#pragma once #include #include "StatelessFeatureFunction.h" namespace Moses { class TargetPhrase; class ScoreComponentCollection; class WordPenaltyProducer : public StatelessFeatureFunction { protected: static WordPenaltyProducer *s_instance; public: static const WordPenaltyProducer& Instance() { return *s_instance; } static WordPenaltyProducer& InstanceNonConst() { return *s_instance; } WordPenaltyProducer(const std::string &line); bool IsUseable(const FactorMask &mask) const { return true; } virtual void Evaluate(const Phrase &source , const TargetPhrase &targetPhrase , ScoreComponentCollection &scoreBreakdown , ScoreComponentCollection &estimatedFutureScore) const; void Evaluate(const Hypothesis& hypo, ScoreComponentCollection* accumulator) const {} void EvaluateChart(const ChartHypothesis &hypo, ScoreComponentCollection* accumulator) const {} void Evaluate(const InputType &input , const InputPath &inputPath , const TargetPhrase &targetPhrase , const StackVec *stackVec , ScoreComponentCollection &scoreBreakdown , ScoreComponentCollection *estimatedFutureScore = NULL) const {} }; }