mirror of
https://github.com/moses-smt/mosesdecoder.git
synced 2024-12-28 14:32:38 +03:00
741 lines
18 KiB
C
741 lines
18 KiB
C
/*
|
|
* Copyright 1993, 1995 Christopher Seiwald.
|
|
*
|
|
* This file is part of Jam - see jam.c for Copyright information.
|
|
*/
|
|
|
|
/* This file is ALSO:
|
|
* Copyright 2001-2004 David Abrahams.
|
|
* Distributed under the Boost Software License, Version 1.0.
|
|
* (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
|
|
*/
|
|
|
|
/*
|
|
* rules.c - access to RULEs, TARGETs, and ACTIONs
|
|
*
|
|
* External routines:
|
|
* bindrule() - return pointer to RULE, creating it if necessary.
|
|
* bindtarget() - return pointer to TARGET, creating it if necessary.
|
|
* touch_target() - mark a target to simulate being new.
|
|
* targetlist() - turn list of target names into a TARGET chain.
|
|
* targetentry() - add a TARGET to a chain of TARGETS.
|
|
* actionlist() - append to an ACTION chain.
|
|
* addsettings() - add a deferred "set" command to a target.
|
|
* pushsettings() - set all target specific variables.
|
|
* popsettings() - reset target specific variables to their pre-push values.
|
|
* freesettings() - delete a settings list.
|
|
* rules_done() - free RULE and TARGET tables.
|
|
*/
|
|
|
|
#include "jam.h"
|
|
#include "rules.h"
|
|
|
|
#include "hash.h"
|
|
#include "lists.h"
|
|
#include "object.h"
|
|
#include "parse.h"
|
|
#include "pathsys.h"
|
|
#include "search.h"
|
|
#include "variable.h"
|
|
|
|
|
|
static void set_rule_actions( RULE *, rule_actions * );
|
|
static void set_rule_body ( RULE *, FUNCTION * );
|
|
|
|
static struct hash * targethash = 0;
|
|
|
|
|
|
/*
|
|
* get_target_includes() - lazy creates a target's internal includes node
|
|
*
|
|
* The newly created node is not entered into the hash table as there should
|
|
* never be a need to bind them directly from a target names. If you want to
|
|
* access an internal includes node by name, first access the actual target and
|
|
* then read the internal includes node from there.
|
|
*/
|
|
|
|
static TARGET * get_target_includes( TARGET * const t )
|
|
{
|
|
if ( !t->includes )
|
|
{
|
|
TARGET * const i = (TARGET *)BJAM_MALLOC( sizeof( *t ) );
|
|
memset( (char *)i, '\0', sizeof( *i ) );
|
|
i->name = object_copy( t->name );
|
|
i->boundname = object_copy( i->name );
|
|
i->flags |= T_FLAG_NOTFILE | T_FLAG_INTERNAL;
|
|
i->original_target = t;
|
|
t->includes = i;
|
|
}
|
|
return t->includes;
|
|
}
|
|
|
|
|
|
/*
|
|
* target_include() - adds a target to the given targe's 'included' list
|
|
* target_include_many() - adds targets to the given target's 'included' list
|
|
*
|
|
* Included targets are modeled as dependencies of the including target's
|
|
* internal include node.
|
|
*/
|
|
|
|
void target_include( TARGET * const including, TARGET * const included )
|
|
{
|
|
TARGET * const internal = get_target_includes( including );
|
|
internal->depends = targetentry( internal->depends, included );
|
|
}
|
|
|
|
void target_include_many( TARGET * const including, LIST * const included_names
|
|
)
|
|
{
|
|
TARGET * const internal = get_target_includes( including );
|
|
internal->depends = targetlist( internal->depends, included_names );
|
|
}
|
|
|
|
|
|
/*
|
|
* enter_rule() - return pointer to RULE, creating it if necessary in
|
|
* target_module.
|
|
*/
|
|
|
|
static RULE * enter_rule( OBJECT * rulename, module_t * target_module )
|
|
{
|
|
int found;
|
|
RULE * const r = (RULE *)hash_insert( demand_rules( target_module ),
|
|
rulename, &found );
|
|
if ( !found )
|
|
{
|
|
r->name = object_copy( rulename );
|
|
r->procedure = 0;
|
|
r->module = 0;
|
|
r->actions = 0;
|
|
r->exported = 0;
|
|
r->module = target_module;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
|
|
/*
|
|
* define_rule() - return pointer to RULE, creating it if necessary in
|
|
* target_module. Prepare it to accept a body or action originating in
|
|
* src_module.
|
|
*/
|
|
|
|
static RULE * define_rule( module_t * src_module, OBJECT * rulename,
|
|
module_t * target_module )
|
|
{
|
|
RULE * const r = enter_rule( rulename, target_module );
|
|
if ( r->module != src_module )
|
|
{
|
|
/* If the rule was imported from elsewhere, clear it now. */
|
|
set_rule_body( r, 0 );
|
|
set_rule_actions( r, 0 );
|
|
/* r will be executed in the source module. */
|
|
r->module = src_module;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
|
|
void rule_free( RULE * r )
|
|
{
|
|
object_free( r->name );
|
|
r->name = 0;
|
|
if ( r->procedure )
|
|
function_free( r->procedure );
|
|
r->procedure = 0;
|
|
if ( r->actions )
|
|
actions_free( r->actions );
|
|
r->actions = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* bindtarget() - return pointer to TARGET, creating it if necessary.
|
|
*/
|
|
|
|
TARGET * bindtarget( OBJECT * const target_name )
|
|
{
|
|
int found;
|
|
TARGET * t;
|
|
|
|
if ( !targethash )
|
|
targethash = hashinit( sizeof( TARGET ), "targets" );
|
|
|
|
t = (TARGET *)hash_insert( targethash, target_name, &found );
|
|
if ( !found )
|
|
{
|
|
memset( (char *)t, '\0', sizeof( *t ) );
|
|
t->name = object_copy( target_name );
|
|
t->boundname = object_copy( t->name ); /* default for T_FLAG_NOTFILE */
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
|
|
static void bind_explicitly_located_target( void * xtarget, void * data )
|
|
{
|
|
TARGET * t = (TARGET *)xtarget;
|
|
if ( !( t->flags & T_FLAG_NOTFILE ) )
|
|
{
|
|
/* Check if there is a setting for LOCATE. */
|
|
SETTINGS * s = t->settings;
|
|
for ( ; s ; s = s->next )
|
|
{
|
|
if ( object_equal( s->symbol, constant_LOCATE ) && ! list_empty( s->value ) )
|
|
{
|
|
set_explicit_binding( t->name, list_front( s->value ) );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void bind_explicitly_located_targets()
|
|
{
|
|
if ( targethash )
|
|
hashenumerate( targethash, bind_explicitly_located_target, (void *)0 );
|
|
}
|
|
|
|
|
|
/*
|
|
* touch_target() - mark a target to simulate being new.
|
|
*/
|
|
|
|
void touch_target( OBJECT * const t )
|
|
{
|
|
bindtarget( t )->flags |= T_FLAG_TOUCHED;
|
|
}
|
|
|
|
|
|
/*
|
|
* target_scc() - returns the root of a strongly connected component that this
|
|
* target is a part of.
|
|
*/
|
|
|
|
TARGET * target_scc( TARGET * t )
|
|
{
|
|
TARGET * result = t;
|
|
while ( result->scc_root )
|
|
result = result->scc_root;
|
|
while ( t->scc_root )
|
|
{
|
|
TARGET * const tmp = t->scc_root;
|
|
t->scc_root = result;
|
|
t = tmp;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
/*
|
|
* targetlist() - turn list of target names into a TARGET chain.
|
|
*
|
|
* Inputs:
|
|
* chain existing TARGETS to append to
|
|
* targets list of target names
|
|
*/
|
|
|
|
TARGETS * targetlist( TARGETS * chain, LIST * target_names )
|
|
{
|
|
LISTITER iter = list_begin( target_names );
|
|
LISTITER const end = list_end( target_names );
|
|
for ( ; iter != end; iter = list_next( iter ) )
|
|
chain = targetentry( chain, bindtarget( list_item( iter ) ) );
|
|
return chain;
|
|
}
|
|
|
|
|
|
/*
|
|
* targetentry() - add a TARGET to a chain of TARGETS.
|
|
*
|
|
* Inputs:
|
|
* chain existing TARGETS to append to
|
|
* target new target to append
|
|
*/
|
|
|
|
TARGETS * targetentry( TARGETS * chain, TARGET * target )
|
|
{
|
|
TARGETS * const c = (TARGETS *)BJAM_MALLOC( sizeof( TARGETS ) );
|
|
c->target = target;
|
|
|
|
if ( !chain ) chain = c;
|
|
else chain->tail->next = c;
|
|
chain->tail = c;
|
|
c->next = 0;
|
|
|
|
return chain;
|
|
}
|
|
|
|
|
|
/*
|
|
* targetchain() - append two TARGET chains.
|
|
*
|
|
* Inputs:
|
|
* chain existing TARGETS to append to
|
|
* target new target to append
|
|
*/
|
|
|
|
TARGETS * targetchain( TARGETS * chain, TARGETS * targets )
|
|
{
|
|
if ( !targets ) return chain;
|
|
if ( !chain ) return targets;
|
|
|
|
chain->tail->next = targets;
|
|
chain->tail = targets->tail;
|
|
return chain;
|
|
}
|
|
|
|
/*
|
|
* action_free - decrement the ACTIONs refrence count and (maybe) free it.
|
|
*/
|
|
|
|
void action_free( ACTION * action )
|
|
{
|
|
if ( --action->refs == 0 )
|
|
{
|
|
freetargets( action->targets );
|
|
freetargets( action->sources );
|
|
BJAM_FREE( action );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* actionlist() - append to an ACTION chain.
|
|
*/
|
|
|
|
ACTIONS * actionlist( ACTIONS * chain, ACTION * action )
|
|
{
|
|
ACTIONS * const actions = (ACTIONS *)BJAM_MALLOC( sizeof( ACTIONS ) );
|
|
actions->action = action;
|
|
++action->refs;
|
|
if ( !chain ) chain = actions;
|
|
else chain->tail->next = actions;
|
|
chain->tail = actions;
|
|
actions->next = 0;
|
|
return chain;
|
|
}
|
|
|
|
static SETTINGS * settings_freelist;
|
|
|
|
|
|
/*
|
|
* addsettings() - add a deferred "set" command to a target.
|
|
*
|
|
* Adds a variable setting (varname=list) onto a chain of settings for a
|
|
* particular target. 'flag' controls the relationship between new and old
|
|
* values in the same way as in var_set() function (see variable.c). Returns the
|
|
* head of the settings chain.
|
|
*/
|
|
|
|
SETTINGS * addsettings( SETTINGS * head, int flag, OBJECT * symbol,
|
|
LIST * value )
|
|
{
|
|
SETTINGS * v;
|
|
|
|
/* Look for previous settings. */
|
|
for ( v = head; v; v = v->next )
|
|
if ( object_equal( v->symbol, symbol ) )
|
|
break;
|
|
|
|
/* If not previously set, alloc a new. */
|
|
/* If appending, do so. */
|
|
/* Else free old and set new. */
|
|
if ( !v )
|
|
{
|
|
v = settings_freelist;
|
|
if ( v )
|
|
settings_freelist = v->next;
|
|
else
|
|
v = (SETTINGS *)BJAM_MALLOC( sizeof( *v ) );
|
|
|
|
v->symbol = object_copy( symbol );
|
|
v->value = value;
|
|
v->next = head;
|
|
head = v;
|
|
}
|
|
else if ( flag == VAR_APPEND )
|
|
{
|
|
v->value = list_append( v->value, value );
|
|
}
|
|
else if ( flag != VAR_DEFAULT )
|
|
{
|
|
list_free( v->value );
|
|
v->value = value;
|
|
}
|
|
else
|
|
list_free( value );
|
|
|
|
/* Return (new) head of list. */
|
|
return head;
|
|
}
|
|
|
|
|
|
/*
|
|
* pushsettings() - set all target specific variables.
|
|
*/
|
|
|
|
void pushsettings( struct module_t * module, SETTINGS * v )
|
|
{
|
|
for ( ; v; v = v->next )
|
|
v->value = var_swap( module, v->symbol, v->value );
|
|
}
|
|
|
|
|
|
/*
|
|
* popsettings() - reset target specific variables to their pre-push values.
|
|
*/
|
|
|
|
void popsettings( struct module_t * module, SETTINGS * v )
|
|
{
|
|
pushsettings( module, v ); /* just swap again */
|
|
}
|
|
|
|
|
|
/*
|
|
* copysettings() - duplicate a settings list, returning the new copy.
|
|
*/
|
|
|
|
SETTINGS * copysettings( SETTINGS * head )
|
|
{
|
|
SETTINGS * copy = 0;
|
|
SETTINGS * v;
|
|
for ( v = head; v; v = v->next )
|
|
copy = addsettings( copy, VAR_SET, v->symbol, list_copy( v->value ) );
|
|
return copy;
|
|
}
|
|
|
|
|
|
/*
|
|
* freetargets() - delete a targets list.
|
|
*/
|
|
|
|
void freetargets( TARGETS * chain )
|
|
{
|
|
while ( chain )
|
|
{
|
|
TARGETS * const n = chain->next;
|
|
BJAM_FREE( chain );
|
|
chain = n;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* freeactions() - delete an action list.
|
|
*/
|
|
|
|
void freeactions( ACTIONS * chain )
|
|
{
|
|
while ( chain )
|
|
{
|
|
ACTIONS * const n = chain->next;
|
|
action_free( chain->action );
|
|
BJAM_FREE( chain );
|
|
chain = n;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* freesettings() - delete a settings list.
|
|
*/
|
|
|
|
void freesettings( SETTINGS * v )
|
|
{
|
|
while ( v )
|
|
{
|
|
SETTINGS * const n = v->next;
|
|
object_free( v->symbol );
|
|
list_free( v->value );
|
|
v->next = settings_freelist;
|
|
settings_freelist = v;
|
|
v = n;
|
|
}
|
|
}
|
|
|
|
|
|
static void freetarget( void * xt, void * data )
|
|
{
|
|
TARGET * const t = (TARGET *)xt;
|
|
if ( t->name ) object_free ( t->name );
|
|
if ( t->boundname ) object_free ( t->boundname );
|
|
if ( t->settings ) freesettings( t->settings );
|
|
if ( t->depends ) freetargets ( t->depends );
|
|
if ( t->dependants ) freetargets ( t->dependants );
|
|
if ( t->parents ) freetargets ( t->parents );
|
|
if ( t->actions ) freeactions ( t->actions );
|
|
if ( t->includes )
|
|
{
|
|
freetarget( t->includes, (void *)0 );
|
|
BJAM_FREE( t->includes );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* rules_done() - free RULE and TARGET tables.
|
|
*/
|
|
|
|
void rules_done()
|
|
{
|
|
if ( targethash )
|
|
{
|
|
hashenumerate( targethash, freetarget, 0 );
|
|
hashdone( targethash );
|
|
}
|
|
while ( settings_freelist )
|
|
{
|
|
SETTINGS * const n = settings_freelist->next;
|
|
BJAM_FREE( settings_freelist );
|
|
settings_freelist = n;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* actions_refer() - add a new reference to the given actions.
|
|
*/
|
|
|
|
void actions_refer( rule_actions * a )
|
|
{
|
|
++a->reference_count;
|
|
}
|
|
|
|
|
|
/*
|
|
* actions_free() - release a reference to given actions.
|
|
*/
|
|
|
|
void actions_free( rule_actions * a )
|
|
{
|
|
if ( --a->reference_count <= 0 )
|
|
{
|
|
function_free( a->command );
|
|
list_free( a->bindlist );
|
|
BJAM_FREE( a );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* set_rule_body() - set the argument list and procedure of the given rule.
|
|
*/
|
|
|
|
static void set_rule_body( RULE * rule, FUNCTION * procedure )
|
|
{
|
|
if ( procedure )
|
|
function_refer( procedure );
|
|
if ( rule->procedure )
|
|
function_free( rule->procedure );
|
|
rule->procedure = procedure;
|
|
}
|
|
|
|
|
|
/*
|
|
* global_name() - given a rule, return the name for a corresponding rule in the
|
|
* global module.
|
|
*/
|
|
|
|
static OBJECT * global_rule_name( RULE * r )
|
|
{
|
|
if ( r->module == root_module() )
|
|
return object_copy( r->name );
|
|
|
|
{
|
|
char name[ 4096 ] = "";
|
|
if ( r->module->name )
|
|
{
|
|
strncat( name, object_str( r->module->name ), sizeof( name ) - 1 );
|
|
strncat( name, ".", sizeof( name ) - 1 );
|
|
}
|
|
strncat( name, object_str( r->name ), sizeof( name ) - 1 );
|
|
return object_new( name );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* global_rule() - given a rule, produce a corresponding entry in the global
|
|
* module.
|
|
*/
|
|
|
|
static RULE * global_rule( RULE * r )
|
|
{
|
|
if ( r->module == root_module() )
|
|
return r;
|
|
|
|
{
|
|
OBJECT * const name = global_rule_name( r );
|
|
RULE * const result = define_rule( r->module, name, root_module() );
|
|
object_free( name );
|
|
return result;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* new_rule_body() - make a new rule named rulename in the given module, with
|
|
* the given argument list and procedure. If exported is true, the rule is
|
|
* exported to the global module as modulename.rulename.
|
|
*/
|
|
|
|
RULE * new_rule_body( module_t * m, OBJECT * rulename, FUNCTION * procedure,
|
|
int exported )
|
|
{
|
|
RULE * const local = define_rule( m, rulename, m );
|
|
local->exported = exported;
|
|
set_rule_body( local, procedure );
|
|
|
|
/* Mark the procedure with the global rule name, regardless of whether the
|
|
* rule is exported. That gives us something reasonably identifiable that we
|
|
* can use, e.g. in profiling output. Only do this once, since this could be
|
|
* called multiple times with the same procedure.
|
|
*/
|
|
if ( !function_rulename( procedure ) )
|
|
function_set_rulename( procedure, global_rule_name( local ) );
|
|
|
|
return local;
|
|
}
|
|
|
|
|
|
static void set_rule_actions( RULE * rule, rule_actions * actions )
|
|
{
|
|
if ( actions )
|
|
actions_refer( actions );
|
|
if ( rule->actions )
|
|
actions_free( rule->actions );
|
|
rule->actions = actions;
|
|
}
|
|
|
|
|
|
static rule_actions * actions_new( FUNCTION * command, LIST * bindlist,
|
|
int flags )
|
|
{
|
|
rule_actions * const result = (rule_actions *)BJAM_MALLOC( sizeof(
|
|
rule_actions ) );
|
|
function_refer( command );
|
|
result->command = command;
|
|
result->bindlist = bindlist;
|
|
result->flags = flags;
|
|
result->reference_count = 0;
|
|
return result;
|
|
}
|
|
|
|
|
|
RULE * new_rule_actions( module_t * m, OBJECT * rulename, FUNCTION * command,
|
|
LIST * bindlist, int flags )
|
|
{
|
|
RULE * const local = define_rule( m, rulename, m );
|
|
RULE * const global = global_rule( local );
|
|
set_rule_actions( local, actions_new( command, bindlist, flags ) );
|
|
set_rule_actions( global, local->actions );
|
|
return local;
|
|
}
|
|
|
|
|
|
/*
|
|
* Looks for a rule in the specified module, and returns it, if found. First
|
|
* checks if the rule is present in the module's rule table. Second, if the
|
|
* rule's name is in the form name1.name2 and name1 is in the list of imported
|
|
* modules, look in module 'name1' for rule 'name2'.
|
|
*/
|
|
|
|
RULE * lookup_rule( OBJECT * rulename, module_t * m, int local_only )
|
|
{
|
|
RULE * r;
|
|
RULE * result = 0;
|
|
module_t * original_module = m;
|
|
|
|
if ( m->class_module )
|
|
m = m->class_module;
|
|
|
|
if ( m->rules && ( r = (RULE *)hash_find( m->rules, rulename ) ) )
|
|
result = r;
|
|
else if ( !local_only && m->imported_modules )
|
|
{
|
|
/* Try splitting the name into module and rule. */
|
|
char * p = strchr( object_str( rulename ), '.' ) ;
|
|
if ( p )
|
|
{
|
|
/* Now, r->name keeps the module name, and p + 1 keeps the rule
|
|
* name.
|
|
*/
|
|
OBJECT * rule_part = object_new( p + 1 );
|
|
OBJECT * module_part;
|
|
{
|
|
string buf[ 1 ];
|
|
string_new( buf );
|
|
string_append_range( buf, object_str( rulename ), p );
|
|
module_part = object_new( buf->value );
|
|
string_free( buf );
|
|
}
|
|
if ( hash_find( m->imported_modules, module_part ) )
|
|
result = lookup_rule( rule_part, bindmodule( module_part ), 1 );
|
|
object_free( module_part );
|
|
object_free( rule_part );
|
|
}
|
|
}
|
|
|
|
if ( result )
|
|
{
|
|
if ( local_only && !result->exported )
|
|
result = 0;
|
|
else if ( original_module != m )
|
|
{
|
|
/* Lookup started in class module. We have found a rule in class
|
|
* module, which is marked for execution in that module, or in some
|
|
* instance. Mark it for execution in the instance where we started
|
|
* the lookup.
|
|
*/
|
|
int const execute_in_class = result->module == m;
|
|
int const execute_in_some_instance =
|
|
result->module->class_module == m;
|
|
if ( execute_in_class || execute_in_some_instance )
|
|
result->module = original_module;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
RULE * bindrule( OBJECT * rulename, module_t * m )
|
|
{
|
|
RULE * result = lookup_rule( rulename, m, 0 );
|
|
if ( !result )
|
|
result = lookup_rule( rulename, root_module(), 0 );
|
|
/* We have only one caller, 'evaluate_rule', which will complain about
|
|
* calling an undefined rule. We could issue the error here, but we do not
|
|
* have the necessary information, such as frame.
|
|
*/
|
|
if ( !result )
|
|
result = enter_rule( rulename, m );
|
|
return result;
|
|
}
|
|
|
|
|
|
RULE * import_rule( RULE * source, module_t * m, OBJECT * name )
|
|
{
|
|
RULE * const dest = define_rule( source->module, name, m );
|
|
set_rule_body( dest, source->procedure );
|
|
set_rule_actions( dest, source->actions );
|
|
return dest;
|
|
}
|
|
|
|
|
|
void rule_localize( RULE * rule, module_t * m )
|
|
{
|
|
rule->module = m;
|
|
if ( rule->procedure )
|
|
{
|
|
FUNCTION * procedure = function_unbind_variables( rule->procedure );
|
|
function_refer( procedure );
|
|
function_free( rule->procedure );
|
|
rule->procedure = procedure;
|
|
}
|
|
}
|