mosesdecoder/jam-files/engine/object.h

45 lines
1015 B
C

/*
* Copyright 2011 Steven Watanabe
*
* This file is part of Jam - see jam.c for Copyright information.
*/
/*
* object.h - object manipulation routines
*/
#ifndef BOOST_JAM_OBJECT_H
#define BOOST_JAM_OBJECT_H
typedef struct _object OBJECT;
OBJECT * object_new( char const * const );
OBJECT * object_new_range( char const * const, int const size );
void object_done( void );
#if defined(NDEBUG) && !defined(BJAM_NO_MEM_CACHE)
struct hash_header
{
unsigned int hash;
struct hash_item * next;
};
#define object_str( obj ) ((char const *)(obj))
#define object_copy( obj ) (obj)
#define object_free( obj ) ((void)0)
#define object_equal( lhs, rhs ) ((lhs) == (rhs))
#define object_hash( obj ) (((struct hash_header *)((char *)(obj) - sizeof(struct hash_header)))->hash)
#else
char const * object_str ( OBJECT * );
OBJECT * object_copy ( OBJECT * );
void object_free ( OBJECT * );
int object_equal( OBJECT *, OBJECT * );
unsigned int object_hash ( OBJECT * );
#endif
#endif