mosesdecoder/moses/FF/SkeletonChangeInput.h
2014-08-01 22:41:24 +01:00

42 lines
1.2 KiB
C++

#pragma once
#include <string>
#include "StatelessFeatureFunction.h"
namespace Moses
{
class SkeletonChangeInput : public StatelessFeatureFunction
{
public:
SkeletonChangeInput(const std::string &line);
bool IsUseable(const FactorMask &mask) const {
return true;
}
void EvaluateInIsolation(const Phrase &source
, const TargetPhrase &targetPhrase
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection &estimatedFutureScore) const;
void ChangeSource(InputType *&input) const;
void EvaluateWithSourceContext(const InputType &input
, const InputPath &inputPath
, const TargetPhrase &targetPhrase
, const StackVec *stackVec
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection *estimatedFutureScore = NULL) const;
void EvaluateWhenApplied(const Hypothesis& hypo,
ScoreComponentCollection* accumulator) const;
void EvaluateWhenApplied(const ChartHypothesis &hypo,
ScoreComponentCollection* accumulator) const;
void SetParameter(const std::string& key, const std::string& value);
};
}