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https://github.com/moses-smt/mosesdecoder.git
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88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
#include "TranslationOptionList.h"
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#include "Util.h"
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#include "TranslationOption.h"
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#include <boost/foreach.hpp>
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using namespace std;
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namespace Moses
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{
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TranslationOptionList::
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TranslationOptionList(const TranslationOptionList ©)
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{
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const_iterator iter;
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for (iter = copy.begin(); iter != copy.end(); ++iter) {
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const TranslationOption &origTransOpt = **iter;
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TranslationOption *newTransOpt = new TranslationOption(origTransOpt);
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Add(newTransOpt);
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}
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}
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TranslationOptionList::
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~TranslationOptionList()
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{
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RemoveAllInColl(m_coll);
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}
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TO_STRING_BODY(TranslationOptionList);
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std::ostream& operator<<(std::ostream& out, const TranslationOptionList& coll)
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{
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TranslationOptionList::const_iterator iter;
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for (iter = coll.begin(); iter != coll.end(); ++iter) {
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const TranslationOption &transOpt = **iter;
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out << transOpt << endl;
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}
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return out;
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}
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size_t
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TranslationOptionList::
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SelectNBest(size_t const N)
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{
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if (N == 0 || N >= m_coll.size()) return 0;
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static TranslationOption::Better cmp;
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NTH_ELEMENT4(m_coll.begin(), m_coll.begin() + N, m_coll.end(), cmp);
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// delete the rest
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for (size_t i = N ; i < m_coll.size() ; ++i) delete m_coll[i];
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size_t ret = m_coll.size() - N;
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m_coll.resize(N);
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return ret;
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}
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size_t
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TranslationOptionList::
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PruneByThreshold(float const th)
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{
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if (m_coll.size() <= 1) return 0;
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if (th == -std::numeric_limits<float>::infinity()) return 0;
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// first, find the best score
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float bestScore = -std::numeric_limits<float>::infinity();
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BOOST_FOREACH(TranslationOption const* t, m_coll) {
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if (t->GetFutureScore() > bestScore)
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bestScore = t->GetFutureScore();
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}
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size_t old_size = m_coll.size();
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// then, remove items that are worse than best score + threshold
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// why '+' th ??? Does this ever hold?
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for (size_t i=0; i < m_coll.size() ; ++i) {
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if (m_coll[i]->GetFutureScore() < bestScore + th) {
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delete m_coll[i];
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if(i + 1 < m_coll.size())
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std::swap(m_coll[i],m_coll.back());
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m_coll.pop_back();
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}
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}
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m_coll.resize(m_coll.size());
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return old_size - m_coll.size();
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}
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} // namespace
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