mosesdecoder/moses/InputPath.h
2013-09-22 16:15:00 +02:00

94 lines
2.4 KiB
C++

#pragma once
#include <map>
#include <iostream>
#include <list>
#include "Phrase.h"
#include "WordsRange.h"
#include "NonTerminal.h"
namespace Moses
{
class PhraseDictionary;
class TargetPhraseCollection;
class ScoreComponentCollection;
class ScorePair;
class TargetPhrase;
class InputPath;
typedef std::list<InputPath*> InputPathList;
/** Each node contains
1. substring used to searching the phrase table
2. the source range it covers
3. a list of InputPath that it is a prefix of
This is for both sentence input, and confusion network/lattices
*/
class InputPath
{
friend std::ostream& operator<<(std::ostream& out, const InputPath &obj);
protected:
const InputPath *m_prevNode;
Phrase m_phrase;
WordsRange m_range;
const ScorePair *m_inputScore;
const NonTerminalSet m_sourceNonTerms;
// for phrase-based model only
std::map<const PhraseDictionary*, std::pair<const TargetPhraseCollection*, const void*> > m_targetPhrases;
// for syntax model onlu
mutable std::vector<std::vector<const Word*> > m_ruleSourceFromInputPath;
bool SetPlaceholders(TargetPhrase *targetPhrase) const;
public:
explicit InputPath()
: m_prevNode(NULL)
, m_range(NOT_FOUND, NOT_FOUND)
, m_inputScore(NULL) {
}
InputPath(const Phrase &phrase, const NonTerminalSet &sourceNonTerms, const WordsRange &range, const InputPath *prevNode
,const ScorePair *inputScore);
~InputPath();
const Phrase &GetPhrase() const {
return m_phrase;
}
const NonTerminalSet &GetNonTerminalSet() const {
return m_sourceNonTerms;
}
const WordsRange &GetWordsRange() const {
return m_range;
}
const Word &GetLastWord() const;
const InputPath *GetPrevNode() const {
return m_prevNode;
}
void SetTargetPhrases(const PhraseDictionary &phraseDictionary
, const TargetPhraseCollection *targetPhrases
, const void *ptNode);
const TargetPhraseCollection *GetTargetPhrases(const PhraseDictionary &phraseDictionary) const;
// pointer to internal node in phrase-table. Since this is implementation dependent, this is a void*
const void *GetPtNode(const PhraseDictionary &phraseDictionary) const;
const ScorePair *GetInputScore() const {
return m_inputScore;
}
std::vector<const Word*> &AddRuleSourceFromInputPath() const
{
m_ruleSourceFromInputPath.push_back(std::vector<const Word*>());
return m_ruleSourceFromInputPath.back();
}
};
};