mosesdecoder/scripts/training/phrase-extract/HoleCollection.h
pjwilliams 580acce9e2 Integrate rule extraction code from mt3_chart. There are now two extract
programs: `extract' for the phrase-based model and `extract-rules' for
tree-based models.  They could be combined into a single program, but
they're probably sufficiently different that it isn't worthwhile.


git-svn-id: https://mosesdecoder.svn.sourceforge.net/svnroot/mosesdecoder/trunk@3129 1f5c12ca-751b-0410-a591-d2e778427230
2010-04-13 15:34:39 +00:00

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2.5 KiB
C++

/***********************************************************************
Moses - factored phrase-based language decoder
Copyright (C) 2010 University of Edinburgh
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
***********************************************************************/
#pragma once
#ifndef HOLECOLLECTION_H_INCLUDED_
#define HOLECOLLECTION_H_INCLUDED_
#include <vector>
#include "Hole.h"
class HoleCollection
{
protected:
HoleList m_holes;
std::vector<Hole*> m_sortedSourceHoles;
public:
HoleCollection()
{}
HoleCollection(const HoleCollection &copy)
: m_holes(copy.m_holes)
{} // don't copy sorted target holes. messes up sorting fn
const HoleList &GetHoles() const
{ return m_holes; }
HoleList &GetHoles()
{ return m_holes; }
std::vector<Hole*> &GetSortedSourceHoles()
{ return m_sortedSourceHoles; }
void Add(int startT, int endT, int startS, int endS)
{
m_holes.push_back(Hole(startS, endS, startT, endT));
}
bool OverlapSource(const Hole &sourceHole) const
{
HoleList::const_iterator iter;
for (iter = m_holes.begin(); iter != m_holes.end(); ++iter)
{
const Hole &currHole = *iter;
if (currHole.Overlap(sourceHole, 0))
return true;
}
return false;
}
bool ConsecSource(const Hole &sourceHole) const
{
HoleList::const_iterator iter;
for (iter = m_holes.begin(); iter != m_holes.end(); ++iter)
{
const Hole &currHole = *iter;
if (currHole.Neighbor(sourceHole, 0))
return true;
}
return false;
}
void SortSourceHoles();
};
#endif