mosesdecoder/moses/LM/SkeletonLM.cpp

56 lines
1.1 KiB
C++

#include "SkeletonLM.h"
#include "moses/FactorCollection.h"
using namespace std;
namespace Moses
{
SkeletonLM::SkeletonLM(const std::string &line)
:LanguageModelSingleFactor(line)
{
ReadParameters();
if (m_factorType == NOT_FOUND) {
m_factorType = 0;
}
FactorCollection &factorCollection = FactorCollection::Instance();
// needed by parent language model classes. Why didn't they set these themselves?
m_sentenceStart = factorCollection.AddFactor(Output, m_factorType, BOS_);
m_sentenceStartWord[m_factorType] = m_sentenceStart;
m_sentenceEnd = factorCollection.AddFactor(Output, m_factorType, EOS_);
m_sentenceEndWord[m_factorType] = m_sentenceEnd;
}
SkeletonLM::~SkeletonLM()
{
}
LMResult SkeletonLM::GetValue(const vector<const Word*> &contextFactor, State* finalState) const
{
LMResult ret;
ret.score = contextFactor.size();
ret.unknown = false;
// use last word as state info
const Factor *factor;
size_t hash_value(const Factor &f);
if (contextFactor.size()) {
factor = contextFactor.back()->GetFactor(m_factorType);
} else {
factor = NULL;
}
(*finalState) = (State*) factor;
return ret;
}
}