) const
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{
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// dense scores
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vector<float> newScores(m_numScoreComponents);
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newScores[0] = 1.5;
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newScores[1] = 0.3;
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scoreBreakdown.PlusEquals(this, newScores);
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// sparse scores
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scoreBreakdown.PlusEquals(this, "sparse-name", 2.4);
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}
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void SkeletonChangeInput::EvaluateWithSourceContext(const InputType &input
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, const InputPath &inputPath
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, const TargetPhrase &targetPhrase
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, const StackVec *stackVec
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, ScoreComponentCollection &scoreBreakdown
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, ScoreComponentCollection *estimatedFutureScore) const
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{
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if (targetPhrase.GetNumNonTerminals()) {
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vector<float> newScores(m_numScoreComponents);
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newScores[0] = - std::numeric_limits<float>::infinity();
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scoreBreakdown.PlusEquals(this, newScores);
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}
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}
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void SkeletonChangeInput::EvaluateTranslationOptionListWithSourceContext(const InputType &input
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, const TranslationOptionList &translationOptionList) const
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{}
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void SkeletonChangeInput::EvaluateWhenApplied(const Hypothesis& hypo,
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ScoreComponentCollection* accumulator) const
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{}
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void SkeletonChangeInput::EvaluateWhenApplied(const ChartHypothesis &hypo,
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ScoreComponentCollection* accumulator) const
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{}
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void SkeletonChangeInput::ChangeSource(InputType* const& input) const
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{
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// add factor[1] to each word. Created from first 4 letter of factor[0]
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Sentence *sentence = dynamic_cast<Sentence*>(input);
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UTIL_THROW_IF2(sentence == NULL, "Not a sentence input");
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FactorCollection &fc = FactorCollection::Instance();
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size_t size = sentence->GetSize();
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for (size_t i = 0; i < size; ++i) {
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Word &word = sentence->Phrase::GetWord(i);
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const Factor *factor0 = word[0];
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std::string str = factor0->GetString().as_string();
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if (str.length() > 4) {
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str = str.substr(0, 4);
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}
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const Factor *factor1 = fc.AddFactor(str);
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word.SetFactor(1, factor1);
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}
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}
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void SkeletonChangeInput::SetParameter(const std::string& key, const std::string& value)
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{
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if (key == "arg") {
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// set value here
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} else {
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StatelessFeatureFunction::SetParameter(key, value);
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}
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}
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}
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@ -1,45 +0,0 @@
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#pragma once
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#include <string>
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#include "StatelessFeatureFunction.h"
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namespace Moses
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{
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class SkeletonChangeInput : public StatelessFeatureFunction
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{
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public:
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SkeletonChangeInput(const std::string &line);
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bool IsUseable(const FactorMask &mask) const {
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return true;
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}
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void EvaluateInIsolation(const Phrase &source
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, const TargetPhrase &targetPhrase
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, ScoreComponentCollection &scoreBreakdown
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, ScoreComponentCollection &estimatedFutureScore) const;
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void ChangeSource(InputType* const&input) const;
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void EvaluateWithSourceContext(const InputType &input
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, const InputPath &inputPath
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, const TargetPhrase &targetPhrase
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, const StackVec *stackVec
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, ScoreComponentCollection &scoreBreakdown
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, ScoreComponentCollection *estimatedFutureScore = NULL) const;
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void EvaluateTranslationOptionListWithSourceContext(const InputType &input
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, const TranslationOptionList &translationOptionList) const;
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void EvaluateWhenApplied(const Hypothesis& hypo,
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ScoreComponentCollection* accumulator) const;
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void EvaluateWhenApplied(const ChartHypothesis &hypo,
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ScoreComponentCollection* accumulator) const;
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void SetParameter(const std::string& key, const std::string& value);
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};
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}
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