mirror of
https://github.com/moses-smt/mosesdecoder.git
synced 2024-12-25 21:03:22 +03:00
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
#include <vector>
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#include "SkeletonStatefulFF.h"
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#include "moses/ScoreComponentCollection.h"
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#include "moses/Hypothesis.h"
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using namespace std;
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namespace Moses
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{
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int SkeletonState::Compare(const FFState& other) const
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{
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const SkeletonState &otherState = static_cast<const SkeletonState&>(other);
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if (m_targetLen == otherState.m_targetLen)
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return 0;
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return (m_targetLen < otherState.m_targetLen) ? -1 : +1;
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}
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////////////////////////////////////////////////////////////////
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SkeletonStatefulFF::SkeletonStatefulFF(const std::string &line)
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:StatefulFeatureFunction(3, line)
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{
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ReadParameters();
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}
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void SkeletonStatefulFF::EvaluateInIsolation(const Phrase &source
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, const TargetPhrase &targetPhrase
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, ScoreComponentCollection &scoreBreakdown
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, ScoreComponentCollection &estimatedFutureScore) const
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{}
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void SkeletonStatefulFF::EvaluateWithSourceContext(const InputType &input
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, const InputPath &inputPath
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, const TargetPhrase &targetPhrase
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, const StackVec *stackVec
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, ScoreComponentCollection &scoreBreakdown
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, ScoreComponentCollection *estimatedFutureScore) const
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{}
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void SkeletonStatefulFF::EvaluateTranslationOptionListWithSourceContext(const InputType &input
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, const TranslationOptionList &translationOptionList) const
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{}
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FFState* SkeletonStatefulFF::EvaluateWhenApplied(
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const Hypothesis& cur_hypo,
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const FFState* prev_state,
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ScoreComponentCollection* accumulator) const
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{
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// dense scores
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vector<float> newScores(m_numScoreComponents);
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newScores[0] = 1.5;
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newScores[1] = 0.3;
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newScores[2] = 0.4;
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accumulator->PlusEquals(this, newScores);
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// sparse scores
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accumulator->PlusEquals(this, "sparse-name", 2.4);
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// int targetLen = cur_hypo.GetCurrTargetPhrase().GetSize(); // ??? [UG]
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return new SkeletonState(0);
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}
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FFState* SkeletonStatefulFF::EvaluateWhenApplied(
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const ChartHypothesis& /* cur_hypo */,
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int /* featureID - used to index the state in the previous hypotheses */,
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ScoreComponentCollection* accumulator) const
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{
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return new SkeletonState(0);
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}
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void SkeletonStatefulFF::SetParameter(const std::string& key, const std::string& value)
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{
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if (key == "arg") {
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// set value here
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} else {
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StatefulFeatureFunction::SetParameter(key, value);
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}
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}
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}
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